Patch 5.3 (healers)

Arberian021

By the Claws be Punished!
It seems that healers in 5.3 can be easily killed by 1-2 DPS.
Healing under the effect of battle fatigue:
Druid:
Rejuvenation: 120-130
Regrowth(not crit):285-298
Nourish(without rejuvenation buff):175-196

I havent tried the other classes yet but it seems that blizzard wants that healers at low levels to be weak . The healers at higher levels 85+ will not be weak because PvP power effect on healing is increased by 100%.Remember that this change also affects most low level brackets like 10-14... 60-64 etc.
Suggested blizzard to increase base res at every level to 65%, so that damage can be balanced with healing.Remember that healers must stay alive to heal the team.

Can someone post the healing done while under the effect of battle fatigue on other classes?!

Thank you for reading this thread!!
 
Very grateful for the information, but this could've just as well been posted in the confirmed 5.3 for f2ps thread.


Anyways, thanks for the really good news-flash :)
 
It seems that healers in 5.3 can be easily killed by 1-2 DPS.
Healing under the effect of battle fatigue:
Druid:
Rejuvenation: 120-130
Regrowth(not crit):285-298
Nourish(without rejuvenation buff):175-196

I havent tried the other classes yet but it seems that blizzard wants that healers at low levels to be weak . The healers at higher levels 85+ will not be weak because PvP power effect on healing is increased by 100%.Remember that this change also affects most low level brackets like 10-14... 60-64 etc.
Suggested blizzard to increase base res at every level to 65%, so that damage can be balanced with healing.Remember that healers must stay alive to heal the team.

Can someone post the healing done while under the effect of battle fatigue on other classes?!

Thank you for reading this thread!!

Interesting numbers to support what I wrote 3 months ago. Realistically healers do need to be weaker, and it's happening. Healers should need cc support the same way that dps needs healer support. Once the release build is up on PTR I'll confirm the basic numbers and write my final note on the subject. If spell hit isn't fixed, this will be a bad patch for skill.
 
It seems that healers in 5.3 can be easily killed by 1-2 DPS.
Healing under the effect of battle fatigue:
Druid:
Rejuvenation: 120-130
Regrowth(not crit):285-298
Nourish(without rejuvenation buff):175-196

I havent tried the other classes yet but it seems that blizzard wants that healers at low levels to be weak . The healers at higher levels 85+ will not be weak because PvP power effect on healing is increased by 100%.Remember that this change also affects most low level brackets like 10-14... 60-64 etc.
Suggested blizzard to increase base res at every level to 65%, so that damage can be balanced with healing.Remember that healers must stay alive to heal the team.

Can someone post the healing done while under the effect of battle fatigue on other classes?!

Thank you for reading this thread!!
Ik , now a rogue can easily beat a druid ... Hunters still cant kill a druid m feral WILL BE KINDA OP ..and if balance is really good they can :3
 
i cant wait for this damn patch . arms warriors debuf on a healer is going to be brutal :) i think ill be spending a lot more time healing from on top of stumps !!!! I may even have to grind speed pots once again . o this will be great .


Spell hit just better be fixed.
 
The main problem is that healing DID NOT need Battle Fatigue Debuff ...
Mana Regen was the problem, not the amount healed by Healers.

Also, having Spell Hit bugged is pretty huge for healers. While heals may not miss, our Defensive CC (that Oh Crap button we all have) misses too often.

Disc Priest's Fear shouldn't be missing 3 out of 5 people. Penance, Smite and Holy Fire shouldn't be missing with Divine Fury and ESoJ.

But the most annoying is when my Racial misses. Arcane Torrent missing is bad, Racial spells should never miss in BGs, well thats how i feel.

Not only are all my Defensive CC's (Love You DM) pretty much in Melee range ... They now miss far too often for me to feel like i can rely on them.


More then anything PLEASE fix Hit in general. Also, I'd Love for the Dominate Mind DC bug to be addressed and fixed.
 
(that Oh Crap button we all have) misses too often.

Never seen DS miss for a holy paladin in a 'OH SHIT! 5 PEOPLE HIT ME TO 10 HP BECAUSE I WASN'T EVEN PAYING ATTENTION TO MY HP, BETTER BUBBLE!!' situation ;)
 
Healers are a pretty tricky subject at the moment. Currently they're OP, but it looks like they'll be weak in 5.3. Healers need to be rebalanced so they're neither OP or UP. Healers shouldn't be able to do good DPS. They need to fix that since it's really sad how a pure DPS class loses to a resto druid who hits nice and heals god-tier. If anything, I feel that healers should have their damage debuffed, but get more utility spells, because it really doesn't make sense in theory that my F2P arms warrior in full DPS gear with the healing debuff should be burst down by a healer with no difficulties (Not saying it happens all the time, it only happens against healers with a brain).

Healers basically = Less damage dealt, heals need to be balanced (Not weakened or strengthened), a bit more utility, and definitely at level 20 a healer shouldn't be able to keep 5 people alive in WSG on his own, probably at most 2-3, especially in heated combat.
 
Hitting mana regen would be awful for PvE people, i rather see fatigue going up so healers will have to do more globals like dps for results.

Thats why IF they made a change to mana regen it should only affect people in PvP. The same way CCs are only 8secs in pvp, but much longer if applied to a NPC.



I think if you wanted to "balance" heals then take out HoTs. That way you are forced to stop and cast a heal, instead of running around spamming HoTs all day without worrying about being touched or OOMing.

Although in the end you can never balance PvP at this point. It would need a complete overhaul.

I also agree Pure classes should be better at said class then Hybrids.
 
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Never seen DS miss for a holy paladin in a 'OH SHIT! 5 PEOPLE HIT ME TO 10 HP BECAUSE I WASN'T EVEN PAYING ATTENTION TO MY HP, BETTER BUBBLE!!' situation ;)

Im sure it doesn't as it is applied to yourself. I'm talking about things such as HoJ, Fear, roots etc.

Oh crap moments arent always about " oh no my HP is at 10". They could also include, "oh no, im FCing with full HP but am about to be surrounded by 5 attacking DPS, hope Psychic Scream/Frost Nova works".
 
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Right now only way to kill a restro druid involves a hand of justice stun and burning him down or shaman spamming purge. I approve of this change.
 
Why would i even care for bloody mana regen in PvP? The problem is the massive healing and how 1 healer causes problems until a raging 5 dps start a witch hunt on it which only may result in the opposing healer's death?
 
This is what will happen to healers.

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Holy Paladin - please forgive me father for committing another sin tonight.
 
Why would i even care for bloody mana regen in PvP? The problem is the massive healing and how 1 healer causes problems until a raging 5 dps start a witch hunt on it which only may result in the opposing healer's death?

I think you are over glorifying healers.

When a healer cant be killed it isn't because of OP heals, BF is already in play at 30%. Its because DPS just plain old DPS without using CC/Interrupts or team work. Or you're unlucky enough to have 3 healers cross healing.
And atm it is possible to kill a healer one on one, just look at all the people who re rolled Prot Warriors and 1-2 shot people like clock work.

One DPS shouldn't be able to solo down one Healer. It should take team work. The same way it should take more then one Healer to support a team of 5.

For example, if a team of 5 DPS are having trouble killing an EFC due to ONE healer, then they are doing it wrong. The reason the Healer can keep the EFC alive is they are left to Free Cast over and over without running out of mana ... and not because the heals are so big.

Big heals aren't the issue, its the fact you can cast big heals over and over without fear of OOMing. Regulate the Mana Regen so healers are forced to do something other then cast HoTs or spam heals.
 

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