Billow's Intro to Arena Guide (Geared toward F2P)

“There is no objective in arena matches outside of eliminating the other team. The simple yet majestic beauty of combat wins the day in the arena. There is nothing more here than sword vs. sword, magic vs. magic, and any combustion of tactical offense and defense to create a swirling vortex of insanity and bloodlust.”

In arenas you are stripped down to rely on your own abilities and the synergy you share with your teammates. I constantly hear people complaining about the various problems making their WSG experiences more miserable than enjoyable. I find these complaints silly because there is an obvious solution: arenas.

In arenas, you don’t have to deal with ridiculous outside buffs, 24s, clueless hybrid classes that don’t know how to off heal, mid fighters or GY Farmers. In addition to these obvious benefits, arenas also dramatically increase your individual player ability. You are pushed to your absolute full potential and forced to play at the top of your game with a much smaller margin for error than that that exists in WSG. You work out kinks in your play style and learn to apply skills that you hone in arena to almost every other form PvP.

Table of Contents:


I.
Terms
II. Getting to Know Classes
III. Getting to Know the Arenas
IV. Positioning and Situational Awareness
V. Communication


Terms


Before diving right into your first arena there are a few terms that you really need to be familiar with. They are nearly essential to any player versus player situation and are absolutely necessary in arenas.

Faking Casting or Juking: A very simple explanation of fake casting is to intentionally stop casting. The complication to players involves the question, “Well why the hell would I do that? I want my cast to go off.” Although you want the cast to go off, your enemy most likely doesn’t and that’s where fake casting comes into play. By purposely stopping your cast short, you bait out an enemy’s interrupts such as kick or wind shear and allow yourself to finish the cast the next time without being interrupted. Fake casting, in itself, is an art and can take lots of practice and time to master. For tips regarding fake casting, Google is your friend. I suggest downloading the addon interrupt bar and checking out this video that Veinte originally posted in his awesome priest guide:
WoW PvP Commentary | How To Fake Cast in PvP by Skill Capped - YouTube


LoS or “Lining”:
LoS stands for Line of Sight. For a cast or spell to go off you need to be within your target’s line of sight. Your opponent cannot be behind a pillar, around a corner or on a different level of the map. The act of intentionally going out of line of sight to avoid a spell is known as LoS’ing or Lining (which is easier to say on Skype). An important aspect of arenas is keeping track of when people’s spells are about to go off and, when enemy’s high damage spells (ex: Starsurge), jumping out of LoS or, when your healer’s dispels or heals, moving into LoS. This is a key aspect to avoiding burst and screwing over your opponent by forcing them to lose their positioning or waste time moving around.


Peeling:
Peeling is the act of using your slows or CC to keep enemies off your squishier teammates and is especially useful when your team needs to play defense while the enemy is bursting. For instance, if your team’s healer is under heavy pressure with a rogue sprinting and balance druid in eclipse, you will want to use fear, concussive shot, frostfire bolt, or whatever else you can to ease the pressure on your healer.
 
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Getting to Know Classes


Before getting into an arena or anything else in WoW, you need to know your class’s role and abilities. I will talk about this from a shaman perspective because that’s what I’m most familiar with. As a resto shaman, not only do you need to position yourself for heals but you need to take into account range for wind shears on Polymorphs/Fears or the enemy healer. You also need to be aware of your team members’ positions in order to dispel them along with enemy positions to purge priest shields or resto druid HoT’s.


To get to know your class better I recommend checking out the guide sections of Twinkinfo.com. They are usually written by very experienced players and even if you have been playing your class for years you may learn things that you have simply overlooked.


After attaining a strong understanding of your class, you also need to know what other classes can do so you don’t find yourself, after every game, asking “Wtf just happened?” The most important things to learn are what stuns and interrupts other classes possess. You want to know how the opposing team can lock down your team so that you can predict their strategies and also maximize your team’s strengths.


Obviously you will learn by being victim to other teams’ superior uses of abilities, but you can also get a head start on the learning curve by checking out Wowhead and guides of other classes on Twink Info.

Getting to Know the Arenas

There are five arenas that you can possibly play in and each has a different layout which impacts the strategies that go into playing in each one.

Ring of Valor: The arena consists of four platforms. Two are located in the center and two on opposing sides. As the two in the center go down, the other two are elevated and viceversa. LoS is constantly changing in the arena so constant changing of position is required. On the whole, caster comps have a pretty large advantage in the arena due to limited LoS.

Ruins of Lordaeron: This arena is largely open space with a tomb at the center. Although graves in the open space may give the illusion of LoS, much similar to the stumps in WSG, they are able to be cast through. Thus, conquering this arena often requires play centered around the tomb. Many different strategies can be devised depending on comps, but it is important to keep track of who is in the open and who positions themselves on or near the tomb.

Nagrand Arena: Often regarded as the most balanced arena, Nagrand consists of four pillars acting as four corners of a square. More often than not, play is centered around one of the pillars and the start can turn into a waiting game. Here it is important to decide on whether or not you’ll be immediately engaging the enemy and if not, it is important not to over extend your position while waiting for them to engage. Often times you can get caught in the center (because you were trying to bait the team to open) with your healer sapped behind your pillar which can result in your healer having to use their trinket or your death.

