Moar Hunters

potatoez

Legend
Almost every bg I see this: 5-6 hunters on the alliance team, and only 1-2 max hunters on our. This disbalance makes winning games even more difficult for hordies.We desperately need more hunters. What I want to tell is "Hordies, you should roll more hunters. I know they are boring, straighforward, clunky, OP and gross, but you have to get over the inner hatred, forget about belief in humanity and think about the Greater Good. Put your honor to the altar, sacrifice yourself and become "another huntard" to help your fellow hordies to win, and your feat will never be forgotten by generations to come"
We need more hunters, so roll one to somehow even out the disbalance
 
the most i saw was 9 hunters... o.0
 
Well, when I see 5-6 hunters on the alliance team that's normal. But when I see that many hunters on the horde team, it's absolutely weird and abnormal. That is why I would like to ask hordies to roll more hunters.We need you. Shelve your chars and roll a hunter. Remember even an undergeared hunter fresh out of dungeons can make a difference!
 
There are shit-loads of hunters on both sides. Instead of encouraging people to make more, you should do the opposite and tell people to make less :p

That method kinda doesn't work :cool: . Thats why, I thought reducing the current disbalance in the number of hunters on both teams will somehow be benificial ;)
 
yes make them we will be there to heal you long time.
 
Almost every bg I see this: 5-6 hunters on the alliance team, and only 1-2 max hunters on our. This disbalance makes winning games even more difficult for hordies.We desperately need more hunters. What I want to tell is "Hordies, you should roll more hunters. I know they are boring, straighforward, clunky, OP and gross, but you have to get over the inner hatred, forget about belief in humanity and think about the Greater Good. Put your honor to the altar, sacrifice yourself and become "another huntard" to help your fellow hordies to win, and your feat will never be forgotten by generations to come"
We need more hunters, so roll one to somehow even out the disbalance
i was p2p for 4+ years and my main was a Lock, then a Druid and of course a DK... When I started F2P I made an Ally Lock got over 1k HP and started BGs and was Rolled over and over again and finally said I'm getting killed by hunters I'm going to make a huntard! Got completely geared then was invited to join F2P AP and made another Huntard on AP and so the story goes... I'm sure since ALLY have More people they have more huntards, but I'll bet the percentages of Huntards is equal if not greater on the horde side.
I more than anyone would LOVE to see MoP even level 20's out across the board and have more Locks and Mages (Squishy non Healers) in BGs, let's just hope for that.
 
One side of me would like to say how i feel sorry for people who roll hunters in this bracket because they are incapable of playing higher skill capped classes but i know this is not the case for all hunters. Yes, this bracket is full of hunters, some good and some bad but there's not much we can do about it, telling people to roll hunters isn't going to help this bracket at all
 
Well, I have played p2p since 2008. Hunters are evil and they take no skill at all to faceroll ppl. They ruined to the ground lvl 29 twinking and are ruining lvl 19 twinking. There is no way around it.This problem will NEVER BE RESOLVED. That is why there needs to be an unusual solution.Let's be honest, often allies heavily rely on hunters to win their games. If you read carefully what I wrote, you will notice that I am asking ONLY horde to roll hunters, not allies. In order to balance the already existing problem of unbalanced BGs.
 
One side of me would like to say how i feel sorry for people who roll hunters in this bracket because they are incapable of playing higher skill capped classes but i know this is not the case for all hunters. Yes, this bracket is full of hunters, some good and some bad but there's not much we can do about it, telling people to roll hunters isn't going to help this bracket at all

hunters have a high skill cap, it's just that we are so OP that the skill floor is about 20cm above the ground.
 
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Almost every bg I see this: 5-6 hunters on the alliance team, and only 1-2 max hunters on our. This disbalance makes winning games even more difficult for hordies.We desperately need more hunters. What I want to tell is "Hordies, you should roll more hunters. I know they are boring, straighforward, clunky, OP and gross, but you have to get over the inner hatred, forget about belief in humanity and think about the Greater Good. Put your honor to the altar, sacrifice yourself and become "another huntard" to help your fellow hordies to win, and your feat will never be forgotten by generations to come"
We need more hunters, so roll one to somehow even out the disbalance


Srry, vowed to never roll one.
 
