This whole "pulling the entire dungeon" scenario works great until you realise that in order for the tank to stay alive, he has to be healed. In order tobe healed, he has to be able to keep the masses aggroed to him, thus having to use TC. By the time you get the whole dungeon pull, half of the mobs will be dead.
As per my suggestion with 3 resto druids and a priest one could pull the entire RFC without killing anything or dying. Does anyone know what the vengeance cap? If vengeance doesn't have a cap using a 2h to take an increased amount of dmg for more AP could be viable.
It used to be capped at 10 or 20% of a person health. I swear blizzard is retarded...