MoP: Rogue Weapons?

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That's an interesting chart! I have no faith in procs but I'd be willing to do some testing and see how reliable it is.
 
Well, I think you also have to take into effect time frame. Perhaps over a long fight the proc comes out on top, but for 2 ambushes, a hemo, then a 5 CP Evisc in the span of 5 seconds, it may not.
 
You want all the technical specifics?

World of Warcraft Rogue Twink Weapons Chart


You'll see that Bite of Serra'kis has the highest Agility Equivalence Percentage for off-hand F2P, followed by Doomspike, Then Kris... Those are the numbers. Hard to argue.

Its not hard to argue because those aren't the numbers.

That chart no longer gives the technical specifics. It's only updated for new MoP items, not the changes to existing ones. Its currently showing and calculating based on the old weapon speed/damage. The proc on Bite of Serra'kis with 1.3 speed >> the proc with 1.8 speed.

For example, Kris is now 1.8 speed, 20.16-37.44 damage (28.8 average), 3 agil, 4 stam, 3 resil. Its a viable MH replacement for Wicked Dagger to go surviability instead of pure damage. You're trading 4 crit and 1 average damage for 1 stam and 3 resil. Based on the AEP formula, Wicked Dagger's stats give 3.36 extra AEP, Kris's give 2.52. Close enough that you can defensibly choose between them based on offensive/defensive gearing. Pre-patch, Wicked Dagger was 15 AEP ahead of Kris in MH.


I like threads like this. It borders the baddies from the goodies.

Rogue weapons are really fluid right now. There are a lot of potential options that are very close to each other, and there's room to excel with a variety of choices. This should be a fun discussion, not one for /threads and acting like you're better than people.
 
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You want all the technical specifics?

World of Warcraft Rogue Twink Weapons Chart


You'll see that Bite of Serra'kis has the highest Agility Equivalence Percentage for off-hand F2P, followed by Doomspike, Then Kris... Those are the numbers. Hard to argue.

Statistics are great if you have any idea what they mean. :)

Those statistics are from before the normalization of dagger attack speeds meaning they are completely obsolete by now.

Faster attack speed (like the 1.3 of bite of Serra'kis pre-MoP) meant more attacks per second, meaning more chances of applying poison, meaning more DPS.) that is the sole reason weapons such as bite of Serra'kis and doom spike were great offhands.

Now the daggers all have the same attack speed meaning all that matters are the dmg, stats and eventual proc. (btw you always want weapons with prods in the MH as most special attack use only the MH.)

To sum it up, Wicked dagger is much better than bite of Serra'kis.

Edit: Swoops beat me to it... Damn phone keyboard -.-
 
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Its not hard to argue because those aren't the numbers.

That chart no longer gives the technical specifics. It's only updated for new MoP items, not the changes to existing ones. Its currently showing and calculating based on the old weapon speed/damage. The proc on Bite of Serra'kis with 1.3 speed >> the proc with 1.8 speed.

For example, Kris is now 1.8 speed, 20.16-37.44 damage (28.8 average), 3 agil, 4 stam, 3 resil. Its a viable MH replacement for Wicked Dagger to go surviability instead of pure damage. You're trading 4 crit and 1 average damage for 1 stam and 3 resil. Based on the AEP formula, Wicked Dagger's stats give 3.36 extra AEP, Kris's give 2.52. Close enough that you can defensibly choose between them based on offensive/defensive gearing. Pre-patch, Wicked Dagger was 15 AEP ahead of Kris in MH.

Was gonna say... the numbers on that chart seemed off just hovering my mouse over the weapons side-by-side with the chart...

I didn't want to say anything though since I don't play a rogue. n.n''
 
The proc on Bite of Serra'kis with 1.3 speed >> the proc with 1.8 speed.

What I'm saying might be outdated information, but my understanding is that most weapon procs are proc/min (like fiery was (is?) 6 procs/min) so are scaled to different proc/strike rates depending on weapon speed. That's why enchant procs like fiery weapon were (are?) much better in slow, main hand weapons because of a higher proc chance per strike on special (instant) attacks. For offhand, weapon speed wouldn't matter, just whatever the proc/min rate set for that proc.
 
What I'm saying might be outdated information, but my understanding is that most weapon procs are proc/min (like fiery was (is?) 6 procs/min) so are scaled to different proc/strike rates depending on weapon speed. That's why enchant procs like fiery weapon were (are?) much better in slow, main hand weapons because of a higher proc chance per strike on special (instant) attacks. For offhand, weapon speed wouldn't matter, just whatever the proc/min rate set for that proc.
Might be true, but the proc is pretty weak anyway tbh, so it probably doesn't change things a lot (you still lose a lot of stat). The speed was what made the weapon good in the oh, the proc was actually a negative because it would break gauge (which we don't have anymore of course).
 

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