I wanted to check if the new patch changes the BiS shoulder piece for cloth wearers. I haven't been lucky with farming
Magicians Mantle and hope Exquisite Sunderseer Mantle is better( 9 Sta vs 1Int, 3Crit, 5Res) so i can give up chest hunting.
Cloth wearers can have three pieces with Resilence: Insignia + GSTOJ + ESM
Totalling a Resilence rating of 18 (8,09%). Together with baseline resilience of 40% thats 48,09%. That means the
PVE Damage is reduced by 48,09% (or multiplied by 0.5191) before it hits in PVP.
With MM the Resilience Rating is only 13 (5,91%) + Baseline Resilience. But the 9 more Stamina also give 90 more HP.
For example on my priest with ESM this means:
1751HP * 100% / (100% - 48,08%) = 3373 PVE Damage to drop my life from 100% to 0.
With MM it is 90 HP more but the Resilence is lower.
1751 + 90 * 100% / (100%-45,91%) = 3403 PVE Damage. 3373 Damage to kill with ESM to 3404 with MM. The Difference is about 1%.
The break even point is 2143HP with ESM. From this point on ESM is absolutely better than MM.
Considering the 3 crit rating and 1 Int. ESM doesn't look so bad.
This doesn't however regard the effects in battle:
If you take take damage and are healed resilience works in your favor. You need less heals to keep up, whereas stamina only has an effect when you are close to death.
Also worth mentioning but impossible to calculate are the psychological effects your high HP may have on teammates or enemies.
Conclusion:
MM might still be BiS but with only about a 1-2% total HP survival rate. And keeping the missing crit in mind. I won't worry about it too much and keep farming casual.
Also remember the break even point of 2143HP seems to be attainable with enough buffs.
Corrections and criticism is welcome.
Magicians Mantle and hope Exquisite Sunderseer Mantle is better( 9 Sta vs 1Int, 3Crit, 5Res) so i can give up chest hunting.
Cloth wearers can have three pieces with Resilence: Insignia + GSTOJ + ESM
Totalling a Resilence rating of 18 (8,09%). Together with baseline resilience of 40% thats 48,09%. That means the
PVE Damage is reduced by 48,09% (or multiplied by 0.5191) before it hits in PVP.
With MM the Resilience Rating is only 13 (5,91%) + Baseline Resilience. But the 9 more Stamina also give 90 more HP.
For example on my priest with ESM this means:
1751HP * 100% / (100% - 48,08%) = 3373 PVE Damage to drop my life from 100% to 0.
With MM it is 90 HP more but the Resilence is lower.
1751 + 90 * 100% / (100%-45,91%) = 3403 PVE Damage. 3373 Damage to kill with ESM to 3404 with MM. The Difference is about 1%.
The break even point is 2143HP with ESM. From this point on ESM is absolutely better than MM.
Considering the 3 crit rating and 1 Int. ESM doesn't look so bad.
This doesn't however regard the effects in battle:
If you take take damage and are healed resilience works in your favor. You need less heals to keep up, whereas stamina only has an effect when you are close to death.
Also worth mentioning but impossible to calculate are the psychological effects your high HP may have on teammates or enemies.
Conclusion:
MM might still be BiS but with only about a 1-2% total HP survival rate. And keeping the missing crit in mind. I won't worry about it too much and keep farming casual.
Also remember the break even point of 2143HP seems to be attainable with enough buffs.
Corrections and criticism is welcome.