5.2 Changes for 10-14

Oliks

Check it!
I stole most of this thread from great Poledancer's thread here and rewrote some of it and made an imo more comfortable layout.
If there is a level requirement on the ability that is >10 it will be written down with (lvl) infront.


Druid

  • Growl now requires Bear Form because it no longer activates the form.
  • Wrath damage have been increased by 9%.
  • Rejuvenation now costs approximately 9% less mana.
  • (12)Revive now cost 55% less mana.
  • Guardian
    • (14)Thick Hide now works with attacks, not just melee attacks.
  • Restoration
    • Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
  • Balance
    • Starfire damage and SP scaling increased by 9%.
    • (12) Starsurge damage and SP scaling increased by 9%.


Hunter

  • Aimed Shot cast time has been been reduced to 2.5 seconds, down from 2.9 seconds.
  • Aimed Shot damage +10%.
  • Steady Shot damage +20%.
  • Explosive Shot damage +15%.
  • (14) Glyph of Marked for Death has been removed and its effects are now baseline.


Mage

  • Arcane
    • (12)Arcane Barrage damage is increased by 40% per Arcane Charge.
    • Arcane Blast's mana cost has been increased to 1.66667% of base mana (was 1.5%).
    • Arcane Blast damage is buffed , since they keep changing it so often I will leave it at that for now. (Poledancer wrote this)
  • Frost
    • (12)Frostbolt now deals 52% more damage, but its debuff no longer increases subsequent Frostbolt damage.


Monk

  • Sadly none :(


Paladin

  • Judgment now costs 5% of base mana.
  • Retribution
    • Sword of Light now increases Flash of Light by 100%, up from 30%.


Priest
  • Power word: Shield has been increased by 25% for disc/holy.
  • Flash Heal's healing has been reduced by 20%. A new passive (available at level 10) increases Flash Heal's healing by 43% for Holy and Discipline Priests.
  • Discipline
    • Penance damage and healing has been increased by 20%.
    • Penance now has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets).
    • Rapture now reduces the cost of Power Word: Shield by 25% and provides mana equal to 150% (down from 200%) of the Priest's Spirit and no longer benefits from Spirit provided by short-duration bonuses


Rogue

  • Combat
    • Vitality now increases attack power by 30%, up from 25%.
    • Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.


Shaman

  • (12)Flame Shock's duration has been increased by 25%.
  • Enhancement
    • Mental Quickness now lowers the cost of shocks by 90% (still lowers the cost of other "beneficial, instant, damaging and totem spells” by 75%).
  • Elemental
    • Shamanism increases Lightning Bolt damage by 70%, up from 50%.


Warlock

  • The Imp ability Blood Pact has been removed.
  • Shadow Bolt and Wild Imp Firebolt +15% damage.
  • Affliction
    • Unstable Affliction’s backlash effect is now always a critical hit and deals approximately 15% more damage.
    • Glyph of Soul Shards has been removed and its effects are now baseline for Affliction Warlocks
  • Demonology
    • (13)Soul Fire damage +22%.
  • Destruction
    • Conflagrate and (12)Immolate damage +20%.
    • Incinerate damage +10%.


Warrior

  • The benefit of Haste from items and consumables has been increased by 50% (down from 100%) for all Warriors. This change is not in the patchnotes but you can see it with Lifeblood on the PTR.
  • Defensive Stance now reduces damage by 15%, down from 25%.
  • Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors
  • Protection
    • The base damage of Shield Slam nd Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
  • Fury
    • Reduced damage of Bloodthirst by 10%
 
Last edited by a moderator:
So what do you guys think?
Personally i think that haste stacked warriors will be insane in 5.2, especially if lifeblood working with this will go live...
So share your thoughts on whatever you think regarding one of these updates :)
 
Saw priestes, and i was like,. Fuck it,,... ill make a priest.

Even though hunters, good changes.. :)
 

Users who are viewing this thread

Top