Three Ways Blizzard can Encourage Battleground PvP

I believe in elegant solutions for complex challenges. These three solutions take advantage of technology Blizzard either already has (or will have) in place, or would involve only minor interface changes. To make the most from what WoW offers, Blizzard would improve games for both XP-on and XP-off by implementing the following three features.

persrate.jpg


Problem: Balancing player skill in non-rated battlegrounds.

Solution: Implement personal battleground ratings for all characters.

If Blizzard made personal battleground ratings universal for all characters, and not just for Rated Battlegrounds, game matchups would bring much more consistency. Even if Blizzard hid the ratings for normal battlegrounds to avoid drama (definitely worth considering), closer matchups generate greater player interest. In the short run, such a system could unfairly sway one way or the other for a given player (depending on “PuGmadesâ€￾ and other positives and negatives of teammate play). But in the long run, these would iron out. If Blizzard decided to keep the ratings public, it would bring some accountability to players -- at some point, you can only win more by working as a team. This solution would also give Blizzard feedback on class balance in different brackets. If nearly all the players above 2200 rating in a particular bracket played the same class, that would make a quantified case for the need for some attention to class balance.

oldqueue.jpg


Problem: Knowing how many players on both factions queue for a battleground.

Solution: Display the information in the battleground queue interface.

Old-school PvPers used to go to an NPC battlemaster and see how many games were currently in progress. Simply add "H: 12 A: 7" next to each battleground (including the random battleground entry) to show players how many of each faction are currently in a game or waiting for a pop. We really don't need any more details than that. While http://www.49pvp.com/qlist does a great job showing us all kinds of neat information, using an external site remains clumsy. This simple interface alteration, using information already known to battleground servers, would help players much more than the "average wait time" indicator.

chamode.jpg


Problem: Newer players struggle to learn and refine their skills.

Solution: Implement dungeon challenge mode for all dungeons.

Dungeon challenge mode became a hotly anticipated feature for Mists of Pandaria upon announcement. While the mode will certainly see many revisions before release, even something as simple as a timer for the duration of an instance run will create a goal for competitive players to reach. You could not complete old-school Uldaman without getting a good grasp on threat management, mana management, crowd control (stop the runners!) and focus fire. Veterans and new players alike will enjoy taking on serious challenges as they level up. Reaching for these goals would not only encourage players to learn the game, but would also encourage players to help each other. With solid PvE skills, players interested in PvP begin with a better foundation. Field awareness, prioritization, quicker response time, and adjusting for the unexpected all help new players to learn the basics of the game, and allow veteran players a fun way to gel as a team to reach difficult goals.

Any one of these three solutions will make a positive impact on battleground participation in the short term, and promote interest in the game as a whole over the long term. Put together, these solutions will help players take responsibility for their own skills, make the most of their game time, and have more fun in the process.

Tremendous thanks to Playroom for conjuring up the article images!
 
Great ideas!



I especially like that last 1 with challenge mode.. My only concern is that, if challenge mode is going to add more rewards in terms of items or xp, many bad people will look at it like "uh extra shinies!" which in the end will result in hate chats in those dungeon runs, because the bad people screws up the challenge, which (prob) will results in those extra rewards being removed.



(That is if the challenge is something like a time challenge)
 
I like #2, though I faintly remember them removing the old interface of seeing which BG's were going on because of Join shennanigans.



#1 I'm a bit on the fence on, as it could be gamed, and dumps all newcomers at (say) 1600. Add in recyclo-twinking and the issue of not all brackets having enough players to 'fit' players vs the correct rating/increase in queue times and this could lead to a mess as far as pre-end cap play is concerned.



#3 won't work if Instances stay the same (the so-called Trash mobs that made things interesting have been mostly removed) and toons stay as powerful as they are now, and from what I understand Challenges will be simply timed events - fun for the 'gogogo' crowd but not for newcomers and/or explorers.



No offense, but I'd much rather see max#/same Class (and Realm in PUG BG's for that matter) implemented, that way Class stacking simply won't happen.
 
I only like the number 2 suggestion. I have no idea why they removed a list of active BG's.



I remember during Olympics in China where they merged all Europe into one big battlegroup where English Russian German and Spanish realms could queue up on same BG, and u could get a pet and a tabard for attending. There was like 1k+ WSG games during peak hours on the list. Your friends could tell you wich BG number they were in and you could join exactly that BG if they were missing ppl.



Once you got all the honor gear you want BGs become something like CS servers, you come to play, win and have fun. The only difference is that on CS, you can see all servers and ppl in them in WoW you just click one button and stare at your screen like a moron waiting for the call.

Imagine if in CS 1.6 you didn't have server lists and you just clicked on a botton and waited to get into one of the 100 different maps with any of the million different ppl, thats stupid, and thats exactly how it is in WoW(with exceptions ofc).
 
Good points raised so far. I'm torn on publishing unrated battleground rankings -- publishing them would bring some accountability to players, but indeed stir up potentially poisonous drama. Challenge mode would need some strict limits, as many people pointed out, to effectively encourage player development.



@Dont: No doubt, I'm seriously enjoying this blogging stint.
<
Might be time to consider taking on a longer work.
 
I like the idea of dungeon challenges w/ a time limit. That would be awesome.

I wish there was a way to see what your rank is in a queue. Like when you go to get meat from supermarket, have a number to show time.
I find the current "average time in queue" to be inaccurate nearly all the time.

Another idea i wish they could introduce is a limit on classes in BG

Like the premade rules, have the ability to only let 3 of the same classes (in WSG) queue together, and maybe 5 for AB.

It would really stop this 7 rogues/hunters on 1 team and hopefully start making people play different classes.

I guess people pay for a service and wouldn't want to be restricted from playing their class. Anyways just my idea.
 

Users who are viewing this thread

Top