In-Depth Level Seventy Priest Guide(Disc PvP)
Greetings,
First of all I'm going to apologies for all the spelling mistakes and the punctuation errors your about to see, however if you want to play level seventy priest and get better then hopefully this will help you!
I'm going to break this into a few main sections to basicly make this easier for you to read and easier for me to write the sections will be as followed:
I hope this guide is acutally helpful to people I know alot of people liked my mage guide with the icelance and facerolling but this is an acutal guide - I will edit in any proper responses such as: You should do x to the gear section - Thanks for reading.
Gear
Right lets start at the basics gear, I mean this is one of the most important things to get right because it gives you that extra edge when PvP. To give an example of that if say we have two priests, priest A and Priest B both shadow and dueling if priest A had 300 more spell power than priest B even though they are the same skill priest A will win nine times out of 10.
Ok there we're not priests logged out with BiS at the time of writing this so I will break it down best I can:
Stats: Hit Cap > Spell Pen Cap > Resi > Int.
These are the stats I put as prio at level seventy, ok to start with hit cap - In order for you to get hit cap (4.00%) you need to enchant your gloves and maybe some other items for hit, as well as this you will in most cases need the T6 shadow belt from SWP which gives you hit. In most cases if you get 1-2 enchants for hit and the belt you will be capped.
The reason hit cap is important is because it could be the difference between life and death literaly (Ingame ofc inless your playing with Mr.Adam Burn then Irl can be counted). I mean if for example your team mate calls for a fear on the mage and you run and fear and it 'misses' then your mage peels and they stay alive and you lose it could be all your fault. Also at level 70 you can do a fair bit of dps and I mean with out hit cap if your casting holy fire or any other dps spell and there missing your wasting mana for no damage.
Ok next spell pen - You need to get this for the same reason as hit, generally so your spells don't get resisted in the same way as getting missed through hit. Maybe i'm wrong but the cap for spell pen is 97(for priest) and if I am wrong someone please correct me so I can edit this. The way I get this:
 
My back enchant which is 35, my ring which is 14 and brings us up to 49. Then I get the wand which has 23 and takes us to 72 then If you get the mace from kil'jaeden you get 97 and that is just about above cap if I'm right on the '70 spell pen cap' mark. Right next Resilience this is the most important stat at level 70 for a healer imo, I may get a few posts here saying intellect is better but I disagree in every way and I'll explain why now:
Ok so resilience gives you damage reduction ofc and although 70 is fun its very unbalanced and I'm sure many will agree I mean you can get blown up in seconds. On my priest I have 632 and I'm not BiS but if I was to get BiS I would say the average disc priest at level 70 should have 650-670 this is from purerly gemming resi in every socket of my gear.
Ok I understand that its unbalanced but why not get the socket bonus or put int in red sockets?
To start with getting the socket bonuses are pretty much 'crap' now to say the least, I mean back in the day they were good ofc but now with all the wotlk gems you basicly lose stats by trying to get them rather than gaining stats. In terms of putting int in red sockets this is not needed because in my not BiS priest I have around 15k mana unbuffed and 1.2 spell power and on a BiS priest maybe i'd have around 15.5k mana and 1.4k spell power? This is good enough by far for arena and you do not need any more, for example I could get my intellect up to 17kish BiS and gemming some intellect but the trade off for resi would be so much that it wouldn't acutally be worth it.
To sum that up the damage is so high at seventy compared to your hp pools with out a decent amount of resi your go down in seconds - your learn this if you play with a rogue running with 0 resi, he'll do insane damage but he will get deepfreezed while your in one sheep or fear and he will die through cheap death.
Intellect, I pretty much explained above.. it gives spell power / mana and the basic gear intellect is fine and should be able to do it with that rather than importing more intellect from anywhere.
Right you've told me about the stats and what I need but what gear peices do I buy?
