Warrior help

Voodoodoll

Legend
Hello 19 community!

I have just kitted out my warrior and am close to BiS, however I am looking for some advise on general gameplay seen as the guides are more aimed at gear, races ect. If any ol' timer warrs could help me out and give some pro tips that would be great. Even better If you have some up to date vid's.

Would like to get a active desscution on the class, ty for your time!

Menise :cool:
 
Vs Hunter - Dont bother just Run away
Vs Rogue - Get ambushed, try running, then die
Vs Paladin - Charge, hit a few times, then run
Vs Shaman - Charge, kill earthbind, then run away
Vs Warlock - Charge, get Feared, then run away
Vs Mage - Charge, get CC'd then run away
Vs Priest - Charge, get feared, then run away
 
pretty sure I'm obsessed with my mage now. It looks painful to be warriors :(
 
few general pointers on warriors:
-stick in a group, you're at your best with a pocket healer.
-learn the jumps to perfection, lose 1 step on that fc and its GG.
-choose your class wisely; Nelfs get double charge, gnomes can remove frostbolt/wing clip/conc. shot snare, humans get a short trinket.. really think hard about what you wanna do, before picking your class, a nelf warrior is silly if you're going to FC 90% of the time, there isn't much smelding to be done when holding a flag :j
-potions are fantastic, engineering is your friend, try to keep yourself re-supplied with all the buffs you can!
-when you get a charge on a hunter, he will either A: scatter you, which you should trinket, B; wing clip you, or C: disengage right away. now if he clips you, hope to god theres some Line of sight nearby, or that you're a nelf and can get a smeld-charge off. if he disengages right away, jump in the general direction he is disengaging, you will land closer to him.
-duel, duel, duel.
-learn how to weave in and out of a priests' fear zone.
-this may sound silly, but, be a coward. you're no use dead..
-group queue, use voice chat. your class has no stuns as a baseline, so queueing with competent mages/rogues/hunters/paladins/etc and using voicechat to coordinate CC and interrupts can be quite game breaking!
-rather than running around an earthbind totem, use your thrown. if you hit it in melee, you'll still get 1 pulse which will put you behind. charging it will also give you a pulse, but if you stay slightly out of range and use ranged, you can run right by it :j also, it will clear it for the rest of your group.

thats just.. off the top of my head :j, good luck!
 
Nothing beats syndical advise!

On a serious note no matter how underpowerd a class is there are always tricks and methods, so I would like less of the "no point trying".
I was hopping for a beneficial discussion but I think I'm being a bit too optimistic of the TI community.
I guess I could try get it going as a newcomer to warriors there are probably flaws to these tacos but that's where other people come in.
Rouges - when they open I rend and FH ASAP, then kite until I get out of combat, then I charge and repeat for as long as I can if at a safe distance bandage as well.
Hunters - I have to agree that without the initial charge it's next to impossible. I generally approach em using terrain to advantage
Mages - like with hunters use the terrain to get near them for charge. FH up. If nova'ed I normally trink then SM when they blink
Shaman - resto is pretty easy just keep FH and dps them down. Enhan I tend to stay up in their grill seen as they are more squishy than warriors. Ele, SM thunder and keep FH up and you should be fine.
Warlock - Its a bit of a Dps race I find and with no way of stopping fear your only option if trink.
Priest - along with Hpally don't go near unless aided. These are the Gods of one on one.
O yh and btw I'm Dps. Please try and contribute and criticise! Altho reasons would be great.
 
Rogue: You will need a shield set. You usually know when your gonna get jumped by a rogue since they will usually sap you first. Equip your shield as soon as possible (In a real 1v1 would almost worth using trinket so you can equip your shield before the rogue ambush you). If the rogue pops evasion just kite him using your piercing howl. Use your thrown if you have time or if he is trying to restealth.

Hunter: If you cant engage first you are dead. However, if you manage to charge him, use piercing howl as soon as possible and get behind him in case he disengage. You will be closer from him if he does and you may have a chance to get back in melee range. Keep spamming piercing howl and save your trinket for scatter shot. If you got that far, the hunter will have no way to get away from you and its time to pop your cds (Lifeblood) and finish him.

Mages: Again, if your do not engage first you are dead. You will need to keep your trinket for nova. You can do pretty much the same strategy as the one I explained for disengage when dealing with blinks but its much harder

Priest: Unless they are completly awful and you are a blood elf dont even try. Save trink for fear.

Paladins: Just like priests but instead of a shield that absorb dmg they have a lot of armor. Save trink for hoj if you really feel like getting owned. Smartest choice would be to run away, since they usually dont have extremly high dmg burst it is usually kinda easy

Death Knights: Dont even try they are way to overpowered. If you get close to them they will death grip you and death strike you to death.



You will not encounter any other classes in the gulch at 19.
 
Lol I wish i Could make Vids :(
Will know True meaning of Warrior when i could do it belive me ^^

Lol it looks like I have to make comeback and make an uptodate video with acctually good scenes, not those halfdecent scenes I had to use because my moviemakerprogramm died half way ;)
 

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