Dal'rends/wicked would be my choice for sub, if it came down to definitive BiS.
why would you put the item with a proc and no stats in OH?
Dal'rends can't go in oh, so no.With wicked main hand?
Quick question: do you get the damage bonus from daggers (with haemorrhage) if you just have one in OH?
You want all the technical specifics?
World of Warcraft Rogue Twink Weapons Chart
You'll see that Bite of Serra'kis has the highest Agility Equivalence Percentage for off-hand F2P, followed by Doomspike, Then Kris... Those are the numbers. Hard to argue.
I like threads like this. It borders the baddies from the goodies.
You want all the technical specifics?
World of Warcraft Rogue Twink Weapons Chart
You'll see that Bite of Serra'kis has the highest Agility Equivalence Percentage for off-hand F2P, followed by Doomspike, Then Kris... Those are the numbers. Hard to argue.
Its not hard to argue because those aren't the numbers.
That chart no longer gives the technical specifics. It's only updated for new MoP items, not the changes to existing ones. Its currently showing and calculating based on the old weapon speed/damage. The proc on Bite of Serra'kis with 1.3 speed >> the proc with 1.8 speed.
For example, Kris is now 1.8 speed, 20.16-37.44 damage (28.8 average), 3 agil, 4 stam, 3 resil. Its a viable MH replacement for Wicked Dagger to go surviability instead of pure damage. You're trading 4 crit and 1 average damage for 1 stam and 3 resil. Based on the AEP formula, Wicked Dagger's stats give 3.36 extra AEP, Kris's give 2.52. Close enough that you can defensibly choose between them based on offensive/defensive gearing. Pre-patch, Wicked Dagger was 15 AEP ahead of Kris in MH.
The proc on Bite of Serra'kis with 1.3 speed >> the proc with 1.8 speed.
Might be true, but the proc is pretty weak anyway tbh, so it probably doesn't change things a lot (you still lose a lot of stat). The speed was what made the weapon good in the oh, the proc was actually a negative because it would break gauge (which we don't have anymore of course).What I'm saying might be outdated information, but my understanding is that most weapon procs are proc/min (like fiery was (is?) 6 procs/min) so are scaled to different proc/strike rates depending on weapon speed. That's why enchant procs like fiery weapon were (are?) much better in slow, main hand weapons because of a higher proc chance per strike on special (instant) attacks. For offhand, weapon speed wouldn't matter, just whatever the proc/min rate set for that proc.