My Priest: http://eu.battle.net...gpriestx/simple
This is NOT a BiS priest please do not copy my gear and think it will be fine because it won't be - I linked it because it gives the basics of what you should follow. Your'll see that I have mainly pvp gear apart from the legs, the reason you get the PvE legs is because they have 3 gem sockets which gives you alot more resi and int than just getting the PvP legs.
The BiS legs for priest are sunwell first boss, not mine so if you want those then get atlas loot and check them out, so you generally want full pvp gear apart from weapon, legs and belt. Belt you want t6 shadow for hit, weapon either roll with last boss SWP staff or the mace and offhand its really a preference to what you pref.
Macros
These macros i'm about to link are space savers and not acutally needed but you might choose to use them:
#showtooltip Renew
/cast [mod:shift,target=player] [help]Renew; [harm] Mind Blast
This macro basicly casts renew on your target if its friendly and Mind blast if its enemy I keybind this to '1.' So I can press 1 and use mind blast and renew depending on my target (No mod needed) I personally think these macros are amazing for saving space.
#showtooltip Flash Heal
/cast [mod:shift,target=player] [help] Flash Heal; [harm] Smite
#showtooltip Prayer Of Mending
/cast [mod:shift,target=player] [help] Prayer of Mending; [harm] Shadow Word: Pain
#showtooltip Greater Heal
/cast [mod:shift,target=player] [help] Greater Heal; [harm] Devouring Plague
These are macros I suggest using:
/cast [target=Dogpriestx] Power Infusion
/cast Brutal Gladiator's Mooncloth Gloves
Use that if your unlucky and do not get tazik / syn from engineering!
#showtooltip Shadow Word: Death
/stopcasting
/cast [modifier:alt, target=focus] Shadow Word: Death
/cast [nomodifier:alt] Shadow Word: Death
Focus Shadow Word: Death macro keep a mage/rogue on focus so you can shadow word death them when sheeping/blind focus is used via a mod(In this case: alt, just change it to shift or ctrl what ever you want).
#showtooltip Shadowfiend
/cast Shadowfiend
/petaggressive
/petattack
Not really needed anymore but I mean I still spam it just so my pet keeps attacking what I want.
/cast [target=Dogpriestx] Fear ward
This is useful for fear warding your self if you see a priest running at you, so you can catch his fear with fear ward rather than doing it before so he can dispell it and then fear.
/target Party1
/target Party2
/target Dogpriestx
/target Arena1
/target Arena2
/target Arena 3
Those are all the targeting macros I use.
That pretty much covers the whole macros section, I mean you may use other macros that you enjoy however those are the macros I feel are really needed others can be used but its not 'NEEDED.'
UI Set up (+ Addons)
http://imageshack.us...0915504705.png/
That is my UI - You can see its clean and easy to see everything on it.
I'm not saying use blizzard UI I'm saying have a clean ui you don't want a UI that looks like this:
http://www.google.co...s:0&tx=43&ty=81
Otherwise you won't no what is going on and the chances are your going to just fail in some way or another, so just make sure your UI is clean and easy to see everything around you!
Right addons you might like to use: Gladius, OmniCC, Interupt Bar and Lose Control
These addons are mostly hidden apart from gladius which I put on the right side of my screen so its easy to see and track, you may use other addons and I'm not saying don't I'm just stressing that you should have a clean UI and make it visable for you to see whats acutally going on in the battle rather than staring at a HP bar - common mistake for most healers.
Talents + Glyphs
 
First part of tree:
Improve Power Word: Shield - This increases damaged absorbed by your shield by 20% which is needed.
Twin Disc - This increases you shadow and holy spell damage and healing by 2% I choose to take one point in this however you can take 3 points and one point in mental agility.
Mental Agility - Reduces mana cost of all your instant casts by 10% - 1 or 3 points in this is needed it really depends what you want either that or Twin disc - I choose Mental Agility because most of your spells are instant.
Second Part of the tree:
Inner Sanctum - At 70 all it does is reduce spell damage taken by 6% which is a decent amount considering it scales with resi and due to the fact that most teams at level 70 have a mage in its worth the 3 points.
