Chardev for feral

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Does anyone have a feral druid chardev for bis? Ill be rolling a troll druid on horde AP
 
Would suggest foreman's gloves for expertise.
Black wolf bracers would put you over 20% crit.
Double AGM is nice - I'd suggest insig w/ resil. as an alternative.
Shoulders - if you keep the pants (for hit) would suggest go with the pvp resil shoulders. Druids are squishy.
If you happen to get RoP or Drakewings then you can rearrange alot of items to keep the hit cap and up either stam or agi.
 
I think 5 expertise rating is about 2.5% expertise @ lvl 20? I'm not 100% sure - I can't log in and check or armory right meow from work.
 
I think 5 expertise rating is about 2.5% expertise @ lvl 20? I'm not 100% sure - I can't log in and check or armory right meow from work.
yeah, 2.3%. i think i'd have to think about that...

Let's say the average dodge rate for agility wearers is 20%. so do you subtract (20-2.3=17.7% dodge rate)....or multiply (20*.977=19.54% dodge rate)?
Edit: looks like its subtract.

either way you're really only talking about missing rogues, druids, and some hunters (the ones you can get to) and only when they're facing you....not sure if 2 agility and 7 stam is worth that.
 
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I wouldnt say expertise is worth it for ferals. You get extra speed making it that much easier to get someones back and you get energy refunded if it's dodged/parried. Rogues is a different story because of gouge, but meh for ferals imo
 
Thanks for all the response's guys, it helped me out alot.
 
I'm rethinking my stance on Expertise and the gloves. Maybe they are worth it.

I have roughly 110 AP at 20 and the loss of the 2 agility would be -4 AP (or about -4%) for the Expertise gloves. If these were PvE fights, I'd say the Expertise definitely isn't worth it....but in PvP fights, I don't loose by 4%; I loose by not landing that one stinkin' hit that didn't land right before the opponent gets hit with a nice fat heal.

A Dodge only pushes your damage back by the GCD (and then in long fights it doesn't even do that as you'd spend some time regenerating energy anyway...unless he dodged your very first attack, the time isn't wasted), but assuming of course that he had dodged one of my prior hits in that scenario, Expertise would save the day.

I've had a LOT of pally's down to 1-hit-from-death before they got a heal off and I'm not sure if any of those involved dodges (probably not), but 4% more damage wouldn't have changed anything...another hit would have.



...none of that mentions the loss of 7 stam of course...but offensively, I think the gloves very much boil down to personal preference (also not to mention that fact that I never see Expertise on 20's and its therefore rather sexy).
 
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So im guessing expertise is a good thing ? :confused:
 

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