PTR Changes (Hunter)

Meat

Legend
As of the update on 1/08/12:

-Ranged weapons now sheath on back;
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-Readiness is now baseline, but has a 5 minute cooldown, up from 3:
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-We now have access to Roar of Sacrifice when using pets of any family (i.e. monkey is BiS now):
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-Base resilience appears to be at 40% right now:
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-We have a new ability, Dire Beast, which deals damage and restores focus; hits for around 800 to 1800 at the moment, and restores 5 focus per hit.

-Damage appears to be greatly unbalanced, as well as resilience; Aimed shot currently crits for up to 35k on target dummies, and 2k on resilience stacked players.

-Thori'dal is currently significantly weaker than Golden Bow of Quel'thalas statwise, though it has a higher dps.

*edit* -Trap Launcher is now a toggleable 'stance'; when it's active, all traps will become launched with the targetting reticule, when it's off, all traps will be laid at the hunter's feet.

-Master's Call and Deterrence are still at their respective level requirements of 74 and 78.


General Changes


  • Rated Battleground titles appear to have been removed, not sure if this is a bug or deliberate, as the achievements remain and are not Feats of Strength (*edit* all my rbg achievement have become 'unachieved', though my rbg stats and rating remain).
  • World Event titles which are grandfathered may have been removed, as my Hallowed achievements have been reset, this may be bugged though.
  • All Feats of Strength are account-wide, this includes the class specific Feats such as Dreadsteed of Xoroth; also includes tabard achievements such as Tabard of the Argent Dawn, though I have the tabard on a different character.
  • The majority of companions and mounts are now account-wide; this includes companions such as the Spirit of Competition.
  • TCG mounts are account-wide.
  • Tazik Shocker is unchanged, hitting the same, if not higher on target dummies.
  • Brutal Gear set bonuses appear to be unchanged.
That's all I can think of for now, let me know if you have any questions!

My PTR characters are on Brill-EU; add my skype, anangorak, if you wish to play together with me :)
 
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This is all pretty useful Meat TYVM.

I'm curious if aim shot is hitting 35k on dummies, 2k on stacked players (BTW what is your definition of stacked, full Brutal, Sunwell gem slot gear with 20 resil in each slot.) just based on the math/ratio alone it would seem that ice lance, as an example, would be back down to doing 200-300 on players and ambush would likely be back down to something in the 900-1200 range.

I'm really curious to know how all the current really, really OP openers and spammables are and if there's a chance this bracket may actually be playable again.
 
This is all pretty useful Meat TYVM.

I'm curious if aim shot is hitting 35k on dummies, 2k on stacked players (BTW what is your definition of stacked, full Brutal, Sunwell gem slot gear with 20 resil in each slot.) just based on the math/ratio alone it would seem that ice lance, as an example, would be back down to doing 200-300 on players and ambush would likely be back down to something in the 900-1200 range.

I'm really curious to know how all the current really, really OP openers and spammables are and if there's a chance this bracket may actually be playable again.

By resi stacked, I mean prot warriors with around 85% resilience (probably should have taken into account the reduction due to armor though).

Frost mages currently shatter me for about 5k, and I'm at 64% resil, as well as the 15% reduction from Aspect of the Iron Hawk.

Damage seems really broken though, since I'm critting up to 15k aimeds on Mages
 
If we're back to that it means a healer sitting on 700 resilience in Cata + the base makes them unkillable.

In other words, it's broken beyond repair. You're going to be dealing with players with a defacto 1,000 resilience+.
 
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Very well written guide, will you be making another for your Priest or another class?
 
Aimed Shot is known to be 'broken'. It'll defenitely be fixed/toned down before MOP hits live servers. But overall really nice guide. I hope hunters will be somewhat decent in MOP, it's one of the few classes in the game I actually enjoy playing.

Did they lower the lvl requirement for Deterrance btw?
 
Aimed Shot is known to be 'broken'. It'll defenitely be fixed/toned down before MOP hits live servers. But overall really nice guide. I hope hunters will be somewhat decent in MOP, it's one of the few classes in the game I actually enjoy playing.

Did they lower the lvl requirement for Deterrance btw?

Nope, Deterrence and Master's Call are still at their respective level requirements of 78 and 74.
 
Nope, Deterrence and Master's Call are still at their respective level requirements of 78 and 74.

I just can't understand the logic behind this really. Those 2 are the key defensive abilities of hunters, you'd expect to learn either of them at like lvl 30 or so.
 
With melee weapons removed, i wonder how weapon chain/disarm will be for hunters in mop. If there is nothing else added, we'll have 10 sec full duration disarms? And even if they make it so you can weapon-chain ranged weapons, it will mean loss of use for the scopes.

And looks like even with the stat buffs to ranged weapons (thoridal in particular) we will still lose out on a lot of stats from melee weapons & 4-5 sockets.
 
you really can't go by and judge a weapon by DPS. low and high damage window and with weapon speed are best to go by.

golden bow actually has been better than thori'dal since blizz did the adjustment for no more arrows/ammo. it resulted in a overall nerf of the legendary and a epic buffed near it and slightly better. i have talked to players with both, they parade the orange, PVP the purple.

sorta like rogues, most parade the glaives, but go dagger MH, with a glaive OH or a dagger OH when it comes down to it
 
With melee weapons removed, i wonder how weapon chain/disarm will be for hunters in mop. If there is nothing else added, we'll have 10 sec full duration disarms? And even if they make it so you can weapon-chain ranged weapons, it will mean loss of use for the scopes.

And looks like even with the stat buffs to ranged weapons (thoridal in particular) we will still lose out on a lot of stats from melee weapons & 4-5 sockets.

the buff to ranged weapons doesn't equal even close to the stats, enchants, resilience or gems on the 1-2 weapons. so far only MOP scopes and hunter PVP gear are really buffed to make up for some of those loses.

i asked about it on wowforums, and there was a blue along with lot of troll-fan-boi's saying stuff like mages lose wands and everybody is losing something. i tried to say it's not the same, and casters would only understand if they lost their statfs and their wands got buffed only slightly. paladin/DK/sham/druid relics aren't significantly stated, same with rogue/warrior ranged wpns.

no class other than a hunter is losing a huge major weapon enchants, scopes are still the same, no more ability to DW, to use a wpn chain OH
 
the buff to ranged weapons doesn't equal even close to the stats, enchants, resilience or gems on the 1-2 weapons. so far only MOP scopes and hunter PVP gear are really buffed to make up for some of those loses.

i asked about it on wowforums, and there was a blue along with lot of troll-fan-boi's saying stuff like mages lose wands and everybody is losing something. i tried to say it's not the same, and casters would only understand if they lost their statfs and their wands got buffed only slightly. paladin/DK/sham/druid relics aren't significantly stated, same with rogue/warrior ranged wpns.

no class other than a hunter is losing a huge major weapon enchants, scopes are still the same, no more ability to DW, to use a wpn chain OH

I understand what you're saying but I don't think it will factor in all that bad, because most of your hunter weapon sockets have resil in them. So your making up for that with the baseline resil. So in reality I think you actually gain a bit of agility. That is if golden has around the same amount agility as thoridal in mop.
 
I understand what you're saying but I don't think it will factor in all that bad, because most of your hunter weapon sockets have resil in them. So your making up for that with the baseline resil. So in reality I think you actually gain a bit of agility. That is if golden has around the same amount agility as thoridal in mop.


you don't seem to understand, we are talking hunters 70's and actually hunters 85 and lower. so i use sample below to keep it simple
CATA hunter

Brutal Gladiator's Longbow - Item - World of Warcraft
Brutal Gladiator's Decapitator - Item - World of Warcraft with 110AP enchant

MOP hunter

Brutal Gladiator's Longbow - Item - World of Warcraft has following stats over CATA version bow
+59 stam
+37 crit
+28 res
+83 AP

this does not make up the stat and enchant losses of the 2H wpn, even worse if you DW 1h's with two +26 agi on them, up to 5 gems, wpn chain, PVE gear, etc combos

hunters at 70 are not what they are at 10-29 level. they are rather squishy
 
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you don't seem to understand, we are talking hunters 70's and actually hunters 85 and lower. so i use sample below to keep it simple
CATA hunter

Brutal Gladiator's Longbow - Item - World of Warcraft
Brutal Gladiator's Decapitator - Item - World of Warcraft with 110AP enchant

MOP hunter

Brutal Gladiator's Longbow - Item - World of Warcraft has following stats over CATA version bow
+59 stam
+37 crit
+28 res
+83 AP

this does not make up the stat and enchant losses of the 2H wpn, even worse if you DW 1h's with two +26 agi on them, up to 5 gems, wpn chain, PVE gear, etc combos

hunters at 70 are not what they are at 10-29 level. they are rather squishy

I understand what you're saying, but you wont have those s4 weapons for long, and any decent hunter is putting resil gems in the weapon sockets, which will be offset by the base resilience being added. And I haven't seen the stats on golden yet for mop, but if its as high as thoridal, you're liable to end up with more resil and AP vs what we have now.
 
hunters using PVE socketible weapons are agility stacking and using +20 AGI gems.

come MOP hunters only have their bow/gun so they will not be able to socket weapons with +pvp-resil gems

mop Golden Bow of Quel'Thalas - Item - World of Warcraft vs Thori'dal, the Stars' Fury - Item - World of Warcraft
they both have no resil...never will, they can not ever make up for a 33 resil loss, 19 hit loss, etc etc..

damage isn't the issue on hunter in 70 bracket..survivability. mop buffs to ranged still do not make up for the loss of weapons stats
 
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