Im trying to break down Paladins (Mainly Holy) to see if I should keep or lose my hpally
Holy Paladins:
in MoP Hpally's gain Divine Shield at level 18
Blizz did take out Hand of Protection from paladins
Hpallies gain Holy Insight... 400% mana pool.... I havent checked other healing classes quite yet but that seems an obnoxious amount to me
Pallies lose Holy Light which will also affect Retribution Paladins
Hammer of Justice stun time has been increased by 1 second given that it is 5 and it will be 6 seconds
Pursuit of Justice is going to be very overpowered i think for flag carrying, a holy pally for example can spam holy shock on themselves to give them a 30% movement speed at all times. The 30% adds onto the 10% at all times from Pursuit of Justice giving you 40% at all times
Protection and Retribution Paladins: Keep in mind some of the same things apply to Protection and Retribution as I said earlier under Holy Paladins.
Ok so this should be important for Prot. Word of Glory will no longer has a cooldown (has a 20 second cd now)
I would say that for Protection warriors they should use Speed of Light because the 70% speed bonus can be very useful while FC'ing. I think that protection should use Speed of Light over Pursuit of Justice because for holy palladins it is easier to gain the holy power given that they do not need an enemy whereas for protection they need a enemy to gain the holy power
Protection and Retribution paladins are going to have bigger heals also because they gain spell power equal to 100% of your strength
Now obviously retribution will take Long Arm of the Law so they can catch hunter's and to get in within melee range quicker
I think that in general in MoP paladins will gain a major boast especially Retribution. Although they lose the 300% holy light after a KB I think that Divine Shield allows them to do 2 on 1's (if their up to it) and they will get bigger Flash Heal's with the spell power bonus. The 45% movement speed gained from Long Arm of the Law will allow them to atleast stand a chance against Hunter's.
Protection Paladins in MoP will be able to stay alive longer with the mana regeneration given and the spell power bonus.
Holy Paladins will get A TON better. 400% mana pool... thats unheard of. The only loss is Holy Light. Holy Light has been moved to level 33. I think that Pursuit of Justice will allow Holy Paladin survivability to be increased. Also Holy Shock will get a healing boost and the mana cost will remain the same. All in all I think that I will stick with Holy but I have all the gear for Retribution besides the AGM's because I have been using the intellect BoA trinkets so that wont really be problem for me and I also have a lot of tanking and FC'ing gear but I am open to suggestions and I really want other people's opinions on this.
I worked hard on this but any constructive criticism would be much appreciated <3
Happy Twinking
Holy Paladins:
in MoP Hpally's gain Divine Shield at level 18
Blizz did take out Hand of Protection from paladins
Hpallies gain Holy Insight... 400% mana pool.... I havent checked other healing classes quite yet but that seems an obnoxious amount to me
Pallies lose Holy Light which will also affect Retribution Paladins
Hammer of Justice stun time has been increased by 1 second given that it is 5 and it will be 6 seconds
Pursuit of Justice is going to be very overpowered i think for flag carrying, a holy pally for example can spam holy shock on themselves to give them a 30% movement speed at all times. The 30% adds onto the 10% at all times from Pursuit of Justice giving you 40% at all times
Protection and Retribution Paladins: Keep in mind some of the same things apply to Protection and Retribution as I said earlier under Holy Paladins.
Ok so this should be important for Prot. Word of Glory will no longer has a cooldown (has a 20 second cd now)
I would say that for Protection warriors they should use Speed of Light because the 70% speed bonus can be very useful while FC'ing. I think that protection should use Speed of Light over Pursuit of Justice because for holy palladins it is easier to gain the holy power given that they do not need an enemy whereas for protection they need a enemy to gain the holy power
Protection and Retribution paladins are going to have bigger heals also because they gain spell power equal to 100% of your strength
Now obviously retribution will take Long Arm of the Law so they can catch hunter's and to get in within melee range quicker
I think that in general in MoP paladins will gain a major boast especially Retribution. Although they lose the 300% holy light after a KB I think that Divine Shield allows them to do 2 on 1's (if their up to it) and they will get bigger Flash Heal's with the spell power bonus. The 45% movement speed gained from Long Arm of the Law will allow them to atleast stand a chance against Hunter's.
Protection Paladins in MoP will be able to stay alive longer with the mana regeneration given and the spell power bonus.
Holy Paladins will get A TON better. 400% mana pool... thats unheard of. The only loss is Holy Light. Holy Light has been moved to level 33. I think that Pursuit of Justice will allow Holy Paladin survivability to be increased. Also Holy Shock will get a healing boost and the mana cost will remain the same. All in all I think that I will stick with Holy but I have all the gear for Retribution besides the AGM's because I have been using the intellect BoA trinkets so that wont really be problem for me and I also have a lot of tanking and FC'ing gear but I am open to suggestions and I really want other people's opinions on this.
I worked hard on this but any constructive criticism would be much appreciated <3
Happy Twinking