Soul Warding - Makes your shield have no cooldown - NEEDED. You need to be able to spam that shield on multi targets ready for switchs etc so people can acutally survive the burst.
Evangelism - Just bad generally at level 70 and 85 because you don't really use smite enough at level 85 due to mind spike and mind blast and at 70 its a waste of talent points and you miss out on other things.
Archangle - You won't get the stacks for it at 85 that often and fast and at level 70 its a waste of talent points same as Evangelism.
Third part of the tree:
Power Infusion - Gives you casting speed for when nuking or healing, and can also be given to a friendly target so if you want your mages frost bolts to go boom boom then give it to him. Needed.
Inner Focus - Saves alot of mana and makes you immune to interupts with the later on talent - NEEDED. (Tip: Fake cast once or twice, and then inner focus heal and they will 5-6 times out of 10 interupt into it!)
Renewed Hope - This gives you a 10% more crit chance with healing all the time - Grace or weaken soul will be up on the target 100% of the time so this is obv NEEDED!.
Atonement - The healing from it compared to the talent points you put into it and the mana just is not worth the trade off. Don't get it.
Fourth part of tree:
Rapture - This is needed, gives you mana back from your power word: shield and with out inner will at level 70 this helps alot.
Borrowed Time - This gives you spell haste after casting power word shield - its needed because if you cast power word shield then go for a cast your casting faster to heal. As well as smart priest shield there dps and then start nuking and get the haste bonus for there next cast.
Reflective Shield - 42% of power word: shield damage back at attacker with 2 points, I think thats about 4-5k? Not logged in atm as I can't check but around that which isn't worth it - The trade off for the talent points is bad and 4-5k damage might seem alot but its really not (won't even break a mages shield). NOT NEEDED!
Fifth Part of the tree:
Pain Supp - Needed, and get the glyph so you can use it while stunned!
Strength of Soul - The effect to reduce weaken soul from this is amazing but the immune to silence with inner focus up is the main reason you take this. NEEDED!
Divine Aegis - 30% from the amount healed if crit is worth taking 11k crit with flash heal is 3300 and it stacks so you can get that up higher and higher. NEEDED!
Train of Thought - Not worth it - you just don't use greater healing enough for this to even be considered taking.
Focused Will - This is needed, 20% damage reduction when taking damage greater than 10% of your HP - Pretty much every second at 70.. even pets do that I think lol!
Grace - Needed, penence gives this the 3 stacks on its own and gives you 8% more healing on the target so shield > penence > flash heal = 10% more crit, 8% more healing, haste on penence and if you crit you get your absorb!
Last Part:
Barrier - This basicly gives 25% damage reduction to people inside it for 10 seconds and makes you immune to push back on casting (melees hitting you for example and your casts go back). This is up to you, I might drop this and get an extra point in Twin disc because I mean in arena your mobile and kiting alot so inless its a duel for example your not acutally in it for 10seconds and neither is your team. However it has its uses e.g. Timing it just before a deepfreeze and surviving a deepfreeze (All mages start gasping like: WAIT YOU CAN ACUTALLY SURVIVE A DEEPFREEZE!?)
Glyphs
Glyph of Penance - Reduces cool down by 2 seconds - Really needed.
Glyph of Power Word: Shield - Instanly heals 20% of the over all amount - Needed.
Glyph of Desperation - Allows use of pain supp in stuns. Needed!
Glyph of Fear Ward - Reduces cd by 1min - Needed!
These are my glyphs if you feel any others might be worth taking please post here and I'll discuss it with you / edit this with them as well if I feel its a good glyph for whatever reason you posted it for!
Class mechanics
This is kind of hard to explain through typing because I mean hydra has been playing priest for 6-7 years and you can still name better priests such as talb at shadow and numberone (if he still plays) at disc. Which goes to show that its not just a class you can pick up and play and then in 2 months be best in the world at, it takes alot of practice.
The most important tip I can give you is: MANAGE YOUR GLOBALS!!!!
