Lets Talk Warriors

ThaCarter

Legend
  • Okay, so long story short, warrior remains my weakest class when it comes to knowledge. I know how to fight against one in terms of abilities - but I don't know anything about mechanics. So here's the deal ... I want to know a few things.



    Hit Cap: I think it's 8% from what I have read for white hits (for fury), but I remember BC being 24%. Which is it? I know it's 5% for specials. Assuming non-target dummy situations, is hit > str? Why?



    Gearing: Expertise: Does it make Orc > Belf assuming use of axes (at least in MH?). Or is Belf silence too big, meaning it's better to get Foremans. Or is Foreman's not necessary?



    Weapons: How does one make the choice between weapons? I know fast weapons are better for non-dummy situations, 2H is king for slows and slow weapons fall in between. What weapons are you putting where?



    Here's what I am thinking. Tell me if I'm off. I'd prefer Belf over all races. The silence is just too important, and without a LOT of burst, MS or peeling/slows it's important to be able to silence casters that can kite or run from you. I'd consider Orc if I was constantly queuing with a slow and a healer (and especially for arena where everyone else is a belf) it might be better than Belf. The extra rage from Belf isn't too bad either.



    I'm going with Foreman Gloves. Warrior damage is based a lot on Wpn Damage, and str, while insanely good, doesn't matter if you are being frontload parried. 5 exp gives you 9.4% or 9/9 expertise cap, which is pretty amazing for one slot. IF you're facing all casters or someone who's showing their back a lot - you can switch out pretty easily.



    I'm going for 8.5% hit. Hit cap is really important at this level and since warriors aren't likely to be on target a lot, you need to hit when you do. Getting a 300 or 400 crit is great, but if you miss it in lieue of 300 constant, consistent damage when you are on target - it's not a good option.



    I'm using BOA Chest and Shoulders. This means that 1) I'm not getting hit cap through SFK Quest shoulders. 2) BoA stats are fucking insane.



    I'm using Diamond Hammer in the MH. It has a 2.5 speed (very good for SMF), which means I'll be getting good damage out of it as long as the OH syncs up. I'd consider faster weapons like two DWT's (Darkwater's) but I don't think it's worth it. I'm using a single DWT in the OH. The 4 str is nice, the proc is eh, but it's got a very high wpn dps and a good speed on it.
     
    Belf silence is ridiculously good. especially in a brakcet where casters will heal through your dps / kite the shit out of you. orc would be better for an offensive warrior focusing solely on an avoidance FC, whilst others focus the healers. i suggest using bloodelf, and racial resist is so good also.
     
    I dont have a warrior, but you need 5% hit rating to be capped as a retri pala (2H), that includes white damage I think.

    For a rogue (dual weild), requires a lot (24% or 27%) of hit to be capped fo white damage, but its impossible to cap it on a f2p toon.

    Eyepatch,Elios band,hogger trousers,and boas, give you about 14,5% of hit.



    That said, Im not sure if the same rules applies to a warrior.
     
    I dont have a warrior, but you need 5% hit rating to be capped as a retri pala (2H), that includes white damage I think.

    For a rogue (dual weild), requires a lot (24% or 27%) of hit to be capped fo white damage, but its impossible to cap it on a f2p toon.

    Eyepatch,Elios band,hogger trousers,and boas, give you about 14,5% of hit.



    That said, Im not sure if the same rules applies to a warrior.
    I have a hunter with 47 hit rating, out of a possible 52, and he has 2.5% chance to miss white hits
     
    Yeah Belf if the best if you're powergaming, but why worry about that when you're rolling by far the worst class in the bracket. I made an undead because I thought it looked cool.
     
    2h is actually better than dual wielding at this level because you can do way more damage at once. so you only need 5% hit like everyone else, which is easy to get. also, expertise is useless, just use one of the 8/5 gloves
     
    2h is actually better than dual wielding at this level because you can do way more damage at once. so you only need 5% hit like everyone else, which is easy to get. also, expertise is useless, just use one of the 8/5 gloves



    expertise is really good, especially if you're swinging a slow weapon. foremans gloves + racial makes a noticeable difference.



    the math's already been done on the effectiveness of expertise in the 19'd bracket, i don't imagine one level changes that all too much.
     
    If you don't plan on using a 2h even though its best then Soft hit cap > Str > excess hit.



    Yellows account for way more of your dmg then whites
     
    expertise is really good, especially if you're swinging a slow weapon. foremans gloves + racial makes a noticeable difference.



    the math's already been done on the effectiveness of expertise in the 19'd bracket, i don't imagine one level changes that all too much.



    on my melee classes i am behind someone's back approximately 100% of the time in this bracket



    i think you're referring to pvp against "good players", in which case things like expertise are indeed useful
     
    I'm going with Foreman Gloves. Warrior damage is based a lot on Wpn Damage, and str, while insanely good, doesn't matter if you are being frontload parried. 5 exp gives you 9.4% or 9/9 expertise cap, which is pretty amazing for one slot. IF you're facing all casters or someone who's showing their back a lot - you can switch out pretty easily.



    If you're going fury, then the only thing based on weapon damage is rend. Dual wield is better because you have more consistent rage and can churn out bloodthirsts that have a higher crit rate through talents.
     
    Yeah Belf if the best if you're powergaming, but why worry about that when you're rolling by far the worst class in the bracket. I made an undead because I thought it looked cool.



    Worse than locks? Ouch.
     
    warriors and warlocks are pretty equal down there in Garbage Tier. but at least you don't have to wait to get your BOA weapon to do damage to people as a warrior
     
    i heard balance druids, locks, and warriors are unplayable.
     
    warriors and warlocks are pretty equal down there in Garbage Tier. but at least you don't have to wait to get your BOA weapon to do damage to people as a warrior



    Why'd you jump off the LM the other day, I wanted to have an epic mage/healer vs mage/healer fight.
     
    i do own a Orc fury warrior (archonea), and with a pocket heal they arent as bad as you think, its just getting the rage, and useing your swing timers to know how to land a white+ spec combo (as ive had white goeng for about 150 dmg + 400 crits bloothirst. but yeah, vs hunters or anything with remotely a bit of kiting ability, u will need a pocket healer. (and u will still most of the time fail miserably. like ME
    <
    )



    (remembers The AB where i and shft were defending BS like mad xD)
     

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