Let's encourage horde to roll more paladins. We all know paladin>hunter. The problem with horde hunters is that they usually sit at 1k health, but paladins usually sit at 1300-1500 health. Then consider that paladins can heal, and from what I've seen, horde paladins (not holy specced) tend to be better at healing their team than alliance.
 
Well, I have played p2p since 2008. Hunters are evil and they take no skill at all to faceroll ppl. They ruined to the ground lvl 29 twinking and are ruining lvl 19 twinking. There is no way around it.This problem will NEVER BE RESOLVED. That is why there needs to be an unusual solution.Let's be honest, often allies heavily rely on hunters to win their games. If you read carefully what I wrote, you will notice that I am asking ONLY horde to roll hunters, not allies. In order to balance the already existing problem of unbalanced BGs.

Horde deals with huntards, ally deals with 24s. It is what it is.
 
Let's encourage horde to roll more paladins. We all know paladin>hunter. The problem with horde hunters is that they usually sit at 1k health, but paladins usually sit at 1300-1500 health. Then consider that paladins can heal, and from what I've seen, horde paladins (not holy specced) tend to be better at healing their team than alliance.

That's true; the gulf in health between Horde and Alliance hunters is very significant. In terms of 1v1 combats, you're right in saying that paladins are better than hunters--but only when it's an Alliance paladin versus a Horde hunter. As a (ret) paladin, I know that if I can get in a HoJ on a hunter with 1000 health or so, I can kill them (with CS/double Exorcism/CS and, if needed, an Exo finisher); protadins will usually be able to as well, with triple Exorcism plus AS. Holy paladins can triple Exo, but they lack the burst to finish off the hunter immediately; that said, they should also be able to get the job done pretty quickly.

However, if a paladin is up against a hunter with 1400 or more health, as a BiS Alliance hunter will be, the victory becomes much less assured. Because the paladin won't be able to finish off the hunter with a HoJ (assuming, again, that the paladin even gets in the HoJ), the hunter will get a Disengage--meaning they can begin kiting normally. The paladin, who will presumably have used the strategy they would against a lower-health target--i.e., Exo spam--will probably be left low on mana, which badly hurts their ability to heal through the hunter's damage. Holy is at an obvious advantage in the mana department, but on the flip side they'll have to rely on Exo to finish their target off...prot can probably manage, if they can get another AS+Exo in (especially if AS crits). Pre-BoA rets will probably be doomed, depending on the hunter's skill level: that is, depending on whether they can catch up to the hunter and so kill them with a TV. Disarming pets complicate everything, of course, which is problematic as they're all the rage nowadays.

The fact is, Alliance hunters have built-in advantages and neither the typical Horde hunter nor paladin can compete very well.
 
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That's true; the gulf in health between Horde and Alliance hunters is very significant. In terms of 1v1 combats, you're right in saying that paladins are better than hunters--but only when it's an Alliance paladin versus a Horde hunter. As a (ret) paladin, I know that if I can get in a HoJ on a hunter with 1000 health or so, I can kill them (with CS/double Exorcism/CS and, if needed, an Exo finisher); protadins will usually be able to as well, with triple Exorcism plus AS. Holy paladins can triple Exo, but they lack the burst to finish off the hunter immediately; that said, they should also be able to get the job done pretty quickly.

However, if a paladin is up against a hunter with 1400 or more health, as a BiS Alliance hunter will be, the victory becomes much less assured. Because the paladin won't be able to finish off the hunter with a HoJ (assuming, again, that the paladin even gets in the HoJ), the hunter will get a Disengage--meaning they can begin kiting normally. The paladin, who will presumably have used the strategy they would against a lower-health target--i.e., Exo spam--will probably be left low on mana, which badly hurts their ability to heal through the hunter's damage. Holy is at an obvious advantage in the mana department, but on the flip side they'll have to rely on Exo to finish their target off...prot can probably manage, if they can get another AS+Exo in (especially if AS crits). Pre-BoA rets will probably be doomed, depending on the hunter's skill level: that is, depending on whether they can catch up to the hunter and so kill them with a TV. Disarming pets complicate everything, of course, which is problematic as they're all the rage nowadays.

Alliance hunters have built-in advantages and neither the typical Horde hunter nor paladin can compete very well. That said, I think Cellebate is right in encouraging the creation of Horde paladins, because enemy heals are one thing that really can put a bad spot in an Alliance hunter's day.
tl;dr: if the hunter can kite it will never die, if the paladin can los it will never die
 

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