Arknoodle
Legend
You open on a hunter, he scatters. Gets some distance, and kites you to death. Your trinket forces an Intim, Disengage, or his trinket, but he still wins. A rogue is toast in a similar situation, but he can at least pray for an Evasion dodge on Intim, and SS the disengage.
You open on a mage, he novas, you are toast. Trinket nova, blink. If the mage trinkets the snare, he's got a good chance of kiting you with Arcane Blast + FB + CoC.
You open on a Lock, he fears. You trinket, he refears, and can usually finish up the job on the first tick of Doom. I nailed a nasty combo last night on Lle (disc priest) that did about 1700 damage in 2 GCDs out of a fear (Soulfire, Corruption tick, Doom tick, SB Soulfire, Conflag) as an example of the damage to overcome vs a 1.8K HP lock with SL and Healthstone.
You open on any healer...he heals through it. No faking necessary.
You are correct about them having the edge on Wars and Rogues (kiting the evasion, thorns the SS), but kiting Enh and Ret doesn't do much when they can keep you in combat/dotted to prevent restealth, or just top themselves off like you never opened.
Without gouge, kick, arcane torrent or SS, feral lacks the control I was speaking of. The globals you end up wasting on powershifting are too valuable in such a bursty bracket. You end up half dead by the time you get back on your target.
The only problem with this is, all of the strategies posted above are what good players would do.
When the truth is opening on most hunters/mages/locks in this bracket they stand around going WTF IS THIS FURRY ROGUE, and when they do decide to use defensive abilities, they are easily counter-able (with the matching cooldowns of course ie, trink/smeld).
Most hunters/mages/warlocks in this bracket are so bad at kiting once you shift out of one slow it's pretty much game over then.
There are however those times when you must fight someone that is good and knows how to play their class. At that point everything golden listed becomes annoyingly relevant >.<
However with your average back-peddling hunter / blinking and losing sight of target mage / non fearing warlock in this bracket you wont have many issues.
As for healers, it's basically hoping for that 5 CP FB crit when they let themselves dip under 700 HP
Now I am in no means any way a pro at feral as 20's is in fact the first time I've ever played one, I'm just going based off of what I observe playing mine
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