I can't stress this enough!!!! If your casting flash heal your getting a global, if that mage is then casting sheep.. just as flash heal finishes you can't SWD it so look at where your standing, and if your viable for a sheep/blind.
For an example: Your stood at the boxes and your rogues been sheeped 3 times to peel and hes now full DR, your only guy left to be sheeped and your rogue is 30% hp with a shield and mage is casting sheep. The mage is going to cast that sheep on you so make sure you SWD THEN heal, because if you don't you might get that one heal to take him 70% ish but hes going to die in that full sheep.. its level 70 so don't risk heal > over breaking cc.
Always BREAKING CC >Heal!
Managing cds is the difference from a bad priest > average priest > good priest > great priest > Blizzcon/best in the world priest.
You generally want to be at a piller most of the time depending on your comp and depending on what your against. (Releasing videos soon with all this more detailed so you can acutally see it - Kind of hard to explain through a word doc).
My channel if you want to check them out: http://www.youtube.c...es?feature=mhee
 
Viable Arena Comps
2v2:
Best Comps:
Disc / Mage - Mainly because mage is OP.
Disc / Rogue - Mainly because rogue is OP.
Good Comps:
Disc / Death Knight - Works quite well.
Disc / Ele shaman - Works if played well.
Disc / Feral - Works quite well.
Weaker Comps:
Disc / Hunter - Its weaker but can be done if played right.
Disc / Warlock - Its weaker but can be done if played right
.
All classes are viable with a disc tbh but if you want anything like rank one your better off running with the two best comps I listed, however if you want to roll with a friend everything is viable its just adapting to how you play it. If you want general tips on how to play a certain comp post here and I will reply or make a video about that comp for you.
Thanks for reading this guide and I hope it helped.
If anyone needs help add: georgecassell1 on skype and I'll be happy to help! - DW i'm not charging..
Also if people like it, I'll make a shaman one, mage one
up to you guys though I'll let you decide how good / bad it is.
Greetings,
First of all I'm going to apologies for all the spelling mistakes and the punctuation errors your about to see, however if you want to play level seventy priest and get better then hopefully this will help you!
I'm going to break this into a few main sections to basicly make this easier for you to read and easier for me to write the sections will be as followed:
- Gear
- Macros
- UI Set Up (+Addons)
- Talents + Glyphs
- Class mecaniques
- Viable arena comps
I hope this guide is acutally helpful to people I know alot of people liked my mage guide with the icelance and facerolling but this is an acutal guide - I will edit in any proper responses such as: You should do x to the gear section - Thanks for reading.
Gear
Right lets start at the basics gear, I mean this is one of the most important things to get right because it gives you that extra edge when PvP. To give an example of that if say we have two priests, priest A and Priest B both shadow and dueling if priest A had 300 more spell power than priest B even though they are the same skill priest A will win nine times out of 10.
Ok there we're not priests logged out with BiS at the time of writing this so I will break it down best I can:
Stats: Hit Cap > Spell Pen Cap > Resi > Int.
These are the stats I put as prio at level seventy, ok to start with hit cap - In order for you to get hit cap (4.00%) you need to enchant your gloves and maybe some other items for hit, as well as this you will in most cases need the T6 shadow belt from SWP which gives you hit. In most cases if you get 1-2 enchants for hit and the belt you will be capped.
The reason hit cap is important is because it could be the difference between life and death literaly (Ingame ofc inless your playing with Mr.Adam Burn then Irl can be counted). I mean if for example your team mate calls for a fear on the mage and you run and fear and it 'misses' then your mage peels and they stay alive and you lose it could be all your fault. Also at level 70 you can do a fair bit of dps and I mean with out hit cap if your casting holy fire or any other dps spell and there missing your wasting mana for no damage.
