Kochist
Legend
After hosting 3 WPvP events we have been thinking of more ideas. We wanted to have a WPvP event in which teams are more spread out and fighting for objectives, as opposed to one large battle.
This will feel more like a Battleground with set objectives.
Later we will decide when the event will take place and how to sign up.
- - - Resources in the Ruins - - -
The objective will be for each team to collect the most ore from mining in this zone. Each team will have a few designated "collectors" who go around mining the nodes. The rest of the team would assist these Collectors or attack the enemy Collectors.
The WPvP would be limited to just the snowy mountains of the Alterac Ruins.
This image shows the spawn location of the ore, and the red mark in the center of the map is a Keep. Both teams will start in this Keep and it will be used as a turn in point for the ore that is collected.
The Keep.
When a Collector mines the ore it is not added to their team score until he returns to the Keep. If the Collector dies then all his ore is lost. A Collector can go around mining as much ore as he wants but it will only be added to the team score once he returns to the Keep.
For example a Collector could get a few ore and then return to the Keep or he could get stacks of ore before returning. It would be more effective to collect lots of ore before turning it in, but it would also be more risky because if you die then you lose all the ore.
The turn in point for both teams is the same place and will be marked with the yellow raid icon. This is at the top of the Keep which is filled with ogres.
The turn in point is the chair in the center. When a player sits down in the chair then the ore is added to the team score.
Note - A player is unable to sit down in a chair while in combat so you can prevent someone from "capping" by keeping them in combat.
This will feel more like a Battleground with set objectives.
Later we will decide when the event will take place and how to sign up.
- - - Resources in the Ruins - - -

The objective will be for each team to collect the most ore from mining in this zone. Each team will have a few designated "collectors" who go around mining the nodes. The rest of the team would assist these Collectors or attack the enemy Collectors.
The WPvP would be limited to just the snowy mountains of the Alterac Ruins.

This image shows the spawn location of the ore, and the red mark in the center of the map is a Keep. Both teams will start in this Keep and it will be used as a turn in point for the ore that is collected.

The Keep.
When a Collector mines the ore it is not added to their team score until he returns to the Keep. If the Collector dies then all his ore is lost. A Collector can go around mining as much ore as he wants but it will only be added to the team score once he returns to the Keep.
For example a Collector could get a few ore and then return to the Keep or he could get stacks of ore before returning. It would be more effective to collect lots of ore before turning it in, but it would also be more risky because if you die then you lose all the ore.

The turn in point for both teams is the same place and will be marked with the yellow raid icon. This is at the top of the Keep which is filled with ogres.

The turn in point is the chair in the center. When a player sits down in the chair then the ore is added to the team score.
Note - A player is unable to sit down in a chair while in combat so you can prevent someone from "capping" by keeping them in combat.
Last edited by a moderator: