Any ex Gladiator shadowpriests amoung you F2P ers?

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Thanks, going with a rogue thats got glad every season arena has been out, hes good enough (else I wouldnt have put any effort in this:p )
I read some strats from other shadowpriests and they all say that the shadowpriest is kinda the tank, need full PVP gear and to gem + dmg.
The server opens in a month or little less, everyone starting from scratch (cant buy gear etc), so burst wont be that high. Gonna farm the blue rep pvp gear and start off with that.

What I really was wondering though, was the spec I linked. Any changes?
- Also, its to my understanding, that if I go oom we already fucked up some place else

If you're the tank you already lost. Now, granted I'm not sure which spriests you are talking to, but if you're talking about present arena (or especially Wrath) I can see shadow being the tank. In BC, though, you're not going to be tanking anything. If you are, you lost. And yes, if you go OOM, or are forced to heal a lot, you're definitely facing a lost cause that you're not likely to pull a win out of.

Your spec seems fine, I'll take a look at it later.
 
If you're the tank you already lost. Now, granted I'm not sure which spriests you are talking to, but if you're talking about present arena (or especially Wrath) I can see shadow being the tank. In BC, though, you're not going to be tanking anything. If you are, you lost. And yes, if you go OOM, or are forced to heal a lot, you're definitely facing a lost cause that you're not likely to pull a win out of.

Your spec seems fine, I'll take a look at it later.
Tank is being the main target. Rogues weren't really a viable option back then because of their 2s immunity when low on HP. So you'll be focused. Only way to prevent this is by going very offensive pushing them into a defensive corner and having to fight back from there. But once you have the advantage (ie. a trinketuse on your main target) and you'll probably end up winning. Just make sure you dot up one target full, Fear the other one, burst, let the Rogue Vanish Sap the feared one, Blind, Silence,... You have so many abilities to take over the game again once you're being pushed back into Defense.
 
Tank is being the main target. etc

That's not at all what tanking is. Tanking is a term that has nothing to do with who the other team targets (well it does, but only peripherally). Tanking is your ability to take damage, ie: what a tank does in a raid. In other words, if you are a resto druid playing against a dubDPS team and you end up "tanking," that means that you are taking the brunt of the damage. The problem is that a shadow priest is NOT a good tank. You can't keep yourself up through shield + PoM + renew, meaning you have to hardcast. If you get locked out you're a dead priest and if you're hard casting flashes you're going to get kicked. Long story short, you should never be tanking. Your rogue should always be peeling 24/7 for you while you get up DoT's and do the majority of the damage. Your rogue should always get a sap off and control the DPS/other DPS. Moreover, if you're playing a rogue team your rogue should NEVER open until theirs does. You can 1v1 any other class except maybe a good frost mage, but if you're playing a frost mage team you should be dropping the mage regardless.

I'm not sure why you are recommending that he use stam gems. That's the exact opposite of what he should do. Stam gems don't give you throughput, utility, or offensive pressure. There's only been one season in which a class gemmed for stam and that was s6 Disc. Otherwise Stam is literally one of the worst stats out there for PvP because it doesn't have any defensive or offensive utility (it's just pure health).

As you said before, you have to play super offensive. You can't be super offensive if you're gemming for stamina. What BG did you play on? Most of what you say doesn't make sense or is contradictory. If you're forced into defensive play you can't take control of the game. Read what you wrote. If you get full DoTs up, then you're not in a defensive corner. If you have the ability to get full DoTs up (ie: hard casting a VT) you don't need to use fear. Moreover, you should be fearing out of blind, not the other way around because you don't want to be in range of the other teams defensive abilities (ie: if you run to the druid to fear, the warrior is going to intervene and be right on you wasting shadow step). If you fear out of blind, then the warrior can't intervene to you to gain pressure because his healer is going to visit Africa anyway. You can't really rely on vanish sapping as shadow, primarily because you're going to have to rotate burst depending on what the other healer is doing and whose head is popping up. Also, HUGE thing to remember is that you don't have glyphs that erase DoT's in this patch. Be wary of what you are DoTing and how you are DoTing.

Also, once you get full DoTs up, if you think the other healer is going to get in range (ie NS RG/SM HT) you should be MCing the target that has DoTs on it. This serves two purposes. First, it drops the healer out of combat so you can get a resap and second they can't heal their partner while your DoTs tick.

If you're forced on defense, on the other hand, your rogue is being forced to shiv and control the DPS on you. If you have to silence the healer so s/he can't run up to you to force a CD then you can't use that silence to turn the tables on them. Long story short, if you try to play defensive you're going to lose. Watch the Boozt video that you yourself linked. They can't afford to play defensive because then they fall behind by huge margins.

IE: Look at the third druid/warrior game against Grecco. The druid trinkets way too early letting the spriest not have to use silence. But if you watch, Boozt uses his blind on the druid, Tuska runs over to the druid to fear him, gets intervened, giving the druid a full GCD + movement. Had the druid not trinketed so badly, that would have been a SM and they would have lost the game.
 
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Going to play TBC on www.worldofcorecraft.com
Beta is up soon (this month). Actual server is launched soon
- Reason why were gonna play here is that its got insane scripting for PVE (meaning the bosses and trahs mobs do exactly what they did in real TBC, and this is the only TBC server that has gone trough with doing this. So they wil get a LOT of players joining, menaing pvp is not dead.

Nice tip on the MC to get healer out of combat.

When I said "sort of like a tank" I mean the pressure wil be on me instead of on the rogue, meaning PVP gear is ideal for me, but the rogue might be nice off with some pve items
 
Allways nice with more people, the rogue might bring the third for 3s though.
Gonna be awesome on that server, just bring as many as you can. Everyone starts from lvl 58 in blues and raids/ heroics are pre-nerfed (so not exactly fast progression)
 
Allways nice with more people, the rogue might bring the third for 3s though.
Gonna be awesome on that server, just bring as many as you can. Everyone starts from lvl 58 in blues and raids/ heroics are pre-nerfed (so not exactly fast progression)
I would only be there for the pvp anyway.
 
Why do they actually want people to level all the way from 58? Even at 2x ratio? Its so ... time-consuming.

IMO its a good thing. People need rep for different stuff, and gear from quests. If we started at 70 with good gear it would have been to easy, just starting at 70 with bad gear and you wouldnt know who was geared and not.

People want blizz like, 58 is the closest to blizz like without it beeing retarded.
 

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