Alchemy: Minor Fortitude vs. Weak Troll's Blood

true dat. Struggling with 20s, imagine handling an 85. 20s should be easy to skill cap with (any class). Its just a matter of practicing your key binds and having extensive knowledge of the metagame and macro api.
hunters have so many different ways to CC targets, so much range, and disengage; targeting and position can be exploited more than any other class in WSG
 
hunters have so many different ways to CC targets, so much range, and disengage; targeting and position can be exploited more than any other class in WSG

yeah, you get more out of Hunters when you skill cap.
 
being a warlock my self,
locks share damage with pets meaning you will die slower than other caster like mage meaning the combat goes on longer for more regen.
so in pug bgs, the troll potion is better.
but in premade, i think the fortitude potion is better. (but you dont need shit to win in an AP premade against ally pugs)
 
Like they say in powerlifting, if you find a lift in any way unchallenging, then you're simply not pushing yourself hard enough. Likewise with hunters, if you think pushing the class to its maximum potential is ezmode, then chances are you've skill capped yourself, not the class. Creativity is what separates the exceptional players from the rest.

idk you can only do so much.
 
Yes, but this is like saying that, among superheroes, Superman has the highest skill cap because he has the most abilities.
it doesn't matter if he's superman and doesn't take skill to rape batman, but against 10 batmen you can be more creative
 
show them; the majority of SS's i see here are just easy wins

A lot of these are pugs, quite a few of them are before I had any BoAs (including SP stick)

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Brings me down memory lane haha, you can see how my action bars and mods and gear developed as I played. Granted, most of these pictures were taken before all of WSG was a hunter/pally/24fest (the last month or so games have been lame).... But you can also see from the 3v3 arena games that warlocks are capable of dishing out intense damage to a group. Fear is also an absolutely fantastic form of CC, and they are capable of decent burst.

Also, every class has to be super mindful of positioning and it can be a game changer. That's not a skill unique to hunters.

And I understand what Imirak is saying. The standard for a hunter to be skillcapped is higher than other classes simply because the hunter is so overpowered. That's a silly standard to go by.

I would agree with omgwtfsap; Hunters have more to gain from skillcapping. However, this does not mean that they have the highest skillcap.

Sorry to take up so much room with this post haha. And definite apologies to Bizr for derailing the OT so much.
 
Also, every class has to be super mindful of positioning and it can be a game changer. That's not a skill unique to hunters.
yes but with a huge instant cast range there is a lot of shit you can do to exploit that
 
The reason I think locks don't require skill to be effective is that firstly, they aren't very effective in the first place. They do a lot of damage but nearly all of it is the first 20% and incredibly slow and easy to heal through. Most of a lock's damage will be done from the grave while they are waiting for a res. Secondly, it requires no skill at all. DoT up as many people as you can and try not to die, run away, maybe channel from range if you get the chance. Where's the skill? Where is the difference between an exceptional lock and just a good lock? I've taken 40k damage in a single game from a lock and never once been in any danger of dying, they're just that ineffective.

Sure, an exceptional player can do good things with any class when compared to trash. I wasn't comparing those two extremes. I was comparing good with exceptional, and I just don't see how being the world's best F2P lock makes you noticably better than simply a good lock.
 
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It's more to do with the few skills 20s get on the whole and not just a class. Warlocks rely on pets for a lot of things and mostly a pet for 20 is an 18 stam buff for the raid. All they bring is damage which is trumped by many classes that can ranged dps better and fear. They don't get the felpup and all the utility that brings. they don't get a succy to seduce after a fear. they get a few dots and 18 stam buff. you really can't distinguish yourself much because there is not enough skills you get to do that.
 
Secondly, it requires no skill at all. DoT up as many people as you can and try not to die, run away, maybe channel from range if you get the chance.

The hard part is not dotting alot of people and just laugh as the damage slowly rolls in. The hard part is the timing that it requires. The difference in a good or great lock might be hard to notice by the damage they did, but in their effectiveness it truely shows. If you are one of those locks that manages to time all the ticks at the same time with an xtra cast backing it up the damage instantly dealt is insane. Fighting a priest for instance can be done with an extreme amount of skill (according to me), by planning when your dots will break his shield, making sure your dots all tick at that time and having you fear casted when the shield breaks.
So the timing by itself has a giant skillcap, add a pet to manage (taunting other pets of you) and the need to fake cast to survive (you got nothing other then fear) to the mix and i cant think of a class with a higher skillcap. (Hunter skillcap is kinda high also but it cant really be shown in this bracket.)
 

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