Blade’s Edge Arena: This is a rectangular shaped arena. The starting areas for both sides are on opposite corners. A bridge spans the middle of the arena with ramps on both ends. Under the bridge is a pit and two pillars. There are two platforms on each side of the bridge which may be reached by running across the ropes leading from the bridge to them. A main decision to be made in Blade’s Edge Arena is whether to play on the top or bottom. You must make the decision keeping in mind your team’s composition and the desire to play to your strong points. If your healer or a target likely to be focused is particularly good at jump juking perhaps is more advantageous for you to play up top. The same goes if you have multiple casters because the top has fewer opportunities for the other team to LoS. It is important for you to communicate with your team members when you are changing levels.


Dalaran Arena: A picture of Dalaran Arena is below. Similar to Blade’s Edge, the arena has two levels and thus many strategies are centered on playing to your team’s advantage. Whether it be playing by the stairs or boxes, LoS plays a major role and should be taken into consideration.
 

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Positioning and Situational Awareness


The unfortunate truth is that when inexperienced players or even “hardened WSG veterans” begin arenas, they tend to tunnel vision one target and lose sight of the bigger picture.


The first concept I will address is positioning. Positioning is often a new thing to master when starting arenas due to the fact that, although relevant, it is not at all game-changing in WSG except for the rare occasion of playing against teams composed of entirely skilled and experienced players. Positioning, on the surface level, seems quite simple. If you stand in the open or over extend you’ll get nuked and if you’re behind a pillar you can’t cast at your opponent.


In the heat of battle, however, positioning becomes very challenging to keep on top of while still performing other necessary tasks. The main things to keep in mind when positioning your character are maximizing your time on target, minimizing the chance for hardswaps onto you and staying within LoS of your healer; A question that also helps in positioning is “Where will my opponent be forced to poorly position themselves?” Most importantly, remain calm and continually remind yourself of the basics. Here is a crudely drawn diagram outlining basic pillar positioning as a healer:

The next part of this section will focus on the skill of situational awareness. In 3’s (which are the most common), there are five other players besides you on the field. Where they are matters and remaining aware of where they are will drastically improve your team’s chances of winning. The last thing you want is to be on the bottom of Blade’s Edge Arena chasing around the enemy resto druid when your priest on top is getting nuked by a prot pally and hunter.

Try and keep your camera distance at or close to max and occasionally rotate your screen while playing. Just keeping track of which pillar healers are at or who the enemy is targeting and where they position themselves can allow your team to predict things such as when they plan to burst or hard swap.

Communication

Arenas are a team competition and there is no avoiding it. As a team, your degree and quality of communication makes a significant impact on team performance. Thus, it is common to use Skype or Ventrilo while doing arenas. Most people prefer Skype because there is no need for a push to talk button (valuable time and hand positioning wasted). These allow you to communicate with your teammates as if you were playing side by side and open up possibilities for near instantaneous hardswaps, CC Chains and exploitation of the opposing team’s mistakes.

Having the means for communication is only the first step. The major increase in team dexterity occurs when you and your teammates know exactly what to communicate. For instance, you may think that it is obvious that an enemy popped their Arena Grand Master but your resto shaman may be focused on faking kicks or trying to get in LoS for a dispel on your warrior’s Polymorph and not see him use it. If you communicate its usage, he can easily get into position for a Purge and your team can land the kill.


Other things to communicate are when certain cool-downs are used (so all of your teammates can keep track of them and you can decide when would be a good time for target swaps), when people change levels in Dal and Blade’s Edge and when you are CC’d or locked out. For example, a priest becomes a very good target once he pops fear so this should be brought to the attention of your teammates. It is also important that you do not waste CC’s by overlapping them so you may want to say things in advance such as “Sheeping out of that HoJ.”


In large part, knowing what to say and when to say it comes in time and as a result of practice. Whether playing with the same group of people or constantly mixing up teams, You will see that if many things go unmentioned the game becomes much harder to win.
 
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Conclusion


This concludes my guide. Hopefully it can serve as a somewhat extensive introduction to arenas for those looking to get involved. I personally love arenas and, although wargames replacing skirmishes made them less frequent on many servers, still partake in them on a daily basis. Hopefully soon you can join in on the fun if you haven't already! Best of luck to you in your future endeavors.


P.S. Totally open to any advice or areas for improvement. I probably missed some major topics and will gladly add them.
 
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When you said you were bored, you must have been really bored.

(Mention something about team compositions and what makes some classes/healers perform better together n stuff)

edit: you spelled "Ventrilo" wrong.
 
billow y so smexy?

+1 for that smexy guide

Shane can we get a sticky pl0x? i'll brew you a nice cup of gold coast :)
 
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Stuck cause awesome.

TY for suggesting it Twinkenstein! :)
 
Hey guys!

Im know, this is not the right topic, but i didnt find anything about, how the pp get 'of the Horde' or 'Of the Alliance' title at F2P wow? Can anyone please tell me?
 
Hey guys!

Im know, this is not the right topic, but i didnt find anything about, how the pp get 'of the Horde' or 'Of the Alliance' title at F2P wow? Can anyone please tell me?

100 000 honorable kills.

Sent from my GT-I9100 using Tapatalk 2
 

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