I wanted to share something about raw Ambush damage. I have been doing some calculations and have proven my theory that having the +5 maximum damage enchant and +4 damage from a Heavy Sharpening Stone on your main hand dagger delivers more raw Ambush damage than if you had +15 agility.
Calculating Raw Ambush Damage
The equation for calculating raw Ambush damage is as follows:
Damage = [(Weapon Damage + Modifier) * Damage Percentage + Damage Bonus] * Opportunity * Master of Subtlety
The Damage Percentage and Damage Bonus are the values that show up in the Ambush description in game, represented in decimal form. Mine says "236% damage plus 80 if a dagger is equipped". So in the equation, Damage Percentage is 2.36 and Damage Bonus is 80.
To calculate Weapon Damage, take the weapon's maximum damage (43 in the case of my Bangalash's Claw) and multiply it by the Damage Percentage. Then add the Damage Bonus.
To calculate the modifier, take your attack power and divide it by 14. Then multiply that number by 1.7.
The decimal value for the damage from "Master of Sublety" is 1.10
The decimal value for the damage from "Opportunity" is dependent on how many points you put into it (1.10 for 1 point, 1.20 for 2 points, and 1.30 for 3 points).
How to use the formula
Here is an example of the actual calculation.
The maximum damage on my Bangalash's Claw is 43, so I multiply that by what my damage bonus percentage is in decimal form (2.36) and then add 80. The result is 181.48.
Next, I have to calculate the modifier. My attack power in this case is 603. When I divide 603 by 14, I get 43.07. Then I multiply 43.07 by 1.7 and get 73.22. This is our modifier.
Now I plug the values into the equation. It looks like this for me.
Damage = [(181.48 + 73.22) * 2.36 + 80] * 1.30 * 1.10
First, add 181.48 and 73.22. The result is 254.70.
Damage = [(254.70) * 2.36 + 80] * 1.30 * 1.10
Now, multiply 254.70 by 2.36. The result is 601.09. Add 80 to that.
Damage = [681.09] * 1.30 * 1.10
To finish the calculation, multiply 681.09 by 1.30. Then multiply that number by 1.10.
Based on these calculations for my character, the maximum raw damage that my Ambush can do (without critical hits) is 973.96.
NOTE: This is not the maximum damage that you will actually do, due to armor and other forms of damage reduction.
When you add +9 damage on the mainhand dagger (+5 from the striking enchant and +4 from the heavy sharpening stone), you get 15 less agility from the weapon, but the raw Ambush damage is actually increased from 973.96 to 1029.66 (a difference of 55.7).
So if you are going for raw Ambush damage, it is better to put a +5 weapon damage enchantment on your main hand dagger. You also must use the +4 damage from a Heavy Sharpening Stone.
Calculating Attack Power
You can also calculate your attack power based on your strength and agility.
Attack Power = Strength + (Agility x 2) + (Character Level x 2) - 30
If at level 24 I have 40 strength and 300 agility, my attack power will be 658. This value can then be used to calculate the modifier for Ambush damage.
If any of the above information is inaccurate or incorrect, please tell me so I can fix it.
Now go destroy those free-to-plays.
Calculating Raw Ambush Damage
The equation for calculating raw Ambush damage is as follows:
Damage = [(Weapon Damage + Modifier) * Damage Percentage + Damage Bonus] * Opportunity * Master of Subtlety
The Damage Percentage and Damage Bonus are the values that show up in the Ambush description in game, represented in decimal form. Mine says "236% damage plus 80 if a dagger is equipped". So in the equation, Damage Percentage is 2.36 and Damage Bonus is 80.
To calculate Weapon Damage, take the weapon's maximum damage (43 in the case of my Bangalash's Claw) and multiply it by the Damage Percentage. Then add the Damage Bonus.
To calculate the modifier, take your attack power and divide it by 14. Then multiply that number by 1.7.
The decimal value for the damage from "Master of Sublety" is 1.10
The decimal value for the damage from "Opportunity" is dependent on how many points you put into it (1.10 for 1 point, 1.20 for 2 points, and 1.30 for 3 points).
How to use the formula
Here is an example of the actual calculation.
The maximum damage on my Bangalash's Claw is 43, so I multiply that by what my damage bonus percentage is in decimal form (2.36) and then add 80. The result is 181.48.
Next, I have to calculate the modifier. My attack power in this case is 603. When I divide 603 by 14, I get 43.07. Then I multiply 43.07 by 1.7 and get 73.22. This is our modifier.
Now I plug the values into the equation. It looks like this for me.
Damage = [(181.48 + 73.22) * 2.36 + 80] * 1.30 * 1.10
First, add 181.48 and 73.22. The result is 254.70.
Damage = [(254.70) * 2.36 + 80] * 1.30 * 1.10
Now, multiply 254.70 by 2.36. The result is 601.09. Add 80 to that.
Damage = [681.09] * 1.30 * 1.10
To finish the calculation, multiply 681.09 by 1.30. Then multiply that number by 1.10.
Based on these calculations for my character, the maximum raw damage that my Ambush can do (without critical hits) is 973.96.
NOTE: This is not the maximum damage that you will actually do, due to armor and other forms of damage reduction.
When you add +9 damage on the mainhand dagger (+5 from the striking enchant and +4 from the heavy sharpening stone), you get 15 less agility from the weapon, but the raw Ambush damage is actually increased from 973.96 to 1029.66 (a difference of 55.7).
So if you are going for raw Ambush damage, it is better to put a +5 weapon damage enchantment on your main hand dagger. You also must use the +4 damage from a Heavy Sharpening Stone.
Calculating Attack Power
You can also calculate your attack power based on your strength and agility.
Attack Power = Strength + (Agility x 2) + (Character Level x 2) - 30
If at level 24 I have 40 strength and 300 agility, my attack power will be 658. This value can then be used to calculate the modifier for Ambush damage.
If any of the above information is inaccurate or incorrect, please tell me so I can fix it.
Now go destroy those free-to-plays.