Marksman 1v1 with a rogue, more often the not i get get a shot off on him before he opens, Get up a hunter's mark on him, Flare where he is, Scatter him if/when he shadowsteps, and.. Yeah, that's pretty much it.
Yeah, that's why i keep my scorpid on passive, As marks, of course. Damage is just too piddly to have him sitting on something 20 yards away, rogue opens on me, I can RoS, but sometimes that's just not enough, or it's on cooldown.
@ Above, above post of yours, loldoubtpost. Tailoring is sub-par to most professions. For one, it's a proc, Unless you have an ICD tracker, and it has a very high chance/rate of proccing, such enchants tend to be unpredictable to when they'll 'proc', which could be from a melee hit, just as you cop a blind, gouge, kidney, horror, Fearbomb, and so on. you need Spell penetration. If affects Chimera, SrS, Explosive shot, Arcane shot, Ice cube trap, and so on. You can either put a 35 Spell pen on cloak, or 22 Agility, so this is the perfect place to.. Trade raw stats for Spell pen, which not enough hunters use. Best professions for a hunter would be hands-down Engineering, and preferably Jewel-crafting.
Where leather-working yields 130 Attack power to bracers, in place of 50 Attack power. So you gain 80 Attack power, from Leather-working. (Not taking into account the 55 Stam/22 Agi leg enchant, over 45/15, As the enchants stay, even if you drop the profession.) Whereas jewel-crafting could offer upto 42 Agility, which is just downright stronger, in every way, then 80 AP. Aswell as the option of a 43 Spell penetration gem, Or the 34 Resilience gems.
On the topic of Resilience Vs Raw Agility. In a solo situation, You'll end up being in battlegrounds where it just won't matter, other team is full of rogues, mages, too many healers to burst anything, you know the types of battles. but, With Resilience-heavy gear, It's rarely even worth considering trying to kill a healer. And sometimes just being unable to kill something else with the ability to heal, with resilience, i.e; 600 Resilience shadow priest, or moonkin.
Always saw the role, or benefit of being a hunter in the bracket is the ability to just 'blow something up', or 'take your shot', then wait for another opening, In a solo environment, i.e; 1v1, You are more often often then not, better off With pure agility, For example, Blow up a caster within a silencing shot removes the need for resilience, completely.
But as a personal preference, i roll with an offensive, and defensive set of gear. One having 3500 Attack power, 15% Resilience, or 2800 Attack power, and 35% resilience, give or take.
In a nutshell; Gemming, enchanting, gearing, and so on, is very situational, What may work in battlegrounds may get you splattered in the arena.