Warrior Changes; It was more than a pally hotfix

Status
Not open for further replies.

La'Haryl

Legend
I've noticed Warriors generate 15-20% more rage. I was rage starved before yesterday and now I can actually play competitively in a DPS setting because I have more resources on average. In combat I have around 30 spare rage (even while constantly using slam). Going to start incorporating heroic strike into my rotations.
 
Last edited by a moderator:
Sounds like good times for my Fury :)
 
Sure, if you like doing 40 damage per hit and 100-200 damage specials. Rejuvenation > Fury Warrior.

I know, that warriors do crap for dmg atm but this change still fixes a main problem either Arms or Fury warriors had, have and probably will always have: NUT ENUFF RAAAAGEE!!

Healers are op now and I won't touch my f2ps for pvp till this is at least somehow under control - doing some 19pvping on Hamcake, or just random lvling with friends
 
I havent noticed anything except and increased chance to be dodged forever by rogues.

And its more costly to be dodged by rogues since we only have two attacks and one has a long CD and the other cost rage. was just in a Bg and slam was dodged 6 times by a rogue of the same level while she back peddled.
 
Last edited by a moderator:
blizzimg4.jpg
Ghostcrawler - Beta Class Balance Analysis

Tank Time
I mentioned previously (though it very well could have been in another thread) that we have been looking a lot at tank balance. We think tanks surviving short windows of spike damage has been fairly balanced in beta for some time, and indeed we are seeing all tank classes used effectively in beta Challenge Modes and Heroic raid testing.

We have made a few changes to longer-term tank healing required, which will show up both on beta and live very soon. I mentioned that we were initially going to nerf monk and DK, but we now think they and paladins are fine. Instead, the rage tanks required too much healing, so we are causing them to take less damage and have more rage for active mitigation.

Druid
-- Auto attack rage generation increased by 75%.
-- Thick Hide now provides 12% physical damage reduction.

Warrior
-- Rage generation from Revenge increased from 10 to 15.
-- Rage generation from Shield Slam increased from 15 to 20. (Sword and Board continues to give 5 extra, so 25 now).
-- Reduced internal cooldown on Critical Block from Enrage from 5 sec to 3 sec.
-- Increased damage reduction from Defensive Stance from 15% to 25%.
-- Increased armor from Unwavering Sentinel from 10% to 25%.





 
Status
Not open for further replies.

Users who are viewing this thread

Top