OLD
General stuff:
This is just my View on stuff, and it's also fairly early in the beta, so don't go reroll just yet lol. I also just put this up because if i didn't have access to the beta, id like to read a bit about how the changes are.
Mana regen is just messed up atm. On my mage i had 40 mp5 (never oom) in combat without any gear on, while on my elemental shaman i had 6 mp5 (with alot of spirit on). So i expect them to make some changes on the regen, or some hybrid classes are gona struggle.
Shadowmeld is gona be pretty huge because u regen so much mana outside of combat if mana reg stays like this.
Mobility seems to have gone up on all ranged classes, while melees have lost their interupts and slows, so casters are deff the ones looking strongest atm.
Fun/Viability With all these new ability's I feel that lv 19 got a lot more fun, and that more classes and specs are able to compete now. It is a lot more balanced if u look away from pure dmg and healing output differences.
Atm am playing on a few different lv 19s on beta EU server, and thought id share some early thoughts on it.
Number related stuff that might change:
Feral:
I started out with testing how ferals are on beta, since they got a number of interessting abilitys to differ the bad from the good ferals.
Cat
I was getting 200 mangle crits and around 400 shred crits with savage roar up, though in fairly bad feral gear. Rake was ticking at 200 range like on live.
However after building up 5 combo points 60 energy tigers fury FB, i got some 1.5k crits. So while the burst from a feral requires some building up, it's pretty high atm.
Bear
I won't be talking much about bear form though, since atm 1.2k lacarates are just bugged. I do like 30k lacarates on my 85 druid on beta as well, so its gona be changed. Don't panic
Utility
off heals are really strong, 200 rejuv ticks if i switch to healing MH. Roots and the feral charge in bear form to help melees catch up or to stop them from it are also fairly strong atm.
The biggest downside to feral utility is the small mana pool and regen tbh. u have like 2 mp5 in combat.
Enhance shaman
DMG
Enhance i feel does around the same dmg as they do on live, though getting in range of ranged classes got easier with instant ghost wolf.
Utility
Losing earthbind deff hurts them alot, as it was the only way to pin a target and get ur dmg out. Ghost wolfs deff is not as good to stay on a target as it is to get in range of a target.
The totem that acts like the old stoneclaw really helps survival along with healing surge. The problem once again is mana. 3 heals and i am oom, and getting back that mana with 2mp5 is just not possible unless u go out of combat. U can even go oom just using ur normal enhance spells, no off healing.
Purge is still as strong as ever though.
Elemental shaman
DMG
I had to levle up a new shaman to 19, so I only had BOA gear to test it with. Ele has really good dmg with 2 sec LB and more dmg from crits. Getting 600 LB crits in crap gear is nice (dungeon group).
utility
Playing shaman on live ele always failt squisy, but on beta...
stoneclaw totem talent, instant ghost wolf and healing surge just makes life so much easier. While ele suffers from the same mana reg problems as other hybrid casters, thunderstorm makes life a litle easier at least.
Off heals are strong and if u dont off-heal u won't go oom. u can do around 15 off heals before ur oom and that is really good. Wind shear is one of the few interupts in the bracket so it's deff just stronger even if nerfed a bit.
What il play
I was a enhance player and enhance playstyle fan on live, but after these changes i dont see enhance competing if it dosn't get some help with the mana problems.
will prolly play ele, even if resto is really strong as well.
Mage - fire
Dmg
Can't really say yet, only that if u get some nice crit % those pyros are gona trash some faces. scorch talent is one i expect any mage take and it is really strong, not only because of the short cast, but because u can do so much dmg on the run.
U got to get numbers from someone else as my mage is not geared enough to test it.
Utility
Prolly the best utility in the bracket still. though they actually have a semi counter now with def dispell from shamans.
Monk (LOL OP)
Mobility
So much mobility with roll+25% speed talent. Also if u go windwalker u can liturally fly 60 yards with flying serpent kick at 300% movespeed. OP and will deff be changed in some way. I can't see it staying like it is.
On my crap geared 19 monk with a few BOAs i do decent dmg as windwalker, decent healing as a mistweaver. Both specs are kinda meh imo.
HOWEVER--Brewmaster
You would think the dps spec had more dmg or the healing spec more survivability BUT.
