Feral Druid, FC Druid

Eliot

The Specialist
Hey everyone.

I'm working on a feral druid and I was wondering if the following is BiS pre-BoA and AGM.
Hipqt @ Aerie Peak - Game - World of Warcraft

Also I looked around a bit and couldn't find a decent 20 druid FC armory if anyone has one please link it.

Thank you.
 
Thank you guys. :)
 
This is kearbears

Tkatii @ Mal'Ganis - Game - World of Warcraft

However since your alliance I will log baffi out in my resto FC gear for you darling


Logged out in my non-fc gear, but I think most of the difference is the full stam cloak and Bracers of Serra'kis instead of mindthrust.

Edit: Also sandals of Sacrifice. But if you're running feral you aren't looking for that set anyways :)
 
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Stats are resil/stam/armor/5%hit > int/sp > spirit > agil (nearly useless) > str (nearly useless). So pure stam items like thick bronze are BiS.

Be sure to have a stam/agil/5%hit > (...) set ready as well for the damages.

Would suggest resil shoulders over magician's mantle. Tkaati looks pretty BiS aside no BoA trinket.
 
As Solvogero said, if you're FCing you should be resto. Otherwise you're just a gimp paladin. Also, as he stated, Resil> Stam > Armor > Int > Agi. Rest of the stats are meaningless. I wouldn't even worry about hit unless you're getting it naturally. There's very few times where you will have the chance to root someone who can't kill you regardless (for example, a hunter, mage etc can all get out and kill you). With a rogue, or some other melee, between shifting and thorns you should be able to get away.
 
I'm logged out in my FC set.

The only thing wrong with it is the neck (laziness) and the LFH (I can't get it)

Other then that I'm pretty proud of it. :)

Link in sig

EDIT: I also don't have the caster ring of argas as I took the Agil one since I play feral more
 
That's true. 6 agi vs 1 stam makes 6 agi favored. That being said, I'd think dodge would be fairly useless. That's not to say you shouldn't have it, but your goal is to get away and stay alive, not stand there and tank. Melee targets include hunter pets, rogues, warriors and paladins. Paladins can drop you regardless of white hits, rogues will get behind you, you can easily kite warriors and above all thorns, thorns thorns.
 
I agree that tanking is exactly the last thing I want to do as rdruid, but lets be real. In a bracket full of hunters rogues and rets, every melee swing that could apply crip, every pet attack, every crusader strike, and every kill command dodged while backstrafing is that much more time I'm going to live and get that crucial heal off or the extra 5 yards to the cap
 
Thanks for all the help so far everyone. :)
 
While being an fc feral is pretty viable i would have to agree with the rest and say that resto is indeed even MORE viable. The only way you could probaly pull it off is if you had a good healer with you cause all it takes is a geared hunter and your done, literally. Cherry with an e seems to be the best ally fc druid ive seen while tkati or cer for horde. but again its up to you, try both and see which one you like better.
 
As Solvogero said, if you're FCing you should be resto. Otherwise you're just a gimp paladin. Also, as he stated, Resil> Stam > Armor > Int > Agi. Rest of the stats are meaningless. I wouldn't even worry about hit unless you're getting it naturally. There's very few times where you will have the chance to root someone who can't kill you regardless (for example, a hunter, mage etc can all get out and kill you). With a rogue, or some other melee, between shifting and thorns you should be able to get away.
What are you talking about???? GIMP PALADIN RIIIIIGHT

Let me tell you the benefits to feral druid:
You're fast.
You're fast indoors.
You run really fukin fast.

Oh yeah, and slows with Mangle.

30% cat speed gives you more options in running, if you're resto you are pretty much forced to go ramp/gy if there's any pressure coming from both sides and you don't have support. Feral is more apt at strategies like moving up to 2nd floor or going towards roof.

Thorns is not nearly as useful as Mangle.
 
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While being an fc feral is pretty viable i would have to agree with the rest and say that resto is indeed even MORE viable. The only way you could probaly pull it off is if you had a good healer with you cause all it takes is a geared hunter and your done, literally. Cherry with an e seems to be the best ally fc druid ive seen while tkati or cer for horde. but again its up to you, try both and see which one you like better.
You can pull it off with SPEED. A hunter doesn't have AotC at 20 so a geared hunter can only take you down if they are smart (which almost 100% of them aren't). Having a healer doesn't make much of a difference if you're feral or resto.
 
What are you talking about???? GIMP PALADIN RIIIIIGHT

Let me tell you the benefits to feral druid:
You're fast.
You're fast indoors.
You run really fukin fast.

30% cat speed gives you more options in running, if you're resto you are pretty much forced to go ramp/gy if there's any pressure coming from both sides and you don't have support. Feral is more apt at strategies like moving up to 2nd floor or going towards roof.

Its not about getting places fast, you can't get anywhere if you're dead. Even without AoC if a hunter gets you in mid you're in their range a long time, and if you want to survive to get out of their range you need swiftmend. While feral is great if you know you're going to have a dedicated healer spamming heals on you if the enemy catches you alone, especially something that can heal like a pally, you might not be able to kill them before they get you.

Resto has heals on the go, more powerful heals, and the ability to shift all roots instead of just slows so that you can save your trink for HoJ instead having to bust it out every time a hunter sics a spider on you. Maybe this is just personal preference, but I've run in both and found that while feral can get the slip on the enemy sometimes for an opposing team with any intelligence at all I prefer to carry resto.
 
Its not about getting places fast, you can't get anywhere if you're dead. Even without AoC if a hunter gets you in mid you're in their range a long time, and if you want to survive to get out of their range you need swiftmend. While feral is great if you know you're going to have a dedicated healer spamming heals on you if the enemy catches you alone, especially something that can heal like a pally, you might not be able to kill them before they get you.

Resto has heals on the go, more powerful heals, and the ability to shift all roots instead of just slows so that you can save your trink for HoJ instead having to bust it out every time a hunter sics a spider on you. Maybe this is just personal preference, but I've run in both and found that while feral can get the slip on the enemy sometimes for an opposing team with any intelligence at all I prefer to carry resto.
Resto is the obvious choice for getting through mid, since there is the swiftmend advantage, but most of the time it's easy to manipulate the opposing hunters. Heck, the majority just dismount at 30+ yards of range and I can powershift one conc and I'm gone. I rarely see spiders but they are annoying. I just jumped on that post because he thinks feral druids are gimped paladins; obviously doesn't know what he's saying.

If there were more SMART people in the bracket, say, hunters that used tracking or dismounted at a shorter range and used scatter, I'd be all over the resto bandwagon. But screwing around in the bases with cat form seems to be a bit too much to handle for most hunters. At least I can cuddle with their pets for awhile.

Also another advantage to feral I forgot to mention is that you can do damage on offense and have some random paladin carry the flag instead. Most of them are prot anyways.
 
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I almost exclusively run the flag top tunnel because for me it's an immediate advantage; feral is alright for getting the flag out but I find it simply inferior otherwise
 

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