question about macro two. macro 1 works fine. the shift mod doesn't work in macro 2. i highlighted the difference between the two macros
so this macro works perfectly:
/console Sound_EnableSFX 0
/cast Timber Wolf
/cast [swimming] Aquatic Form(Shapeshift); [outdoors] Travel Form(Shapeshift); [indoors] Cat Form(Shapeshift)
/console Sound_EnableSFX 1
/run UIErrorsFrame:Clear()
this doesn't work (the modifier doesn't work...when i click shift, the icon changes from the timber wolf to the trike key, but it doesn't cast the trike...it jumps straight to casting Travel Form.
/console Sound_EnableSFX 0
/cast [mod:shift] Goblin Trike; Timber Wolf
/cast [swimming] Aquatic Form(Shapeshift); [outdoors] Travel Form(Shapeshift); [indoors] Cat Form(Shapeshift)
/console Sound_EnableSFX 1
/run UIErrorsFrame:Clear()
any ideas? thanks.
so this macro works perfectly:
/console Sound_EnableSFX 0
/cast Timber Wolf
/cast [swimming] Aquatic Form(Shapeshift); [outdoors] Travel Form(Shapeshift); [indoors] Cat Form(Shapeshift)
/console Sound_EnableSFX 1
/run UIErrorsFrame:Clear()
this doesn't work (the modifier doesn't work...when i click shift, the icon changes from the timber wolf to the trike key, but it doesn't cast the trike...it jumps straight to casting Travel Form.
/console Sound_EnableSFX 0
/cast [mod:shift] Goblin Trike; Timber Wolf
/cast [swimming] Aquatic Form(Shapeshift); [outdoors] Travel Form(Shapeshift); [indoors] Cat Form(Shapeshift)
/console Sound_EnableSFX 1
/run UIErrorsFrame:Clear()
any ideas? thanks.