40% resilience is broken & bugged in this patch 5.3

many are saying resilience was nerfed:
- yes, the part that gear contributes over 40% was greatly diminished...nerfed
- no, 40% base resilience was not nerfed, it is not working as stated.....bugged

the current and only resilience you have going into a BG is only what you are showing over the 40% granted.

there were no buffs that would increase our damage this drastic from the patch other than gear scaling.

going into BGs with my 70's, i have noticed that damage taken and received is like when out in the world doing PVE. so PVP on-off switching is bugged this patch.

using my PVE gear vs PVP gear i have noticed that survivability is better in PVP gear and damage output is good too, almost as if PVP gear has been buffed but not showing where, what or how. in PVE gear i can do killer instant burst damage, but i'm extremely fragile
 
I'm thinking that the gearscaling is what's breaking twinking at the moment, in several brackets. The resi isn't the main issue.
 
I'm thinking that the gearscaling is what's breaking twinking at the moment, in several brackets. The resi isn't the main issue.

free......40% res is alot, the damage it is negating is not what 40% should be doing and was doing. the 40% would allow certain classes to go full PVE, now they are 1-2 shot-able. gear scaling wasn't that drastic

even in lower brackets where you are capped 19 and 24. having all res-BOAs helped in adding +res over the 40%. their gear has not drasticly scaled, however when you are wearing 4-5 BOA iitems with res and then switch to PVE BOAs with no res you will notice the difference. many with these PVP-res BOAs have already mentioned they are taking more damage after the patch. i have tested it myself, without you take even more.

this is why i'm still saying +40res is broken/bugged and the only res that is working is what you have over the 40% shown on your player

btw, in last 6 days i have rolled 2 separate DKs into leveling BGs at the 55-59 and 60-64 levels and am now in the 65-69 bracket. the scaling on gear in these brackets is decent, yet there is alot of QQ in the BG chats too. i have all the PVE-PVP BOAs, my survivability is greater using the four PVP-res BOAs when needed.
 
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I will just state that both resilience and pvp power gems were nerfed and not the actual scaling of the stat.
and now because the scaling of resilience is a lot worse, people take more damage and indeed do more damage as the lack of resilience means pv power is even worse
Uh, are you trying to say that they changed the scaling or not? Either way you are wrong.

Just to clarify:
The scaling on PvP resilience as well as PvP power has gone to the crapper in 5.3
The WotLK gems (which we use at level 70) have not been nerfed to half like the higher level gems have. However, the amount of damage reduction and damage bonus we gain from resilience and PvP power has gone down.
For example, my hunter had 17% damage bonus from PvP power before the patch, and only 10% after the patch (with the exact same gear and gems).
 
No need to make a tl;dr for a post that has three lines in it (including the tl;dr ^^).
I stated that resilience hasn't changed and that the scaling from the gems has been reduced
Also I now see that you're using the word 'scaling' wrong, which clears up some of my confusion.
I will just state that both resilience and pvp power gems were nerfed and not the actual scaling of the stat.
^ This is straight up false. The scaling has changed. Not sure what you're on about. Also not sure why you got so mad then.
 
Jesus, how hard is it to understand. The resilience formula hasn't changed - aka, the scaling of resilience as a single stat hasn't changed. Resilience and pvp gems were nerfed according to endgame balance, hense the reason they give barely any stats anymore, hense your loss of 10% pvp power. Your pvp gear still gives you several % resilience nonetheless as it was removed from endgame pvp gear. Hense, the scaling of resilience hasn't changed, only the scaling the gems give you.

Stop replying to this and go molest more people on the internet.

Resilience scaling has been nerfed, from all sources. @lvl 20 full resil boas gave about +12% resil in 5.2, and in 5.3 it's somewhere around 4%. I know this isn't the 20-24 bracket, but it's obviously the same here as I can't see any healers running with +80% resilience any more. Stop being so god damn lost plz...
 
I'm not too sure what you're trying to say so I will just state that both resilience and pvp power gems were nerfed and not the actual scaling of the stat. This is massive change to end game pvp where blizz essentially changes it so there no point in gemming either stat (all pv power is from pvp gear Now, and in many cases pvp power was halved) and obviously pv resil is at a base 65% so now people focus on gemming primary stats to increase their damage/healing. Resilience isn't bugged, blizzard changed the scaling of those gems to make them second rate and now because the scaling of resilience is a lot worse, people take more damage and indeed do more damage as the lack of resilience means pv power is even worse (as it is used to purely counter resilience). Either way, less resilience = more damage taken. More primary stat = more damage done so there are two reasons why damage has increased by so much.

