Foreman's Glove - start the farm (hunters)

don't know if you saw this portion of the blue post today. it appears spell/ranged attacks/miss with be affected by dodge...like they were in Vanilla WoW

Hit and Expertise
  • We still think having stats that can be capped is a good game design. Rather than focusing solely on stacking your best stat, you have to decide how valuable it is to hit your target before you go back to stacking your best stat. However, we are making some changes.
  • Hit and spell hit will no longer be separate stats. The hit stat negates melee miss and spell miss.
  • Expertise will negate dodge and spell miss, then parry.
  • Expertise will be listed as a percentage, just like hit, instead of having an intermediary stat.
  • We are normalizing hit with expertise, so that 1% of each stat will require the same amount of rating.
  • We are normalizing melee and spell hit, so that spell hit is equal to miss plus dodge.
    • Against an equal level creature: 6% spell miss, 3% melee miss, 3% dodge, 3% parry (from the front only), 3% block (from the front only).
    • Against a +1 level creature: 9% spell miss, 4.5% melee miss, 4.5% dodge, 4.5% parry (from the front only), 4.5% Block (from the front only).
    • Against a +2 level creature: 12% spell miss, 6% melee miss, 6% dodge, 6% parry (from the front only), 6% Block (from the front only).
    • Against a +3/boss level creature: 15% spell miss, 7.5% melee miss, 7.5% dodge, 7.5% parry (from the front only), 7.5% block (from the front only).
    • Ranged attacks will be able to be dodged. Hunters will benefit from expertise and will have it on their gear, which will also allow hunters and Enhancement shaman to share gear more easily.
 
MoP is looking so promising so far. <3 Blizzard
 
Spell resistance is gone. There are no buffs that improve it and there shouldn’t be much, if any, spell resist gear left. We always thought the system was hard to understand and we weren’t getting much gameplay out of it. Now taking a step back, we can imagine how to develop a game where you’d want various forms of resist gear for certain situations and opponents. Resist gear could potentially be interesting, but it isn’t currently in World of Warcraft -- the game has just been moving away from that sort of thing for years.
In the absence of spell resistance, there is no need for spell penetration on gear, so we’ll remove it as well.

I've been finding gear for my pally for countering all caster and sv hunters... what will become of all my gear now...?
 
Spell resistance is gone. There are no buffs that improve it and there shouldn’t be much, if any, spell resist gear left. We always thought the system was hard to understand and we weren’t getting much gameplay out of it. Now taking a step back, we can imagine how to develop a game where you’d want various forms of resist gear for certain situations and opponents. Resist gear could potentially be interesting, but it isn’t currently in World of Warcraft -- the game has just been moving away from that sort of thing for years.
In the absence of spell resistance, there is no need for spell penetration on gear, so we’ll remove it as well.

I've been finding gear for my pally for countering all caster and sv hunters... what will become of all my gear now...?

The kind of things you sell to vendors cause the silvers youll get from it are more useful than the item itself
 
The kind of things you sell to vendors cause the silvers youll get from it are more useful than the item itself

Well, depends what they will change the resistance stat into.
It's gonna suck cuz I would just run through mid with my gear and a magic res pot in my hand, laughing at mages and sv hunters as they try to kill me with only a few successful attempts.

Back on topic, it's gonna suck for casters unless they can add some expertise stats onto their gear.
 
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i wonder what they are gonna replace it with too....maybe hit or expertise?

there are many resistance enchants, gear, etc and racials that are resistance

keeshan's bandana could become a +36 expertise head piece.
 

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