TheFrittz
Legend
Well let me first apologize for the wall of text you may or may not read, I'll try to condense my attempt at theory-crafting as much as possible. Some of this is obviously common sense/general knowledge, but just putting it all together to try and jostle some friendly discussion of FC speculations.
So I want to make an FC twink, just comfortable with the role, and looking ahead to MoP, I'm noticing some interesting options for the FCing classes/specs.
General Overview:
Now that we have all the info laid out, we can open the floor to discussion. Any current FC/people who wan't to try FCs have any opinions to offer? I personally think there are pros and cons for each class and it will depend on the strategy your guild uses (obviously I know), but does anyone have any arguments to sway either class? Just hanging out thinking about the future, looking for some friendly, stimulating conversation. No need to flame, if you have negative reactions don;t bother posting because you won't get a rise out of me. But if anyone would like to offer some real opinions, or even some strategies you can for see with any of these classes feel free to chime in!
Stay Classy TI
~Fritto
So I want to make an FC twink, just comfortable with the role, and looking ahead to MoP, I'm noticing some interesting options for the FCing classes/specs.
General Overview:
- It looks as though Blizz is really trying to make the tanking specs the most viable FC choices
- Tanking specs are getting a good amount of damage reduction abilities (for the most part)
- As it seems, currently viable FC choices, like resto druid may be losing some of their key abilities needed to stay viable, like the roots removal when shapeshifting, etc.
- Prot Warriors currently are viable FCs due to their ability to absorb high amounts of damage with high armor, resil, and avoidance.
- Unwavering Sentinel (10) gives +15% Stam and a 6% chance to not be hit be critically hit.
- Shield Slam (10) strong damaging hit, not generates rage rather than using it. no more dispell though.
- Vengeance (10) Gives 5% of damage taken as AP, up to 10% of maximum health.
- Shield Block (18) Blocks the next melee hit and increases block chance by 25% (will give 50% block chance with the base block warriors get when specing prot)
- Interesting talents lie ahead for the Warrior. Charge is now usable in combat, and in any stance. With talents you can either charge more often (12 secs compared to 20), charge twice before struck by cooldown (not yet decided on), or a 3 second stun on charged targets. Leaving some options in kiting methods warriors may use.
- More of a stand there and tank type of FC rather than a kiting FC, but with the help of support classes can be viable kiting.
- Only real con I see is the the loss of rend+thunder clap to spread the bleed to keep stealthies from restealths/ put a little more pressure on offensive healers.
- Guarded by the Light (10) gives 15% stam increase, 6$ reduction to be crit, Spell power equal to 100% of strength, 5% mana every 2 seconds, and lastly WoG no longer is on global cooldown (whew mouth full)
- Vengeance (10) Gives 5% of damage taken as AP, up to 10% of maximum health.
- Avenger's Shield (10) Hard hitting damage that jumps to 3 enemies, interrupts casting and silences
- As for talents, speed is the name of the game. Either a 8 second 70% sprint, 3 second 45% sprint after successful judgement, or 15% speed increase per holy power. Opening up a whole array of kiting options for paladins, which is good due to their lack of damage reduction abilities like shield wall.
- Paladins also have LoH as your "Oh shit!" button, as well as flash of light to throw out some quick heals to yourself. Also if coordinated with teammates, bubble can be useful to full heal while someone else holds the flag for a few seconds then passes it back. And WoG is a great instant self heal (you should always get a 3 holy power WoG off due to lack of any other holy power spending spells mixed with the WoG cooldown)
- Hammer of Justice is a great get away tool for kiting
- As of now most premades only allow 2 of each class per game, as holy is a pretty great healing choice, prot is naturally a lesser spec. (not applicable to PuGs)
- With no damage reduction spell, pallies are going to be very dependent on kiting defenses and the support of their healers and support classes.
- Since WoW was made druids have had a whole arsenal of tricks for FCing, and Cata (and now MoP offer no exception).
- Bear form offers 20% stamina increase, 120% armor increase, immune to polymorph, and removes snares from the druid.
- Mangle (10) heavy damaging attack
- Savage Defense (12) Reduces damage done by 40% for 6 seconds).
- Survival of the Fittest (14) reduces chance to be critically hit by 6%.
- Vengeance (16) Gives 5% of damage taken as AP, up to 10% of maximum health
- Lacerate (18) Gives a bleed effect that has a chance to refresh the timing on Mangle.
- Cat form now gives a baseline of 115% movement speed and can offer some nice damage if only a couple enemies are on you.
- Travel form is just great for kiting, works well be yourself and even better with support classes.
- Regrowth as a Guardian won't tick for all that much, but some on the run self heals are always a benefit.
- Entangling Roots will help for quick getaways if you can buy the 1.7 seconds to cast.
- Moonfire will work well for keeping stealthies at bay.
- Talent wise, as i see it only two options seem any sort of enticing. Feline Swiftness increases speed by 15% giving bear form 115% speed and cat form 130% speed and Travel form 155% speed. Wild Charge has a whole array of helpful uses. In bear form you charge your opponent and immobilize them for 4 seconds. Cat form works as a shadowstep, travel form jumps you 20 yards, perfect for kiting.
- Not much I can see here, with a whole arsenal of kiting techniques, some self heals, good damage, bleeds, other dots, the ability to stealth into the flag room, looks as if with the new damage reduction spell mixed with some support classes a druid FC can kite efficiently and take some heavy damage when kiting may not be an option
Now that we have all the info laid out, we can open the floor to discussion. Any current FC/people who wan't to try FCs have any opinions to offer? I personally think there are pros and cons for each class and it will depend on the strategy your guild uses (obviously I know), but does anyone have any arguments to sway either class? Just hanging out thinking about the future, looking for some friendly, stimulating conversation. No need to flame, if you have negative reactions don;t bother posting because you won't get a rise out of me. But if anyone would like to offer some real opinions, or even some strategies you can for see with any of these classes feel free to chime in!
Stay Classy TI
~Fritto