LF Balancing Help

Sorry, not sure if this is the wrong section or what, but oh well.

We at the Stormspire are in the process of making a 4.3.4 Free-To-Play twink server, with completely blizzlike gear, etc. Professions are automatically given to you, and you will progress through enchants and cosmetic rewards like mounts, etc. You will have all the perks of a P2P account, like guild ownership, the ability to invite, mail access, etc.

While 4.3.4 F2P was mostly balanced, we know a few classes had some issues (Namely hunters) that we would like to address. I'm recruiting veteran TI members who are willing to test classes, and help me do some number crunching that a F2P initiate like myself isn't very familiar with.

You will be rewarded on the server for your time.

~Helix

Skype: Quake.alera
Email: social@thestormspire.com
 
>Mostly Balanced
>10 Hunter on Ally in WSG regularly.
>sometimes 6 hunters and 4 Rets.

That's some Balance.

The...the server isn't even out...what are you talking about?

And that's why I'm recruiting TI members. I'm looking to nerf the "OP" classes just enough to make them not ridiculous.
 
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The...the server isn't even out...what are you talking about?

And that's why I'm recruiting TI members. I'm looking to nerf the "OP" classes just enough to make them not ridiculous. I'm already planning on removing the "skill" patch.

thats dumb idea, but good luck with ur project.
 
Sounds cool, gl with the project :)
 
dude...this is like my dream. I might actually try your server

suggestions.
-Remove hunters.No p2p 20/24. Nerf the shit out of holy paladins.Shaman is a bit too sturdy too. Make them unable to wear shields or something.

-Arcane mages had retarded burst right up there with hunters, if hunters didn't magically exist arcane mage would literally be that.

-Prot paladin/warrior should never do almost any damage, like remove the retarded shield or revert it to pre cata wrath time where it only dazed you. Spell prot also shouldn't work..

-Ret always seemed to hit a bit too hard but needs quite a lot of time to build up 3 charges so .

-Ele shaman, warlock, spriest could use some working on. Warrior needs a incombat charge.

Thats pretty much it honestly.


Everything else is pretty much balanced.
 
You would be much better off using 5.3 balancing and going from there.

4.3 still had shitty talent tree design.
 
at least It allowed you to customize your character, even a little bit..albeit cookie cutter
 
at least It allowed you to customize your character, even a little bit..albeit cookie cutter

Not sure how you could consider 'every rogue is subtetly' or 'every hunter is survival' as customization. Decoupling talents from specs was the best thing Blizzard ever did for customization. Now you can play your class, and pick a completely different set of talents from another guy who's playing the same spec as you.

That's customization.
 
I agree that everyone went for that sub for sstep/improved ambush but the only class where its literally a problem is a rogue. And if he puts the MoP talents, in everyone will go Nightstalker.

In my personal opinion every other class had a somewhat better ''balanced'' set talents in cata instead of the downright retarded ones in MoP like druids gaining a disengage, a stealth buff and a 50% speed every 30 seconds all in one.
 
I agree that everyone went for that sub for sstep/improved ambush but the only class where its literally a problem is a rogue. And if he puts the MoP talents, in everyone will go Nightstalker.

In my personal opinion every other class had a somewhat better ''balanced'' set talents in cata instead of the downright retarded ones in MoP like druids gaining a disengage, a stealth buff and a 50% speed every 30 seconds all in one.

In Cata, you were lucky if your class had more than 1 playable spec, if it had a playable spec at all.

Now you not only have more than 1 playable spec per class, the spec you pick isn't impacted by the talents you get. You're free to pick the spec you want, AND the talents you want.

Every rogue can pick Night Stalker if they want to, but now it's not forced by picking one spec over another. Coincidentally, Night stalker isn't even the best talent in that tier. You have Shadow Focus and Subterfuge, both of which give a rogue of any spec 3 viable options to choose. You might see a Sub rogue who takes Subterfuge, a combat rogue who takes Night Stalker, and an assassination rogue that takes Shadow Focus.

- Or - you might see a Sub rogue with Night Stalker, a combat rogue with Shadow Focus, or an Assassination rogue with Subterfuge.

That's customization. Sure, you might not have 6 talent points to spend on silly things like dmg % increases or CD reduction, but that's because talents should be meaningful choices, not arbitrary ones.
 
I saw your point even back then and wasn't sure how to answer it . Yeah you might think im downright retarded for not being able to differentitate between what's customization and Cata talents/ MoP talents but if he implements MoP talents, everyone will choose the same talent because one is better than the other.

Those cata talents actually made other classes/specs viable.
Every class including warlocks and ench shamans could do great because of talents.

Take an enhancement shaman or a warlock now and go 50-0? Or at least 25-0 solo?

Holy priest was viable compared to disc because of improved renew/desperate prayer talents.You didn't have penance/20%absorb to shield but you had chastise and other useful shit.

Now holy is nowhere near and pales to the comparison of disc.

Enhancement was viable because of the talents focused strikes/elemental weapons

You might say, take the 5.3 patch and work your way to balance the from there. But here , you are literally given close to balanced specs and classes without having to toil hours on trying to balance shit.
 

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