Oliks
Check it!
I stole most of this thread from great Poledancer's thread here and rewrote some of it and made an imo more comfortable layout.
If there is a level requirement on the ability that is >10 it will be written down with (lvl) infront.
Druid
Hunter
Mage
Monk
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
If there is a level requirement on the ability that is >10 it will be written down with (lvl) infront.
Druid
- Growl now requires Bear Form because it no longer activates the form.
- Wrath damage have been increased by 9%.
- Rejuvenation now costs approximately 9% less mana.
- (12)Revive now cost 55% less mana.
- Guardian
- (14)Thick Hide now works with attacks, not just melee attacks.
- Restoration
- Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
- Balance
- Starfire damage and SP scaling increased by 9%.
- (12) Starsurge damage and SP scaling increased by 9%.
Hunter
- Aimed Shot cast time has been been reduced to 2.5 seconds, down from 2.9 seconds.
- Aimed Shot damage +10%.
- Steady Shot damage +20%.
- Explosive Shot damage +15%.
- (14) Glyph of Marked for Death has been removed and its effects are now baseline.
Mage
- Arcane
- (12)Arcane Barrage damage is increased by 40% per Arcane Charge.
- Arcane Blast's mana cost has been increased to 1.66667% of base mana (was 1.5%).
- Arcane Blast damage is buffed , since they keep changing it so often I will leave it at that for now. (Poledancer wrote this)
- Frost
- (12)Frostbolt now deals 52% more damage, but its debuff no longer increases subsequent Frostbolt damage.
Monk
- Sadly none
Paladin
- Judgment now costs 5% of base mana.
- Retribution
- Sword of Light now increases Flash of Light by 100%, up from 30%.
Priest
- Power word: Shield has been increased by 25% for disc/holy.
- Flash Heal's healing has been reduced by 20%. A new passive (available at level 10) increases Flash Heal's healing by 43% for Holy and Discipline Priests.
- Discipline
- Penance damage and healing has been increased by 20%.
- Penance now has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets).
- Rapture now reduces the cost of Power Word: Shield by 25% and provides mana equal to 150% (down from 200%) of the Priest's Spirit and no longer benefits from Spirit provided by short-duration bonuses
Rogue
- Combat
- Vitality now increases attack power by 30%, up from 25%.
- Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.
Shaman
- (12)Flame Shock's duration has been increased by 25%.
- Enhancement
- Mental Quickness now lowers the cost of shocks by 90% (still lowers the cost of other "beneficial, instant, damaging and totem spells” by 75%).
- Elemental
- Shamanism increases Lightning Bolt damage by 70%, up from 50%.
Warlock
- The Imp ability Blood Pact has been removed.
- Shadow Bolt and Wild Imp Firebolt +15% damage.
- Affliction
- Unstable Affliction’s backlash effect is now always a critical hit and deals approximately 15% more damage.
- Glyph of Soul Shards has been removed and its effects are now baseline for Affliction Warlocks
- Demonology
- (13)Soul Fire damage +22%.
- Destruction
- Conflagrate and (12)Immolate damage +20%.
- Incinerate damage +10%.
Warrior
- The benefit of Haste from items and consumables has been increased by 50% (down from 100%) for all Warriors. This change is not in the patchnotes but you can see it with Lifeblood on the PTR.
- Defensive Stance now reduces damage by 15%, down from 25%.
- Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors
- Protection
- The base damage of Shield Slam nd Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
- Fury
- Reduced damage of Bloodthirst by 10%
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