80 PvE Race

Aelobin

DK Twink (80 / 85 / 101)
Would anyone (or any guilds) be interested if I were to try organise some sort of level 80 PvE race?

Probably something like 5 people per team (to make it easy to organise) with no more than 1 of each class (to avoid mage stacking).

There'd be no gear restrictions (as that would be too hard to police) and teams could use whatever crazy tactics and raid setup they want.
 
I thought you meant character race lol
 
Would be nice if we could get as many guilds involved as possible (even US ones if we can find the perfect time to suit everyone).

I'm sure there's at least 8 active 80 guilds in the world that could pull together 5-6 people :)
 
Would be nice if we could get as many guilds involved as possible (even US ones if we can find the perfect time to suit everyone).

I'm sure there's at least 8 active 80 guilds in the world that could pull together 5-6 people :)

Aelobin you know we will win :D WE GOT BEST MAGE EU, i wont say who but it is not me :)

some1 will be angry XD
 
Could just ban mages all together, if you look at the videos Aelobin has posted, then compare it to just about any other dps (I could upload the frapsed marrowgar 25 hc video we did when xrealm raiding was still going and it'd be obvious), but it's still like having two dps in one slot, which is a little bit over the top, especially if you have fire (and a decent dk tank)
 
Aye mages are the most OP, but if we were to ban mages then that makes me wonder if there's more classes that do high dps that shouldn't be allowed either. Easiest solution is just to allow each group to have 1 of each class, otherwise it wouldn't be fair on any mages that wanted to take part.
 
Aye mages are the most OP, but if we were to ban mages then that makes me wonder if there's more classes that do high dps that shouldn't be allowed either. Easiest solution is just to allow each group to have 1 of each class, otherwise it wouldn't be fair on any mages that wanted to take part.
So true, and fire require kinda much skills to do very high dps as fire, since you need to time ignite and procs perfectly

And yes we wanna use mages max 1 since i will play my rogue and not clerasiz (mage), since zmirnoff will play his mage, since we got exactly same gear (BIS Gear anyway)

And why ban mage? i agree to have only 1 mage.

We need to GET THIS STARTED XD
 
And why ban mage? i agree to have only 1 mage.

Because it basically forces everyone to have a Mage. The amount of available DPS from that class is literally twice as high as the closest class. If you don't have access to a geared/skilled mage, bye bye chance to place in the race.
 
well, mm hunters are able to do atleast 80% dmg of a mage..
u could ban arcane(cause this is rly retardet), i still dont know why some ppl play arcane instead of fire


A fire mage can do the same amount of Damage as a Arcan make if he stacks Crit/haste like bass.
 
MM hunters are able to do 80% of a mage's dps? That's impressive, given they have next to no crit-based procs, and they cap out on quite a few stats (crit being one of them) just in 277s.

As for arcane vs fire, I'm meaning to re-calculate things using this trinket, as it's likely to hold similar power as shard of woe does at 85. Don't expect it to change much however.

My point does still stand, and as soon as I'm home on sunday I'll upload the marrowgar video t demonstrate just how far ahead mages are currently.
 
a bis equiped mm hunter with good rotation is able to do 42-48k dps in icc, fact

edit: and yes, mages are still better but: they arent the only high dps class, deal with it mr. i hate mages

So, going from what you're saying, a level 80 Marksmanship hunter is pulling 42-48k dps inside icc?

Let's have a quick look at world of logs shall we?

Ignoring the Korean logs (which all seem to be from the same guild), we have the following for Marksmanship:

Marrowgar 25H: top is 60k, top 75% ends at 41k DPS. Our hunter (remember he's BiS geared, has a good rotation and is still level 80) is in the top 75% of all ranking hunters on 25H marrowgar. Pretty impressive, since 99% of these ranks are level 85 players.

Deathwhisper 25H: Top (again, non-korean) is 70k (Same guy as marrowgar), top 75% ends at 41.9k DPS. again, our hunter ranks in the top 75%, so up there with the top level 85s of the same class and spec.

Let's look at some of the more "patchwerk" fights in the instance.

Deathbringer saurfang 25H: top is 81k, and top 75% ends at 62k. If we dip to see where this 42-48k dps (expected top of this, because of the fight) lands, it's between the 120-200 mark, or the end ~40% of the top 200 raiding MM hunters who logged ICC. Again, pretty impressive, since the fight won't stay in Careful Aim range for long (unlike deathwhisper).

Festergut 25H: top is 68k (remember I'm ignoring the KR logs, as they all appear to be almost the same guild), and the top 75% ends at 49.6k DPS. top 50% ends at around 43.4k dps, which is around where our supposed hunter would be.

I'm just going to stop there, as there's next to no point continuing. Why is this? Because 42-48k dps from marksmanship is extremely outlandish. I could imagine the hunter might land at around 30k (perhaps 40k, just because MM will likely have 80%+ crit) or so with double rapid fire plus bloodlust lasting exactly the same length as the fight, or less.

So, in my typical condescending fashion, I'm going to say this: No, there aren't classes that can match mages in ICC. If there are, Marksmanship isn't one of them.

