Some thoughts on Mop Beta.

OLD



General stuff:

This is just my View on stuff, and it's also fairly early in the beta, so don't go reroll just yet lol. I also just put this up because if i didn't have access to the beta, id like to read a bit about how the changes are.


Mana regen is just messed up atm. On my mage i had 40 mp5 (never oom) in combat without any gear on, while on my elemental shaman i had 6 mp5 (with alot of spirit on). So i expect them to make some changes on the regen, or some hybrid classes are gona struggle.


Shadowmeld is gona be pretty huge because u regen so much mana outside of combat if mana reg stays like this.


Mobility seems to have gone up on all ranged classes, while melees have lost their interupts and slows, so casters are deff the ones looking strongest atm.


Fun/Viability With all these new ability's I feel that lv 19 got a lot more fun, and that more classes and specs are able to compete now. It is a lot more balanced if u look away from pure dmg and healing output differences.


Atm am playing on a few different lv 19s on beta EU server, and thought id share some early thoughts on it.


Number related stuff that might change:
Feral:
I started out with testing how ferals are on beta, since they got a number of interessting abilitys to differ the bad from the good ferals.


Cat
I was getting 200 mangle crits and around 400 shred crits with savage roar up, though in fairly bad feral gear. Rake was ticking at 200 range like on live.
However after building up 5 combo points 60 energy tigers fury FB, i got some 1.5k crits. So while the burst from a feral requires some building up, it's pretty high atm.


Bear
I won't be talking much about bear form though, since atm 1.2k lacarates are just bugged. I do like 30k lacarates on my 85 druid on beta as well, so its gona be changed. Don't panic :p


Utility
off heals are really strong, 200 rejuv ticks if i switch to healing MH. Roots and the feral charge in bear form to help melees catch up or to stop them from it are also fairly strong atm.
The biggest downside to feral utility is the small mana pool and regen tbh. u have like 2 mp5 in combat.


Enhance shaman


DMG
Enhance i feel does around the same dmg as they do on live, though getting in range of ranged classes got easier with instant ghost wolf.


Utility
Losing earthbind deff hurts them alot, as it was the only way to pin a target and get ur dmg out. Ghost wolfs deff is not as good to stay on a target as it is to get in range of a target.
The totem that acts like the old stoneclaw really helps survival along with healing surge. The problem once again is mana. 3 heals and i am oom, and getting back that mana with 2mp5 is just not possible unless u go out of combat. U can even go oom just using ur normal enhance spells, no off healing.
Purge is still as strong as ever though.


Elemental shaman


DMG
I had to levle up a new shaman to 19, so I only had BOA gear to test it with. Ele has really good dmg with 2 sec LB and more dmg from crits. Getting 600 LB crits in crap gear is nice (dungeon group).


utility
Playing shaman on live ele always failt squisy, but on beta...
stoneclaw totem talent, instant ghost wolf and healing surge just makes life so much easier. While ele suffers from the same mana reg problems as other hybrid casters, thunderstorm makes life a litle easier at least.
Off heals are strong and if u dont off-heal u won't go oom. u can do around 15 off heals before ur oom and that is really good. Wind shear is one of the few interupts in the bracket so it's deff just stronger even if nerfed a bit.


What il play
I was a enhance player and enhance playstyle fan on live, but after these changes i dont see enhance competing if it dosn't get some help with the mana problems.
will prolly play ele, even if resto is really strong as well.


Mage - fire


Dmg
Can't really say yet, only that if u get some nice crit % those pyros are gona trash some faces. scorch talent is one i expect any mage take and it is really strong, not only because of the short cast, but because u can do so much dmg on the run.
U got to get numbers from someone else as my mage is not geared enough to test it.


Utility
Prolly the best utility in the bracket still. though they actually have a semi counter now with def dispell from shamans.

Monk (LOL OP)


Mobility
So much mobility with roll+25% speed talent. Also if u go windwalker u can liturally fly 60 yards with flying serpent kick at 300% movespeed. OP and will deff be changed in some way. I can't see it staying like it is.


On my crap geared 19 monk with a few BOAs i do decent dmg as windwalker, decent healing as a mistweaver. Both specs are kinda meh imo.


HOWEVER--Brewmaster


You would think the dps spec had more dmg or the healing spec more survivability BUT.
- With ox stance u get 20% dmg reduction, 6% crit reduction and 30% more stam, as well as stagger.
-You get a ranged slow that u can apply nearly infinite with it's 10 energy cost LOL. The misfire shitt. This one is huge as there are no real slows in the bracket on beta except mages and a few gimick ones.
- You get a ranged AOE stun that gap closes
DMG
- AOE cone effect that hit for 600, and crit for 1.2k on my monk 16 or 20 sec cd i think. A cleave that did like 800 crits on 8 sec cd. Really just alot of dmg :S.


Priest - Disc
I specced holy since disc didn't really give u anything usefull, and shadow lacks mana. so my experience is only from holy POV. Will talk generally on all healers later.
utility
3 sec cc from holy combined with mind controll from talents and baseline fear makes for some nasty cc chains. Disc also has nice dmg i felt though it needs more testing. I can deff see people going with disc and another healer in 3v3 simply because disc has some dps and a huge cc chain.


Healers
All healers are OP atm, but that was prolly explained in other posts so il just say which ones are looking to be best in my eyes.


Shamans having def dispell makes them the savior to melees, and for that reason il put them as my favorite healer atm.


Monks i feel are the weakest healers, since their burst healing is low, and they need to melee to get chi stacks to use their best healing spell. Also their channeling heal is weak.


