Why are the easily killed? Because of the lack of healing abilities? I'm hoping to do BG's with Hero soon, (my brother is in the guild and that's why i'm rolling a 70) So i shouldn't have to worry to much, as i will be rolling with a group
We lack Master's call, Our Get-this-goddamn-rogue-off-me-oh-god-he-burns Ability. And deterrence, Our mobile mini-ice block, The former which is learned at 74, The latter, at 78.
Best bet would be to get as many offensive stats as possible, While not completely avoiding resilience, Even with 15-30%, You could be literally insta-gibbed by rogues, But with enough Offensive capability, Only class that should *really* give you trouble in battlegrounds is decent rogues, And of course, Something with an epic butt-ton of resilience, And can heal, ie; Shadow priest.
Few quick things, For a hunter in the bracket. Do not, get a spider. They are cunning, and cannot access
http://www.wowhead.com/spell=53480 (RoS), Our second defensive cooldown, Along with disengage. Snag a tenacity pet, Preferably a crab (4 Second root), Or a scorpid (10 Second disarm), Plus access to Roar of sacrifice, As your pet is mainly for support, Disarms, RoS, Pin, Wasting grounding totems, Etc, etc. The tiny bit of bonus damage a Ferocity pet, or cunning pet would do, can be skipped. As an offensive hunter, you should aim to kill something before your pet will even get in range.
Next couple things, Weapon chain, Grab a titanium one. Cop a disarm if you are a non-bm spec, and you are literally useless for 10 seconds.
Tuskarrs, 8% Movement speed increase, upto 108% Speed without anything else, Does not stack with Cheetah, Plus the bit of stamina helps.
Spell penetration, As it stands, Several of our abilities are magic-based, Namely Ice cube trap, Chimera shot, Arcane shot, And explosive shot. Some races, (Dwarves for frost, Gnomes/blood elves for arcane, Night elves/Tauren for nature, Worgen for nature/shadow, and forsaken/draenei for shadow.) get resistance points at a 1:1 level/point ratio, So at 70, they'll have Proximately 28.57% Resistance to that school of magic, 'Cept worgen, they have slightly less in both, Can't recall the exact values. Point being, You need at least 35 Spell pen to get through Motw/kings, And 70 to get through racials, (which don't stack with motw/kings, but do stack with gear/enchants).
^ Long story short, No spell pen, Huge chunks of your 'Splosive shot, Chimera shot, Arcane shot, And other magic-based abilities, can be resisted. And ice cube trap completely resisted. So, Get at the minimum, 35 Spell pen.
Also aim for at the very least, 5% hit, A bit more if you'd like to cap hit for 71s-74s, It should be covered by gear, or weapon chain. But at the very least, 5%.
My current setup;
http://us.battle.net/wow/en/character/thrall/Eso/advanced
Only things that come to mind, i'll edit the post if i recall anything else. Zzzz tired Zzzz