Ahem.. Warrior woes.

i have played war n u shudnt q without others as it is a support class as previously stated and the charges have more versatility making them better in almost every situation plus the stuns effect your team more and allow for helping of the damage on targets

charges can be used offensively or defensively and have more of an effect on pealing as it is a stun, it also generates rage which is one thing warriors are hurting on at the current time where as if you have hstring or PH you would be spending rage on those slows rage starving you further

so u see, slow is inferior

: )
warriors were much, much, MUCH better when we had hamstring. if you disagree, you obviously haven't played a warrior with hamstring.
 
we need to get back on topic here... fix ret paladins
 
Having played warrior exclusively for the past few days I can say these things
you get kited
rage? wtb mana
also no dmg
warrior FC? gg 10 stack triple sunder oh sheet 339 ms crit eat that fool
 
warriors were much, much, MUCH better when we had hamstring. if you disagree, you obviously haven't played a warrior with hamstring.

When warriors had hamstring the game was completely different and it isn't that warrior were better then it is more that other classes had less mobility or abilities that took away warriors time on target.

Lets not live in the past, it really does us no good.

Also if warriors did have hamstring now the meta game would just adjust itself to compensate for a change in gameplay and warriors would be a high priority for slows and roots.

So as you can see - yet again - the slow is still inferior

I rest my case once again.
 
When warriors had hamstring the game was completely different and it isn't that warrior were better then it is more that other classes had less mobility or abilities that took away warriors time on target.

Lets not live in the past, it really does us no good.

Also if warriors did have hamstring now the meta game would just adjust itself to compensate for a change in gameplay and warriors would be a high priority for slows and roots.

So as you can see - yet again - the slow is still inferior

I rest my case once again.
I don't understand, what are you trying to say karmaz?
also Having read this I saw Even tho warriors are bad if they became good it wouldn't matter because we'd adjust and make them bad again?
 
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I don't understand, what are you trying to say karmaz?
also Having read this I saw Even tho warriors are bad if they became good it wouldn't matter because we'd adjust and make them bad again?

Overall the charges have a greater impact on the game. They pose more utility and are stronger due to current game mechanics of other classes along with the problems the warrior class has within itself.

Warriors are not bad at all, you just don't see the potential, that is all. They are decent but fill a specific roll, the warrior community has yet to make that meta switch.

Finally, I was stating that even IF warriors got hamstring it wouldn't give nearly as much of an edge to the class as the in-combat charge(s) have. Which is what we were discussing (whether opinion or factually based). The point about the players "adjusting" was just an explanation of how easily the ability could be thwarted without change from a balancing patch.

Need more?
 

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