Priests as they are atm, have fear into mind contoll combo which would be really strong in arena.


I went holy on mine because shadow lacks mana regen like so many other hybrid caster specs, and because with the cc they have, tha 3 sec cc from holy goes nice with it. I havn't tested them in arena for obvius reason so it's just theory crafting.


I don't have a paladin or a rest druid so i can't really rate them yet.
Resto looks strong on papair though when rejuv is as cheap as it is and heals as much as it does on a feral spec.


If you want to pick on my grammar or generall lack of competent English xD, i blame me typing this as fast as i could because of the huge amount of shit i wanted to write.
It was either this mess, or nothing at all

Finally... if you got any questions feel free to ask in this thread and il try to reply on what I can/feel like doing.
Also if you are on the beta, feel free to argue or post mistakes, as all of this probably isn't 100% accurat in others eyes.
 
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k i could delete what i wrote earlier but il just write what changed with the patch instead.

Monks got a much needed buff on healing compared to the other healers (imo) and are no equally retarded with the other healers.
Brewmaster got nerfed and lost all it's burst (thank god). Now it's balanced id say, if not still a bit strong.

Respeccing work now so i tested out Disc and shadow priest, and from what i can tell atm, shadow won't be viable. This is simply because disc does 1000 dmg with penence if it does not crit trololol. shields does around 950 with bis gear, and smite spam around 250.

i overestimated ele and boomkin slightly i think, since i tested the dmg on dungeon mobs. Both specs seems as viable as any other caster spec though.

feral buffed lolololololol, FB 2.1k crit in crap feral gear (BOA healing mace etc) though on dungeon mobs. They fixed bear form, so it will do 200ish on lacarate now lol.




Overall really good patch from what i can tell, all specs seem more and more balanced, though a few are OP imo.

Priest holy or disc is just so strong atm if u don't have a dispeller vs it. They will be the duel kings imo. A free AGM every 15 sec + decent dmg (really good dmg if disc) just makes it OP imo. However i think if all healing generally gets lowered nearly all healing specs will be fine except disc (1500+ dmg if all crits on penence (2 sec channel)).

Feral dmg i think is fine, but the FB crits are over the top imo. If this stays, ur gona have to fear every feral that stays on a target for over 10 secs.
 
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Well i suppose hes got alot better gear then my monk to get those numbers. I was getting 250 ticks on the channeled cast, and if u compare it with for example a priest getting nearly 2k crits on flash heal, i would still say monks are weaker.
I did not mean that healing monks were weak compared to dps classes though, just comparing with the other healers.
In that vid he starts off with 4 chi in both clips, which makes it seem better.
 
It's 2 sec if u spec elemental. It's same as on live as Ele, just didn't think about it as i play enhance mostly xD.
Sorry
 
Well, i can't respec my druid because of a beta bug, so i can't really test it. Just looking at abilitys, Boomkins look strong, but that's true for any caster there.
 
It would be really intresting if you could make a fire mage just with BoA's to see dmg. So excited for scorch.
 
Mind doing a Boomkin Review by any chance just want to hear your thoughts of their changes :)

K, so am just done levling a boomkin to 19. It's got only 119 spell power (pretty low :p) but i can tell that boomkins are strong.

I don't go oom as fast as on an ele shaman, even though boomkins also have low mp5 (like 6mp5), because ecplipse mana return is really nice.
First il just post some numbers i got.

Rejuv ticks for 200 and can crit tick
moonfire outside of eclipse hits 55-58, crits 115-118. Ticks for 42-43 and crt ticks for 86.
wrath 250, 518 crit
starfire 380 crit 767
starsurge 380 crit 790
in eclipse it's 20% more, so cba testing that.

Boomkins don't have 5% haste at lv 19 for some reason.

Dmg seems to be above ele dmg once u get eclipse and a boomkin left alone casting will prolly be scary.

Utility Same as feral really, but u have so much more mana to off heal. I can see a boomkin being used as a rejuv spammer for the offensive group that gets back the flag, while dotting and bursting at clutch moments. travel form and cat form both provide a speed boost, so a boomkin would be able to heal on the run and dps on the run better then other hybrid casters.

@Novacane
I got a mage, just lack the BOA staff xD, so gona be a bit hard to get any decent spell power on it. Il try though.


Also i think monks will get some number tweaks. If brewmasters stay like this it's not even gona be fun to play at 19, since the amount of utility they bring will make u want to have one even if he does like 50 dps.

other 2 monk specs are fine i think.


With 82 spell power, my mage does 116 scorch and 108 fire blast, so u can expect it to be slightly stronger then a fire blast. With a full geared mage id suspect nearly 200 scorches.
My pyro crits 730 already and with better gear it would be doing alot more. Imagine getting a proc, nova-->sheep ur target and fireball-->pyro proc-->fire blast. Would be sick burst
 
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Hey, I know people are asking you a lot of questions, but anyway if you have time Id appreciate if you answer mine :D. I read somewhere that hit cap is gonna become 3% for melees and 6% for spellcasters. If hit scales the same has now Im guessing it will be 11 hit rating (spells)? Let me know if I am wrong or if Blizzard did not make any change yet concerning hit rating :)
 
priests get mc? o hawt dam

It is one of the level 15 talents now, and the only one that doesn't share CD with Psychic Scream. Every priest has Psychic Scream again.
MC (actually called Dominate Mind) has a 30 seconds CD though.


And there are some mage numbers in Eljeros thread if I remember correctly.
 

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