Ok next spell pen - You need to get this for the same reason as hit, generally so your spells don't get resisted in the same way as getting missed through hit. Maybe i'm wrong but the cap for spell pen is 97(for priest) and if I am wrong someone please correct me so I can edit this. The way I get this:
 
My back enchant which is 35, my ring which is 14 and brings us up to 49. Then I get the wand which has 23 and takes us to 72 then If you get the mace from kil'jaeden you get 97 and that is just about above cap if I'm right on the '70 spell pen cap' mark. Right next Resilience this is the most important stat at level 70 for a healer imo, I may get a few posts here saying intellect is better but I disagree in every way and I'll explain why now:
Ok so resilience gives you damage reduction ofc and although 70 is fun its very unbalanced and I'm sure many will agree I mean you can get blown up in seconds. On my priest I have 632 and I'm not BiS but if I was to get BiS I would say the average disc priest at level 70 should have 650-670 this is from purerly gemming resi in every socket of my gear.
Ok I understand that its unbalanced but why not get the socket bonus or put int in red sockets?
To start with getting the socket bonuses are pretty much 'crap' now to say the least, I mean back in the day they were good ofc but now with all the wotlk gems you basicly lose stats by trying to get them rather than gaining stats. In terms of putting int in red sockets this is not needed because in my not BiS priest I have around 15k mana unbuffed and 1.2 spell power and on a BiS priest maybe i'd have around 15.5k mana and 1.4k spell power? This is good enough by far for arena and you do not need any more, for example I could get my intellect up to 17kish BiS and gemming some intellect but the trade off for resi would be so much that it wouldn't acutally be worth it.
To sum that up the damage is so high at seventy compared to your hp pools with out a decent amount of resi your go down in seconds - your learn this if you play with a rogue running with 0 resi, he'll do insane damage but he will get deepfreezed while your in one sheep or fear and he will die through cheap death.
Intellect, I pretty much explained above.. it gives spell power / mana and the basic gear intellect is fine and should be able to do it with that rather than importing more intellect from anywhere.
Right you've told me about the stats and what I need but what gear peices do I buy?
My Priest: http://eu.battle.net...gpriestx/simple
This is NOT a BiS priest please do not copy my gear and think it will be fine because it won't be - I linked it because it gives the basics of what you should follow. Your'll see that I have mainly pvp gear apart from the legs, the reason you get the PvE legs is because they have 3 gem sockets which gives you alot more resi and int than just getting the PvP legs.
The BiS legs for priest are sunwell first boss, not mine so if you want those then get atlas loot and check them out, so you generally want full pvp gear apart from weapon, legs and belt. Belt you want t6 shadow for hit, weapon either roll with last boss SWP staff or the mace and offhand its really a preference to what you pref.
Macros
These macros i'm about to link are space savers and not acutally needed but you might choose to use them:
#showtooltip Renew
/cast [mod:shift,target=player] [help]Renew; [harm] Mind Blast
This macro basicly casts renew on your target if its friendly and Mind blast if its enemy I keybind this to '1.' So I can press 1 and use mind blast and renew depending on my target (No mod needed) I personally think these macros are amazing for saving space.
#showtooltip Flash Heal
/cast [mod:shift,target=player] [help] Flash Heal; [harm] Smite
#showtooltip Prayer Of Mending
/cast [mod:shift,target=player] [help] Prayer of Mending; [harm] Shadow Word: Pain
#showtooltip Greater Heal
/cast [mod:shift,target=player] [help] Greater Heal; [harm] Devouring Plague
These are macros I suggest using:
/cast [target=Dogpriestx] Power Infusion
/cast Brutal Gladiator's Mooncloth Gloves
Use that if your unlucky and do not get tazik / syn from engineering!
#showtooltip Shadow Word: Death
/stopcasting
/cast [modifier:alt, target=focus] Shadow Word: Death
/cast [nomodifier:alt] Shadow Word: Death
Focus Shadow Word: Death macro keep a mage/rogue on focus so you can shadow word death them when sheeping/blind focus is used via a mod(In this case: alt, just change it to shift or ctrl what ever you want).
