MoP F2P Paladins. Still OP (more OP)

DubbsBegins

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  • I understand your excitement dubbs, but why not make one thread which has all info on classes at the f2p lvl instead of separate threads? That way, we can have one single discussion on the changes that mop will bring.
     
    I understand your excitement dubbs, but why not make one thread which has all info on classes at the f2p lvl instead of separate threads? That way, we can have one single discussion on the changes that mop will bring.
    for all classes? managing it and keeping it relevant and on track would be a bear i think.
     
    Up to four holy power. Huh.

    No, but I really think this looks awesome. :) Thanks for sharing. ^^
     
    Well, mages and hunters (assuming hunters keep concussion shot) can still kite retadins who have speed of light on, like hunters now can still kite rogues with their sprint, which can kite them to about (with 50% reduction from concussion shot as a comparison) (1.7)(.5)=.85, or 85% movement speed when under the concussion shot effect.

    At least those movement speed increases makes one (although only somewhat) faster than someone that's backpeddling, which is about 50-75% movement speed.


    Something I do find outrageous though (for the 20-24 bracket at least), if MoP ability and talent descriptions as described in wowhead for MoP beta are current with on-going beta (which, in this case, I hope not, and can't confirm),

    MoP Templar's Verdict > current Templar's Verdict (260% versus 235%)
    MoP Crusader Strike > current Crusader Strike (160% versus 135%)

    as oppose to otherwise for other classes like this for Enhancement Shaman:
    MoP Lava Lash < current Lava Lash (240% versus 300%, at least MoP lava lash supposedly can spread Flame Shock)
     
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    Not so awesome for the people that dont have pallyzzzzzz

    :p

    But I love hpal more than ret. While rets will run up to you and be deadly, I'll have like 4 mana* and will need that speed to run away from everything.


    *gross exaggeration of course, but y'know
     
    Ret paladins always sounded fun to me but i don't want to be called a noob for playing a faceroll class.
     
    Vandir is missing the point completely. CS and TV currently benefit from a percentage boost through talents. Since Blizz knows everyone takes those talents, they made the buff passive instead. Again though, until final numbers and builds are in, it's difficult to say. The same with item buffs and possible new items.

    The biggest thing that I see all paladins getting is a real bubble. No more physical shield and exo spam. It's a real bubble, with 50% damage reduction, and 100% holy power acquisition so that when rets come out of their bubble... Of course 20s are also losing hand of protection, so no more bubbling their healers and caster friends. 24s also lose kings.

    Anyway, like all things, wait and see. We don't know what's going live and we don't know what's going to stay live.
     

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