Here's a list of all of the patch notes for 5.1 that pertain to us specifically, and how they effect OUR bracket.
If I've missed anything let me know so I can update it.
UI (Increased Situational Awareness for some players)
Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons.
A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu.
Professions
All mineral nodes will now despawn one minute after they are mined, even if items remain in them.
General (Disarm Nerf)
The durations of all disarm effects have been reduced to 8 seconds.
The Weakened Blows effect has a new icon.
Classes (Rogue DPS Buff?)
The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death.
Hunters (Massive Survivability buff)
Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
Mages (Utility Buff)
Blazing Speed may now be triggered after recieving damage in any amount.
Monks (DPS/Utility Buff)
The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
Priests (Utility/Survivability Nerf)
Psyfiend's Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds.
The Psyfiend's health has been reduced to 10% of the controlling Priest's health, down from 30%.
The cooldown on Dominate Mind has been removed (Marzrider, have to verify when Blizzard reposts the 5.1 patch notes blog)
Rogues (Utility Buff)
The energy cost of Kick has been reduced to 10 (was 15).
Enhanced Poisons? (See "Classes")
Warlocks ("DPS Nerf" if you could call it that)
Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
Warriors (PVE DPS Nerf)
Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers.
Shamans (PVE/PVP Survivability/DPS Nerf)
All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.
If I've missed anything let me know so I can update it.
UI (Increased Situational Awareness for some players)
Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons.
A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu.
Professions
All mineral nodes will now despawn one minute after they are mined, even if items remain in them.
General (Disarm Nerf)
The durations of all disarm effects have been reduced to 8 seconds.
The Weakened Blows effect has a new icon.
Classes (Rogue DPS Buff?)
The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death.
Hunters (Massive Survivability buff)
Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
Mages (Utility Buff)
Blazing Speed may now be triggered after recieving damage in any amount.
Monks (DPS/Utility Buff)
The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
Priests (Utility/Survivability Nerf)
Psyfiend's Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds.
The Psyfiend's health has been reduced to 10% of the controlling Priest's health, down from 30%.
The cooldown on Dominate Mind has been removed (Marzrider, have to verify when Blizzard reposts the 5.1 patch notes blog)
Rogues (Utility Buff)
The energy cost of Kick has been reduced to 10 (was 15).
Enhanced Poisons? (See "Classes")
Warlocks ("DPS Nerf" if you could call it that)
Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
Warriors (PVE DPS Nerf)
Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers.
Shamans (PVE/PVP Survivability/DPS Nerf)
All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.
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