- not talking about damage output
- we are supposed to have 40% free res
- yes they nerfed scaling on any gem or items that give resilience above that

saying 40% free res is broken and not negating what it should, gear scaling vs 40% res is not that drastic, the only res working from what i'm seeing is the 5.3 nerfed res above the 40 free we get
 
So basically what you're saying is: if someone was wearing no pvp gear and no pvp gems, they would take as much damage as a PvE mob?
Can you do some actual testing to confirm this? That'd be great. :>
 
I'm thinking people are underestimating the increased damage output from gear being scaled upwards on item level in bg's, which could easily negate a 40% base resi in some cases. (look at the ilvl increase in bgs on sunlutes in 85 bracket for example)

Its hard to test that properly and compare, but i guess you'd need to parse some damage output while in bgs and compare that to your regular output, but then you can still not be really sure it is because of the increased damage or because of a buggy and non-functional 40% baseline resi.
 
I'm thinking people are underestimating the increased damage output from gear being scaled upwards on item level in bg's, which could easily negate a 40% base resi in some cases. (look at the ilvl increase in bgs on sunlutes in 85 bracket for example)

Its hard to test that properly and compare, but i guess you'd need to parse some damage output while in bgs and compare that to your regular output, but then you can still not be really sure it is because of the increased damage or because of a buggy and non-functional 40% baseline resi.


this increased damage recieved is occuring in evey bracket, even where scaling and players are at their limits

i have just taken 2 DKS thru 55-59, 60-64, 65-69 brackets. in the 64-69 brackets you see alot of players in gear that is outdated even with scaling. my DK's at 69 had the level 58 quest blues from starter area which quit scaling long ago and 6 BOAs which were exact level capped. while finishing out the bracket, i kept armory on the fly, looking up players doing alot of damage, they were pretty much in outdated gear which no longer scaled. hunters, warriors, rogues, etc whether still wearing all level-60 epics or BC/wotlk bis quest items were doing still hi end damage.

i once twinked in the 60-69 bracket with 2 players, damage i was seeing in 65-69 was like the old 60-69 where players had no or very little resilience

damage recieved in the 15-19 and 20-24 brackets is high too

40% Resilience is rather high, gear scaling in the 70-74 brackets doesn't figure when it comes to cutting thru it like butter. in WOTLK and CATA we had high burst and no free base resilience. players in PVE gear with as little as 17-25% res if that, did not take the kind of damage they are getting now having 40% free base res.

imo, i still say it's broken

my 2 leveling DKs are now at 70, in full brutal, gonna see what i experience going thru 70-74 and then into 75-79. this time i'm gonna pay attention to when my 70 gear max capes, then bring in my 6 BOAs to watch damage output and recieved
 
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cont:

went into a 70-74 BG just now, everyone is saying gear scaling.............. gear scaling...........gear scaling. my DK also has way more armor due to scaling so one would think more damage reduc there....nope, also my at current at 70 leveling DK (non-twink) in full S-4 except 1 blue ring:

- in a BG 716 str and 26.51% crit
- out of a BG 643 str and 29.97% crit

73 str (146AP) more, this is not gamebreaking, if that was the case we would have noticed it when a panda eating a 40str food would get 80 str causing panda rollers


my DK in full S4 with gear that scales again, extra res, VS players still in blues/greens from quests/drops. still taking monster damage
 
Try the gear scaling from PVE gear, not full brutal gear, thats where the scaling gets utterly random and out of balance. Seems like a big part of the issue is PVE gear scaling imbalance which compounds the broken resilience scaling resulting in insane damage.
 
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Try the gear scaling from PVE gear, not full brutal gear, thats where the scaling gets utterly random and out of balance. Seems like a big part of the issue is PVE gear scaling imbalance which compounds the broken resilience scaling resulting in insane damage.

agree that PVE gear can cause insane damage, but it was that way before the patch, due to the customization you get using it.

i have players with PVE gear items. only a few PVE items are better stat wise which is not drastic. alot of BIS PVE items are BIS because of extra sockets over PVP gear to put more WOTLK gems into not because of the gear stats. many times most of the PVE items have lower item level and base stats than a PVP BIS item. gems and enchants do not scale.

at 90 that was a concern of PVP gear vs PVE gear. in RBGs tanks using PVE gear were better because of the sockets allowing stacking of whatever stats needed, this would be also the case in 70-74, not a problem caused by scaling though
 

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