Deadvulcano
Legend
Posting in f2p because I can't make unofficial blogs here atm, this is mostly a preview and some initial thoughts, but still interesting for discussion to help flesh out a final draft
Best news I've heard from blizzard in a long time.
If this goes live, the way it should, it will change twinking forever.
While the intention may only be to allow questing to help friends it will be built via the “technology” that uses this feature for challenge mode dungeons. It is reasonable to assume that this down scaling should allow dungeon access. Personally I would love this so that I could scale down any character until the dungeon/raid is sufficiently challenging solo, or in small sets of 1-3 ppl. It may also allow scaling down to join battlegrounds (the holy grail).
Scaling is a great solution to games where you can't see all content at level appropriate times. Several hours and resources are spent developing content that newer players may never get to experience. You may want to run though an old dungeon with a friend that is experiencing it for the first time. Before this solution you could either have an alt of around the same level or bring a main and run over this content.
Guildwars 2 has built in scaling for this problem already. And solved several other problems in this genre that blizzard has yet to even address. … blah blah more about how awesome their developers are, and something about how twinking doesn't exist here because its a bad concept/solution.
Other points:
Dungeon Depth: The old dungeons were great and taps into the pre-LFD era memories. The fact that a f2p shaman can solo sfk in its entirety shows how the dungeon was balanced. Random levelers of varying skill levels trying to get through interesting content together. The same can be said for just about any content short of hard mode raid content pre-nerfs. But if you could scale your character down until the dungeon is challenging, read fun, you could find a balancing point for you personally without the rest of the bell curve messing with the numbers.
PvP Depth: Blah Blah, would love to have scaling so I can keep one main for each class where the name means something. And where I could switch brackets at will.
extremely basic notes
Scaling Mechanics: Not enough information. Should be from any level n to any lower level (n-1,n-2,...,n-(n-1)) Should scale off higher level abilities somehow (this seems troublesome for users.) Has several problems integrating with bgs:
Not sure if the feature that will be ready during the MoP lifecycle is level scaling or just challenge modes...
Best news I've heard from blizzard in a long time.
Tom Chilton; said:When Cataclysm was released, you mentioned the possibility of allowing players to scale down their level and play with friends that are newer to the game. Is this still something that you would like to add in the future?
It certainly is something that we would still like to add. We are continuing to make progress in that regard. Some of the technology that we need to do that is being created for the challenge modes, so the challenge modes get us closer to being able to do that. That is a feature that we find very valuable and we are hoping to see it for the Mists of Pandaria launch, but we can't say for sure yet that it will be ready. It might be in a patch that comes right after launch.
If this goes live, the way it should, it will change twinking forever.
While the intention may only be to allow questing to help friends it will be built via the “technology” that uses this feature for challenge mode dungeons. It is reasonable to assume that this down scaling should allow dungeon access. Personally I would love this so that I could scale down any character until the dungeon/raid is sufficiently challenging solo, or in small sets of 1-3 ppl. It may also allow scaling down to join battlegrounds (the holy grail).
Scaling is a great solution to games where you can't see all content at level appropriate times. Several hours and resources are spent developing content that newer players may never get to experience. You may want to run though an old dungeon with a friend that is experiencing it for the first time. Before this solution you could either have an alt of around the same level or bring a main and run over this content.
Guildwars 2 has built in scaling for this problem already. And solved several other problems in this genre that blizzard has yet to even address. … blah blah more about how awesome their developers are, and something about how twinking doesn't exist here because its a bad concept/solution.
Other points:
Dungeon Depth: The old dungeons were great and taps into the pre-LFD era memories. The fact that a f2p shaman can solo sfk in its entirety shows how the dungeon was balanced. Random levelers of varying skill levels trying to get through interesting content together. The same can be said for just about any content short of hard mode raid content pre-nerfs. But if you could scale your character down until the dungeon is challenging, read fun, you could find a balancing point for you personally without the rest of the bell curve messing with the numbers.
PvP Depth: Blah Blah, would love to have scaling so I can keep one main for each class where the name means something. And where I could switch brackets at will.
extremely basic notes
Scaling Mechanics: Not enough information. Should be from any level n to any lower level (n-1,n-2,...,n-(n-1)) Should scale off higher level abilities somehow (this seems troublesome for users.) Has several problems integrating with bgs:
- do you remove abilities;
- how do you scale down ilvl9001 to ilvl 25;
- should it be restricted to exp-locked, what about grouping with the lower level new player? Force them to not play together? This doesn't seem like a good solution for a “friend” feature.
- will f2p's even be able to access this feature? Can we pick level 14
?
- Blah Blah, not enough info.
Not sure if the feature that will be ready during the MoP lifecycle is level scaling or just challenge modes...