#showtooltip Shadowfiend
/cast Shadowfiend
/petaggressive
/petattack
Not really needed anymore but I mean I still spam it just so my pet keeps attacking what I want.
/cast [target=Dogpriestx] Fear ward
This is useful for fear warding your self if you see a priest running at you, so you can catch his fear with fear ward rather than doing it before so he can dispell it and then fear.
/target Party1
/target Party2
/target Dogpriestx
/target Arena1
/target Arena2
/target Arena 3
Those are all the targeting macros I use.
That pretty much covers the whole macros section, I mean you may use other macros that you enjoy however those are the macros I feel are really needed others can be used but its not 'NEEDED.'
UI Set up (+ Addons)
http://imageshack.us...0915504705.png/
That is my UI - You can see its clean and easy to see everything on it.
I'm not saying use blizzard UI I'm saying have a clean ui you don't want a UI that looks like this:
http://www.google.co...s:0&tx=43&ty=81
Otherwise you won't no what is going on and the chances are your going to just fail in some way or another, so just make sure your UI is clean and easy to see everything around you!
Right addons you might like to use: Gladius, OmniCC, Interupt Bar and Lose Control
These addons are mostly hidden apart from gladius which I put on the right side of my screen so its easy to see and track, you may use other addons and I'm not saying don't I'm just stressing that you should have a clean UI and make it visable for you to see whats acutally going on in the battle rather than staring at a HP bar - common mistake for most healers.
Talents + Glyphs
 
First part of tree:
Improve Power Word: Shield - This increases damaged absorbed by your shield by 20% which is needed.
Twin Disc - This increases you shadow and holy spell damage and healing by 2% I choose to take one point in this however you can take 3 points and one point in mental agility.
Mental Agility - Reduces mana cost of all your instant casts by 10% - 1 or 3 points in this is needed it really depends what you want either that or Twin disc - I choose Mental Agility because most of your spells are instant.
Second Part of the tree:
Inner Sanctum - At 70 all it does is reduce spell damage taken by 6% which is a decent amount considering it scales with resi and due to the fact that most teams at level 70 have a mage in its worth the 3 points.
Soul Warding - Makes your shield have no cooldown - NEEDED. You need to be able to spam that shield on multi targets ready for switchs etc so people can acutally survive the burst.
Evangelism - Just bad generally at level 70 and 85 because you don't really use smite enough at level 85 due to mind spike and mind blast and at 70 its a waste of talent points and you miss out on other things.
Archangle - You won't get the stacks for it at 85 that often and fast and at level 70 its a waste of talent points same as Evangelism.
Third part of the tree:
Power Infusion - Gives you casting speed for when nuking or healing, and can also be given to a friendly target so if you want your mages frost bolts to go boom boom then give it to him. Needed.
Inner Focus - Saves alot of mana and makes you immune to interupts with the later on talent - NEEDED. (Tip: Fake cast once or twice, and then inner focus heal and they will 5-6 times out of 10 interupt into it!)
Renewed Hope - This gives you a 10% more crit chance with healing all the time - Grace or weaken soul will be up on the target 100% of the time so this is obv NEEDED!.
Atonement - The healing from it compared to the talent points you put into it and the mana just is not worth the trade off. Don't get it.
Fourth part of tree:
Rapture - This is needed, gives you mana back from your power word: shield and with out inner will at level 70 this helps alot.
Borrowed Time - This gives you spell haste after casting power word shield - its needed because if you cast power word shield then go for a cast your casting faster to heal. As well as smart priest shield there dps and then start nuking and get the haste bonus for there next cast.
Reflective Shield - 42% of power word: shield damage back at attacker with 2 points, I think thats about 4-5k? Not logged in atm as I can't check but around that which isn't worth it - The trade off for the talent points is bad and 4-5k damage might seem alot but its really not (won't even break a mages shield). NOT NEEDED!
Fifth Part of the tree:
Pain Supp - Needed, and get the glyph so you can use it while stunned!
