In my head that makes no sense.. Look at it like this: The furbolg pouch hp is just extra hp. During those extra healthpoints, you have reduced damage, but it's still damage & you lose no "base health", so why would anyone ever start with dualwield?Yeah if anything only use the 1h until you lose 100 hp, it's works better with rogues because hit chance goes down with duel wielding so they get more than just the 100hp, they hit more often. Even with that said it's not advised to run around with just one weapon on. I would go for the 2h all around. Either 25 agil or counter
In my head that makes no sense.. Look at it like this: The furbolg pouch hp is just extra hp. During those extra healthpoints, you have reduced damage, but it's still damage & you lose no "base health", so why would anyone ever start with dualwield?
Alright. I said that the furbolg pouch hp was additional, as in just extra hp & extra damage to the 2hander & its damage.I guess I did explain that really bad lol all I was saying is it works out a little better for rogues because of the increase hit chance opposed to a class that can't duel wield at all. And when I said you shouldn't run around with 1h weapon I meant through out the whole duel or whatever you're doing, even if it's kinda assumed I thought I would have said it anyways. When I said go for the 2hander not sure what I was thinking there lol it was kinda late I was probably thinking if you were dueling someone that you really aren't worried about loosing too. Plus I had to re-type that whole thing because my computer blue screened so I probably was just rushing what I was saying lol.