solvogero
Legend
This DR database was updated yesterday (first time since last summer). Its still missing some F2P CC methods. The only real change I see is that Charge is now its own DR category (where before it was a Controlled Stun). Also keep in mind our available CC methods will change dramatically come MoP.
Let me know if I'm missing anything (especially Hunter pet abilities).
Let me know if I'm missing anything (especially Hunter pet abilities).
Color coding:
white: available to everyone in that class
green: spec dependent
brown: pet dependent
red: prof dependent
orange: race dependent
{Bracket} indicates what Diminishing Return category it falls in
*Indicates that the effect can be broken on damage
Disorient
white: available to everyone in that class
green: spec dependent
brown: pet dependent
red: prof dependent
orange: race dependent
{Bracket} indicates what Diminishing Return category it falls in
*Indicates that the effect can be broken on damage
Disorient
- Rogue, Gouge* {Disorient}
- Rogue, Sap* {Disorient}
- Mage, Polymorph* {Disorient}
- Hunter, Scatter Shot* {Scatter Shot}
- Hunter Pet (Monkey)*, Bad Manner {Disorient}
- Engineering, Rough Copper Bomb* {DR?}
- Engineering, Large Copper Bomb* {DR?} (Gnomes only)
Fear
- Priest, Psychic Scream* {Fear}
- Warlock, Fear* {Fear}
Snare-with speed reduction modifier
- Hunter, Wing Clip-50%
- Mage, Frostbolt-40%
- Mage, Cone of Cold-60%
- Shaman, Unleash Frost-50%
- Shaman, Earthbind Totem-50%
- Rogue, Crippling Poison-70%
- Hunter Pet (Crocolisk), Ankle Crack-50%
- Rogue [Subtlety], Waylay-50%
- Priest [Shadow], Mind Flay-50%
- Druid [Feral], Infected Wounds-25%
Daze-with speed reduction modifier
- Hunter, Concussive Shot-50%
- Warrior [Fury], Piercing Howl -50%
- Warlock [Destro], Aftermath-70%
Root
- Druid, Entangling Roots* {Controlled Root}
- Mage, Frost Nova* {Controlled Root}
- Mage [Frost], Improved Cone of Cold* {Controlled Root}
- Mage Pet (Water Elemental), Freeze* {Controlled Root}
- Hunter Pet (Most Ferocity & Tenacity Pets), Charge {Controlled Root}
- Hunter Pet (Dog), Lock Jaw {Controlled Root}
- Hunter Pet (Crab), Pin {Controlled Root}
- Hunter Pet (Spider), Web {Controlled Root}
- Hunter Pet (Moth & Carrion Bird), Swoop {Controlled Root}
Stun
- Paladin, Hammer of Justice {Controlled Stun}
- Warrior, Charge {Charge}
- Hunter Pet (Bat), Sonic Blast {Controlled Stun}
- Hunter Pet (Wasp), Sting {Controlled Stun}
- Hunter [Beast Mastery], Intimidation {Controlled Stun}
- Warlock [Destro], Aftermath {DR?}
- Priest [Holy], Holy Word: Chastise {Controlled Stun}
- Mage [Fire] Impact {Random Stun}
- Tauren Racial, War Stomp {Controlled Stun}
Lockout
- Rogue, Kick
- Shaman, Wind Shear
- Mage, Counterspell
- Hunter Pet (Moth), Serenity Dust
Silence
- Warrior [Prot], Gag Order {Silence}
- Paladin [Prot], Avenger’s Shield {Silence}
- Blood Elf Racial, Arcane Torrent {Silence}
And here’s some more stuff we have to deal against 24′s:
- Disorient-Engineering: Small Bronze Bomb, Big Bronze Bomb, Portable Bronze Mortar, Iron Grenade, Big Iron Bomb, Mithril Frag Bomb, The Big One, Gnomish Mind Control Cap
- Snare-Shaman, Frost Shock-50%
- Snare-Engineering, Discombobulator Ray-20%
- Root-Engineering, Gnomish Net-o-Matic Projector
- Stun-Engineering: Goblin Mortar
- Lockout-Druid, Skull Bash
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