Strength of Soul - The effect to reduce weaken soul from this is amazing but the immune to silence with inner focus up is the main reason you take this. NEEDED!
Divine Aegis - 30% from the amount healed if crit is worth taking 11k crit with flash heal is 3300 and it stacks so you can get that up higher and higher. NEEDED!
Train of Thought - Not worth it - you just don't use greater healing enough for this to even be considered taking.
Focused Will - This is needed, 20% damage reduction when taking damage greater than 10% of your HP - Pretty much every second at 70.. even pets do that I think lol!
Grace - Needed, penence gives this the 3 stacks on its own and gives you 8% more healing on the target so shield > penence > flash heal = 10% more crit, 8% more healing, haste on penence and if you crit you get your absorb!
Last Part:
Barrier - This basicly gives 25% damage reduction to people inside it for 10 seconds and makes you immune to push back on casting (melees hitting you for example and your casts go back). This is up to you, I might drop this and get an extra point in Twin disc because I mean in arena your mobile and kiting alot so inless its a duel for example your not acutally in it for 10seconds and neither is your team. However it has its uses e.g. Timing it just before a deepfreeze and surviving a deepfreeze (All mages start gasping like: WAIT YOU CAN ACUTALLY SURVIVE A DEEPFREEZE!?)
Glyphs
Glyph of Penance - Reduces cool down by 2 seconds - Really needed.
Glyph of Power Word: Shield - Instanly heals 20% of the over all amount - Needed.
Glyph of Desperation - Allows use of pain supp in stuns. Needed!
Glyph of Fear Ward - Reduces cd by 1min - Needed!
These are my glyphs if you feel any others might be worth taking please post here and I'll discuss it with you / edit this with them as well if I feel its a good glyph for whatever reason you posted it for!
Class mechanics
This is kind of hard to explain through typing because I mean hydra has been playing priest for 6-7 years and you can still name better priests such as talb at shadow and numberone (if he still plays) at disc. Which goes to show that its not just a class you can pick up and play and then in 2 months be best in the world at, it takes alot of practice.
The most important tip I can give you is: MANAGE YOUR GLOBALS!!!!
I can't stress this enough!!!! If your casting flash heal your getting a global, if that mage is then casting sheep.. just as flash heal finishes you can't SWD it so look at where your standing, and if your viable for a sheep/blind.
For an example: Your stood at the boxes and your rogues been sheeped 3 times to peel and hes now full DR, your only guy left to be sheeped and your rogue is 30% hp with a shield and mage is casting sheep. The mage is going to cast that sheep on you so make sure you SWD THEN heal, because if you don't you might get that one heal to take him 70% ish but hes going to die in that full sheep.. its level 70 so don't risk heal > over breaking cc.
Always BREAKING CC >Heal!
Managing cds is the difference from a bad priest > average priest > good priest > great priest > Blizzcon/best in the world priest.
You generally want to be at a piller most of the time depending on your comp and depending on what your against. (Releasing videos soon with all this more detailed so you can acutally see it - Kind of hard to explain through a word doc).
My channel if you want to check them out: http://www.youtube.c...es?feature=mhee
 
Viable Arena Comps
2v2:
Best Comps:
Disc / Mage - Mainly because mage is OP.
Disc / Rogue - Mainly because rogue is OP.
Good Comps:
Disc / Death Knight - Works quite well.
Disc / Ele shaman - Works if played well.
Disc / Feral - Works quite well.
Weaker Comps:
Disc / Hunter - Its weaker but can be done if played right.
Disc / Warlock - Its weaker but can be done if played right
.
All classes are viable with a disc tbh but if you want anything like rank one your better off running with the two best comps I listed, however if you want to roll with a friend everything is viable its just adapting to how you play it. If you want general tips on how to play a certain comp post here and I will reply or make a video about that comp for you.
Thanks for reading this guide and I hope it helped.
If anyone needs help add: georgecassell1 on skype and I'll be happy to help! - DW i'm not charging..
Also if people like it, I'll make a shaman one, mage one