- With ox stance u get 20% dmg reduction, 6% crit reduction and 30% more stam, as well as stagger.
-You get a ranged slow that u can apply nearly infinite with it's 10 energy cost LOL. The misfire shitt. This one is huge as there are no real slows in the bracket on beta except mages and a few gimick ones.
- You get a ranged AOE stun that gap closes
DMG
- AOE cone effect that hit for 600, and crit for 1.2k on my monk 16 or 20 sec cd i think. A cleave that did like 800 crits on 8 sec cd. Really just alot of dmg :S.
Priest - Disc
I specced holy since disc didn't really give u anything usefull, and shadow lacks mana. so my experience is only from holy POV. Will talk generally on all healers later.
utility
3 sec cc from holy combined with mind controll from talents and baseline fear makes for some nasty cc chains. Disc also has nice dmg i felt though it needs more testing. I can deff see people going with disc and another healer in 3v3 simply because disc has some dps and a huge cc chain.
Healers
All healers are OP atm, but that was prolly explained in other posts so il just say which ones are looking to be best in my eyes.
Shamans having def dispell makes them the savior to melees, and for that reason il put them as my favorite healer atm.
Monks i feel are the weakest healers, since their burst healing is low, and they need to melee to get chi stacks to use their best healing spell. Also their channeling heal is weak.
Priests as they are atm, have fear into mind contoll combo which would be really strong in arena.
I went holy on mine because shadow lacks mana regen like so many other hybrid caster specs, and because with the cc they have, tha 3 sec cc from holy goes nice with it. I havn't tested them in arena for obvius reason so it's just theory crafting.
I don't have a paladin or a rest druid so i can't really rate them yet.
Resto looks strong on papair though when rejuv is as cheap as it is and heals as much as it does on a feral spec.
If you want to pick on my grammar or generall lack of competent English xD, i blame me typing this as fast as i could because of the huge amount of shit i wanted to write.
It was either this mess, or nothing at all
Finally... if you got any questions feel free to ask in this thread and il try to reply on what I can/feel like doing.
Also if you are on the beta, feel free to argue or post mistakes, as all of this probably isn't 100% accurat in others eyes.
General stuff:
This is just my View on stuff, and it's also fairly early in the beta, so don't go reroll just yet lol. I also just put this up because if i didn't have access to the beta, id like to read a bit about how the changes are.
Mana regen is just messed up atm. On my mage i had 40 mp5 (never oom) in combat without any gear on, while on my elemental shaman i had 6 mp5 (with alot of spirit on). So i expect them to make some changes on the regen, or some hybrid classes are gona struggle.
Shadowmeld is gona be pretty huge because u regen so much mana outside of combat if mana reg stays like this.
Mobility seems to have gone up on all ranged classes, while melees have lost their interupts and slows, so casters are deff the ones looking strongest atm.
Fun/Viability With all these new ability's I feel that lv 19 got a lot more fun, and that more classes and specs are able to compete now. It is a lot more balanced if u look away from pure dmg and healing output differences.
Atm am playing on a few different lv 19s on beta EU server, and thought id share some early thoughts on it.
Number related stuff that might change:
Feral:
I started out with testing how ferals are on beta, since they got a number of interessting abilitys to differ the bad from the good ferals.
Cat
I was getting 200 mangle crits and around 400 shred crits with savage roar up, though in fairly bad feral gear. Rake was ticking at 200 range like on live.
However after building up 5 combo points 60 energy tigers fury FB, i got some 1.5k crits. So while the burst from a feral requires some building up, it's pretty high atm.
Bear
I won't be talking much about bear form though, since atm 1.2k lacarates are just bugged. I do like 30k lacarates on my 85 druid on beta as well, so its gona be changed. Don't panic
Utility
off heals are really strong, 200 rejuv ticks if i switch to healing MH. Roots and the feral charge in bear form to help melees catch up or to stop them from it are also fairly strong atm.
The biggest downside to feral utility is the small mana pool and regen tbh. u have like 2 mp5 in combat.
Enhance shaman
DMG
Enhance i feel does around the same dmg as they do on live, though getting in range of ranged classes got easier with instant ghost wolf.
Utility
Losing earthbind deff hurts them alot, as it was the only way to pin a target and get ur dmg out. Ghost wolfs deff is not as good to stay on a target as it is to get in range of a target.
