I was reading through the recent blue posts that were recently put on mmo-champion and I stumbled upon a few interesting statements that have a big chance of being implemented later on in the game
- For Arcane, we are going to try going down to 4 stacks (down from 6) that increase damage by 50% (up from 25%) and mana cost by 150% (up from 75%). (faster,sexier burst)
- We're not sure 5.2 is the right time to convert any of the active buttons to passive procs. While we would like to slim down the number of buttons hunters need to manage overall, changes like this are controversial and I'm sure it would feel like a nerf (even a nerf to fun) to many hunters.(Perhaps some high level hunter abilities will turn into passives? This relates to the hunters mark change in 5.2.)
- We are also going to try a slightly cheaper Slam. We agree that will help make it clear whether you should prioritize Slam or Overpower. We further agree that the problem wasn't really Arms having too much rage. The problem was Arms not having an engaging resource model since nearly every attack was free. A 20 Slam and 10 Overpower might work fine. Let us know.(Slam would be 20 rage down from 30)