The line you draw almost makes no difference in what will happen. They "might" have a chance they fight back, but they'll be dead before the 30 seconds of the Ress timer anyway. At first I didn't like the idea of controlling them at the GY, but if you can make 5 - 7 minute caps tops, every single time using this strategy, this will also benefit for the other faction. Less downtime to queue again bc they'll lose anyway. AFK'ing will make you wait for 15 mins minimum. This way we hold them only 5.
This strategy is actually more humain than waiting at midfield, still slaughtering them without them having a chance and delaying the game for maybe double the time, because they get a chance to go after our FC.
Conclusion: there is no line and if you want to draw it, make it from the big stump you can get on untill the Berserking hut for Alliance. This way they have plenty of chance to go D or run around.
This strategy is actually more humain than waiting at midfield, still slaughtering them without them having a chance and delaying the game for maybe double the time, because they get a chance to go after our FC.
Conclusion: there is no line and if you want to draw it, make it from the big stump you can get on untill the Berserking hut for Alliance. This way they have plenty of chance to go D or run around.