Number of player balancing broken?

Tyramissoux

Legend
We all know, the system never worked quite well, but nowadays it seems to be even worse. Several times since the patch that I was starting a WSG with 5-6 players against 10. It kept going on without any joins for at least 5 minutes and no message that there are not enough players. Sometimes it's even 4 vs 10 and no message. Any known bugs or is this new?
 
We all know, the system never worked quite well, but nowadays it seems to be even worse. Several times since the patch that I was starting a WSG with 5-6 players against 10. It kept going on without any joins for at least 5 minutes and no message that there are not enough players. Sometimes it's even 4 vs 10 and no message. Any known bugs or is this new?

I had the same problem when i was being farmed in Warsong Gulch.
 
The way I see it is, if I can be turned into a human for the duration of an Old Hillsbrad Foothills dungeon or any one of a number of races for scenarios, then there is no reason why the same can't be done for the duration of a BG, in order to balance the teams.

Sure there's always a few idiots who'll complain about having to play for the other faction, but as far as I'm concerned, if they want to be petty about what they play as, then they should just click on 'no, I don't want to play for either team', shut up, and live with a longer queue.

In Rift you play as a mercenary for the other side if the teams are imbalanced, without needing to change your race, in GW2 there's only one faction, and you're kind of playing against a different version of your own faction from another dimension (and while WvWvW can get really imbalanced, having 3 teams means the smallest can always ally themselves with one of the others, or just skirmish while the opposition teams are distraced while fighting each other).

The fact that there are plenty of very easily implemented ways to fix these kinds of problems, without messing with game lore any more than has been done already, and none have been taken, just goes to show how little the WoW devs care about this part of the game.
 
Erm, yeah. It would just be enough to let that game end within a minute if not enough players but right now even that doesn't seem to work.

Walking down the "the grass is greener"-lane: no matter how bugged Warhammer online was, that system always worked.
 
At this point. I'm kind of hoping that certain aspects of the game just hit rock bottom, so that the recovery can begin.

Mercanaries would be awesome — makes you wonder why they do that with the Pandaren, I mean, they are neutral to begin with. The could have launched the mercenary "faction" along with MoP. Makes me wonder if they were going to do that and scrapped it, or...if the whole "pick a side" thing with the panda, is just elaborate setup for the eventual disallusionment that comes with war, and things like who's right and who's wrong get blurred — you forget what side your fighting for and end up a sellsword because it's all you know.

Or maybe I'm just overthinking it.
 
At this point. I'm kind of hoping that certain aspects of the game just hit rock bottom, so that the recovery can begin.

Mercanaries would be awesome — makes you wonder why they do that with the Pandaren, I mean, they are neutral to begin with. The could have launched the mercenary "faction" along with MoP. Makes me wonder if they were going to do that and scrapped it, or...if the whole "pick a side" thing with the panda, is just elaborate setup for the eventual disallusionment that comes with war, and things like who's right and who's wrong get blurred — you forget what side your fighting for and end up a sellsword because it's all you know.

Or maybe I'm just overthinking it.

Never really thought about it but that sounds awesome!
 
The future of World of Warcraft:

We will continue to fight alongside each other (Horde + Alliance), especially in 5.4. After this expansion we will be bound together in an alliance. For PvE, we will be one giant faction against a major force - The Lore will shift so that joining up makes sense, and it already has been pointing in this direction.
For PvP, it will be more like 'red vs. blue' instead of Alliance vs. Horde. You'll have a mixture of Horde and Alliance on each team, and it really won't matter - It will just be like "oh you want to pvp? ditch the lore for a sec and fight as teams".
For World PvP I could see a couple different options:
1) Every player is neutral in most zones, and then in PvP zones anyone can fight (kind of like Runescape's Wilderness).
2) For PvP, it remains Horde v. Alliance, in both battlegrounds and world pvp.

Really, World PvP is the only thing that would make it hard to make everyone friends. I don't know how they'll deal with this.
As for PvE, it would be awesome. Queues would pop more often for dungeons/etc, and finding raids would be so much easier.
 

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