I can assume you'll probably see this post, not read it, and call me a noob because apparently I "can't play MM properly" or some other form of personal attack/rage. Heck, I've had it before, from others on this same board (I have a horrible habit of telling people exactly how and why they're wrong), so I'd suggest you just get over it.

Simple case in point is as follows. Unless the 5man group competing in the race has a mage, they honestly don't stand a chance of winning, just because of the massive disparity produced by scaling with crit and haste.

Secondaries are extremely powerful at this level (around 70% more powerful than they are at 85), which almost makes them better point for point than spellpower. Because mages (fire particularly) scale extremely well with these secondary stats (as a lot of DoT classes do), they will be doing phenominally more dps than any other class, with maybe elemental/assassination close-ish to them. coupled with the fact that they don't lose much between 80 and 85 (flame/frostfire orb is a nice cooldown, but unless you're frost it doesn't provide a massive DPS increase), it just adds to the strength.

I could go on at this point, but is there any point? I've probably derailed the thread enough as it is.
 
I don't thnk a final decision about mage inclusion can be determined until after we know how many (and who) is competing. For example, if we had 4 teams and 2 of them say they would struggle to pull together 5-6 people if mages weren't allowed, then it would make more sense to allow mages (so we can have 4 full teams/guilds taking part). On the other hand, if there's 2 teams that don't have a mage for their setup then it might be worth banning mages from the race.

But if all teams could supply a mage, I don't see why they should be left out. Each mage would still need to perform to the best of their ability, especially since Fire does require some skill and is better than Arcane on most fights. Even without them it would never be balanced since teams would just look for the "next best" dps, and so that class would become a requirement instead.

This race isn't supposed to be too serious - just a bit of fun to spark some life into a dying bracket.
 
Remove the use of mages, not like I don't have access to other characters.

PS. Hunters doing 40k+ DPS, good one.
 
So, going from what you're saying, a level 80 Marksmanship hunter is pulling 42-48k dps inside icc?

Let's have a quick look at world of logs shall we?

Ignoring the Korean logs (which all seem to be from the same guild), we have the following for Marksmanship:

Marrowgar 25H: top is 60k, top 75% ends at 41k DPS. Our hunter (remember he's BiS geared, has a good rotation and is still level 80) is in the top 75% of all ranking hunters on 25H marrowgar. Pretty impressive, since 99% of these ranks are level 85 players.

Deathwhisper 25H: Top (again, non-korean) is 70k (Same guy as marrowgar), top 75% ends at 41.9k DPS. again, our hunter ranks in the top 75%, so up there with the top level 85s of the same class and spec.

Let's look at some of the more "patchwerk" fights in the instance.

Deathbringer saurfang 25H: top is 81k, and top 75% ends at 62k. If we dip to see where this 42-48k dps (expected top of this, because of the fight) lands, it's between the 120-200 mark, or the end ~40% of the top 200 raiding MM hunters who logged ICC. Again, pretty impressive, since the fight won't stay in Careful Aim range for long (unlike deathwhisper).

Festergut 25H: top is 68k (remember I'm ignoring the KR logs, as they all appear to be almost the same guild), and the top 75% ends at 49.6k DPS. top 50% ends at around 43.4k dps, which is around where our supposed hunter would be.

I'm just going to stop there, as there's next to no point continuing. Why is this? Because 42-48k dps from marksmanship is extremely outlandish. I could imagine the hunter might land at around 30k (perhaps 40k, just because MM will likely have 80%+ crit) or so with double rapid fire plus bloodlust lasting exactly the same length as the fight, or less.

So, in my typical condescending fashion, I'm going to say this: No, there aren't classes that can match mages in ICC. If there are, Marksmanship isn't one of them.

I can assume you'll probably see this post, not read it, and call me a noob because apparently I "can't play MM properly" or some other form of personal attack/rage. Heck, I've had it before, from others on this same board (I have a horrible habit of telling people exactly how and why they're wrong), so I'd suggest you just get over it.

Simple case in point is as follows. Unless the 5man group competing in the race has a mage, they honestly don't stand a chance of winning, just because of the massive disparity produced by scaling with crit and haste.

Secondaries are extremely powerful at this level (around 70% more powerful than they are at 85), which almost makes them better point for point than spellpower. Because mages (fire particularly) scale extremely well with these secondary stats (as a lot of DoT classes do), they will be doing phenominally more dps than any other class, with maybe elemental/assassination close-ish to them. coupled with the fact that they don't lose much between 80 and 85 (flame/frostfire orb is a nice cooldown, but unless you're frost it doesn't provide a massive DPS increase), it just adds to the strength.

I could go on at this point, but is there any point? I've probably derailed the thread enough as it is.
World of logs is like retarded to look at for 80s atm since, if the fight is 40 sec long a 80 fire mage IF Lucky can get 65k ignite and do 100k + dps and end the fightat 100k dps so to messure dps is to go full 80s and go DPS you cant have 24x 85 DPS full DS HC gear and nuke and have 1 lvl 80 will do burst dps in 40 sec and boss is dead.

Dont work that way, i have seen alot of fire twink mages and the only mage that was doing like same dps as me is zmirnoff no1 els in every twink guild we have played with either ally or horde at EU.

Edit :sorry for my terry bad english.
 

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