The totem that acts like the old stoneclaw really helps survival along with healing surge. The problem once again is mana. 3 heals and i am oom, and getting back that mana with 2mp5 is just not possible unless u go out of combat. U can even go oom just using ur normal enhance spells, no off healing.
Purge is still as strong as ever though.
Elemental shaman
DMG
I had to levle up a new shaman to 19, so I only had BOA gear to test it with. Ele has really good dmg with 2 sec LB and more dmg from crits. Getting 600 LB crits in crap gear is nice (dungeon group).
utility
Playing shaman on live ele always failt squisy, but on beta...
stoneclaw totem talent, instant ghost wolf and healing surge just makes life so much easier. While ele suffers from the same mana reg problems as other hybrid casters, thunderstorm makes life a litle easier at least.
Off heals are strong and if u dont off-heal u won't go oom. u can do around 15 off heals before ur oom and that is really good. Wind shear is one of the few interupts in the bracket so it's deff just stronger even if nerfed a bit.
What il play
I was a enhance player and enhance playstyle fan on live, but after these changes i dont see enhance competing if it dosn't get some help with the mana problems.
will prolly play ele, even if resto is really strong as well.
Mage - fire
Dmg
Can't really say yet, only that if u get some nice crit % those pyros are gona trash some faces. scorch talent is one i expect any mage take and it is really strong, not only because of the short cast, but because u can do so much dmg on the run.
U got to get numbers from someone else as my mage is not geared enough to test it.
Utility
Prolly the best utility in the bracket still. though they actually have a semi counter now with def dispell from shamans.
Monk (LOL OP)
Mobility
So much mobility with roll+25% speed talent. Also if u go windwalker u can liturally fly 60 yards with flying serpent kick at 300% movespeed. OP and will deff be changed in some way. I can't see it staying like it is.
On my crap geared 19 monk with a few BOAs i do decent dmg as windwalker, decent healing as a mistweaver. Both specs are kinda meh imo.
HOWEVER--Brewmaster
You would think the dps spec had more dmg or the healing spec more survivability BUT.
- With ox stance u get 20% dmg reduction, 6% crit reduction and 30% more stam, as well as stagger.
-You get a ranged slow that u can apply nearly infinite with it's 10 energy cost LOL. The misfire shitt. This one is huge as there are no real slows in the bracket on beta except mages and a few gimick ones.
- You get a ranged AOE stun that gap closes
DMG
- AOE cone effect that hit for 600, and crit for 1.2k on my monk 16 or 20 sec cd i think. A cleave that did like 800 crits on 8 sec cd. Really just alot of dmg :S.
Priest - Disc
I specced holy since disc didn't really give u anything usefull, and shadow lacks mana. so my experience is only from holy POV. Will talk generally on all healers later.
utility
3 sec cc from holy combined with mind controll from talents and baseline fear makes for some nasty cc chains. Disc also has nice dmg i felt though it needs more testing. I can deff see people going with disc and another healer in 3v3 simply because disc has some dps and a huge cc chain.
Healers
All healers are OP atm, but that was prolly explained in other posts so il just say which ones are looking to be best in my eyes.
Shamans having def dispell makes them the savior to melees, and for that reason il put them as my favorite healer atm.
Monks i feel are the weakest healers, since their burst healing is low, and they need to melee to get chi stacks to use their best healing spell. Also their channeling heal is weak.
Priests as they are atm, have fear into mind contoll combo which would be really strong in arena.
I went holy on mine because shadow lacks mana regen like so many other hybrid caster specs, and because with the cc they have, tha 3 sec cc from holy goes nice with it. I havn't tested them in arena for obvius reason so it's just theory crafting.
I don't have a paladin or a rest druid so i can't really rate them yet.
Resto looks strong on papair though when rejuv is as cheap as it is and heals as much as it does on a feral spec.
If you want to pick on my grammar or generall lack of competent English xD, i blame me typing this as fast as i could because of the huge amount of shit i wanted to write.
It was either this mess, or nothing at all
Finally... if you got any questions feel free to ask in this thread and il try to reply on what I can/feel like doing.
Also if you are on the beta, feel free to argue or post mistakes, as all of this probably isn't 100% accurat in others eyes.
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