why do 19 ferals use Repurposed Lava Dredger?

Status
Not open for further replies.
You guys should not even be dignifying him an argument for GSoJ as being anything more than very situational.
 
The 15 fire resistance was fixed and the mace does grant resistance.
 
feral dont need weapon dmg feral dmg come from stats.

weapon damage matters, if you would know if you were playing when druids were briefly using jeweled fishing and bone fishing poles, before they were nerfed

use any weapon as a druid and add a +4 sharpening/weighted stone....it matters
 
Last edited by a moderator:
132962077634.jpg
 
as a feral druid, you are going to want to max your DPS output, seeing as your amound of interrupts/stuns are limited to engineering bombs and/or tauren warstomp. there is no conceivable reason for you to gimp yourself to a "class that tickles healers but casts amazing regrowths.", except if you find yourself FC'ing, in which case gsoj is better.
 
FC'ing or not, survivability is important in my book. a dead druid does 0 damage. you are exxagerating quite a bit in my opinion because 6 less agility will not make you go from a class that "capable of owning healers" to "tickles healers".
 
That's 6 agility and 4 crit which is quite a bit for a feral. Also you're saying 15 fire resistance isn't survivability when explosive shot is one of the most deadly abilities at 19? If you drop a bit of agility for survivability here, and a bit more crit for survivability there, it really adds up. Feral can get away from most people easily anyways with powershifting and by having 30-40% more speed than anyone else, any part of the map.
 
That 15 fire resistance is imaginary just fyi.

you are better off with jordan.

Item Comparison Tool

If you're a tinker, you're out to min/max your characters, meaning you are going to minimize the stats you don't really need and maximize that stats you DO need. Feral druids want Hit > Stam > agility > crit, probably in that order. There are not many ways to prioritize agility > crit over stam in this bracket, so it's generally not going to make a difference.

With the BoA chest and helm, you are @ hit cap already, so the hit from the staff is a wasted stat. The BoA helm and chest are absolute best in slot for the stats they offer, there is no better way to get hit capped without losing out on other stats as well.

Due to the fact that you are a melee class and you have a limited mana pool, you would never be using your mana to dps/heal anything in such a manner where 39 spell power is going to make a difference. You might cast a regrowth and a rejuve every once in awhile, but most of the time your heals are going to come from someplace else and you're going to be spending that mana on roots and shifting.

The 4% damage reduction is a drop in the bucket of damage people are going to be dealing to you. 4% of a 500 damage crit is 20 damage, meaning that you're still taking 480. The resil is not that helpful @ 4%. If it were 40%, then you'd have a solid argument and any intelligent tinker would be taking the staff regardless of the other stats.

I just finished a 19 feral druid and I chose the mace over the staff. The above, is exactly why.


weapon damage matters, if you would know if you were playing when druids were briefly using jeweled fishing and bone fishing poles, before they were nerfed

use any weapon as a druid and add a +4 sharpening/weighted stone....it matters

Weapon damage does not matter, since weapon damage is normalized around the weapon speed. With ferals, their weapon speed is also normalized around the shapeshift form they are in. BoA are all designed to do the same DPS (1 hand mace does same dps as daggers, 2 handr mace does same dps as staff) which translates to their damage range according to the speed of the weapon.

Since feral druids have a base attack speed of 1 second in cat form, you are going to get the same damage range from the mace or the staff because of cat form's damage normalization. Even if both the mace and the staff are enchanted with 25 agility, the mace will do slightly more damage because it has 6 base agility on it and the staff doesn't.

You would lose agility and crit if you went with the staff.

Adding a sharpening stone won't change the DPS between the mace or the staff, even if it weren't a feral druid. The sharpening stone adds 4 damage to the attack itself, and not the weapon's damage.
 
Last edited by a moderator:
FC'ing or not, survivability is important in my book. a dead druid does 0 damage. you are exxagerating quite a bit in my opinion because 6 less agility will not make you go from a class that "capable of owning healers" to "tickles healers".

LIES. Their DoTs tick after death!
 
If you're a tinker, you're out to min/max your characters, meaning you are going to minimize the stats you don't really need and maximize that stats you DO need. Feral druids want Hit > Stam > agility > crit, probably in that order. There are not many ways to prioritize agility > crit over stam in this bracket, so it's generally not going to make a difference.

With the BoA chest and helm, you are @ hit cap already, so the hit from the staff is a wasted stat. The BoA helm and chest are absolute best in slot for the stats they offer, there is no better way to get hit capped without losing out on other stats as well.

Due to the fact that you are a melee class and you have a limited mana pool, you would never be using your mana to dps/heal anything in such a manner where 39 spell power is going to make a difference. You might cast a regrowth and a rejuve every once in awhile, but most of the time your heals are going to come from someplace else and you're going to be spending that mana on roots and shifting.

The 4% damage reduction is a drop in the bucket of damage people are going to be dealing to you. 4% of a 500 damage crit is 20 damage, meaning that you're still taking 480. The resil is not that helpful @ 4%. If it were 40%, then you'd have a solid argument and any intelligent tinker would be taking the staff regardless of the other stats.

I just finished a 19 feral druid and I chose the mace over the staff. The above, is exactly why.




Weapon damage does not matter, since weapon damage is normalized around the weapon speed. With ferals, their weapon speed is also normalized around the shapeshift form they are in. BoA are all designed to do the same DPS (1 hand mace does same dps as daggers, 2 handr mace does same dps as staff) which translates to their damage range according to the speed of the weapon.

Since feral druids have a base attack speed of 1 second in cat form, you are going to get the same damage range from the mace or the staff because of cat form's damage normalization. Even if both the mace and the staff are enchanted with 25 agility, the mace will do slightly more damage because it has 6 base agility on it and the staff doesn't.

You would lose agility and crit if you went with the staff.

Adding a sharpening stone won't change the DPS between the mace or the staff, even if it weren't a feral druid. The sharpening stone adds 4 damage to the attack itself, and not the weapon's damage.

stone still adds damage...no matter how you want to double bubble talk it and rope a dope it

disagree on weapon speed comments, etc etc......the bone and jeweled fishing pole had insane DPS and huge damage window before the nerf. this obviously affected druids attack damage cause the few who got where pulling 400-600+ mangles with ease.

before the nerf they were both 3.00 speed and are still 3.00 speed. druids used them before the nerf and have no reason now cause the fishing pole got nerfed to gimp status. been on this forum awhile and you would know that those 2 fishing poles for druids was like the enti's quenching sword/warriors at WOTLK start.
 
disagree on weapon speed comments, etc etc......the bone and jeweled fishing pole had insane DPS and huge damage window before the nerf. this obviously affected druids attack damage cause the few who got where pulling 400-600+ mangles with ease.

He's saying that all the BoAs give the same net dps (ignoring secondary stats), and so you choose from the additional stats on the item. Other items will give other dps values~
 
Long Bo staff, best in slot. Hush. Long Bo Staff With 15 str enchant.

typical huntard response? if you didn't play a 24 hunter, you'd probably understand what we are arguing over here.
 
Status
Not open for further replies.

Users who are viewing this thread

Top