Volsci
Legend
So, I've decided to come back to the game after a week of lurking about private servers.
I'm focusing on 19's simply because the skillcap is lower then required at higher brackets, so I don't have to devote as much time to mechanics practice. (Not intended to start flaming, forgive me). I've played rogues since early classic and for lengthy periods at each bracket - I'm looking for something new, meaning, not melee.
The two classes that I am interested in would be either a mage or a warlock.
Would experienced individuals of either class give input on the gameplay, and overall class viability assuming a high level of play, please? Just include your basic thoughts on the class, notes here and there, and survivability.
Before I quit I went ~15 games without seeing a warlock, and averaged five or six without seeing a mage. So, namely @ warlocks, do I see so few simply because they get facerolled? I don't really care about high scores, I'm just after a good time, something to do after homework.
I'll be running with focus \ mouseover, and (though I don't know if they exist) nearestenemy macros, as well as being able to do most of the remaining jumps & studying vurtne or drakedog for tips. Jajaja. Long story short; am I going to be pissed off because, despite pulling out all the stops, my class will still lose to that keyboard turning rogue who is obviously clicking ambush eviscerate? Or the back peddling hunter? Or are the classes sturdy enough to function well once experience is acquired?
Thanks for the opinions,
-Volsci \ Kohes
I'm focusing on 19's simply because the skillcap is lower then required at higher brackets, so I don't have to devote as much time to mechanics practice. (Not intended to start flaming, forgive me). I've played rogues since early classic and for lengthy periods at each bracket - I'm looking for something new, meaning, not melee.
The two classes that I am interested in would be either a mage or a warlock.
Would experienced individuals of either class give input on the gameplay, and overall class viability assuming a high level of play, please? Just include your basic thoughts on the class, notes here and there, and survivability.
Before I quit I went ~15 games without seeing a warlock, and averaged five or six without seeing a mage. So, namely @ warlocks, do I see so few simply because they get facerolled? I don't really care about high scores, I'm just after a good time, something to do after homework.
I'll be running with focus \ mouseover, and (though I don't know if they exist) nearestenemy macros, as well as being able to do most of the remaining jumps & studying vurtne or drakedog for tips. Jajaja. Long story short; am I going to be pissed off because, despite pulling out all the stops, my class will still lose to that keyboard turning rogue who is obviously clicking ambush eviscerate? Or the back peddling hunter? Or are the classes sturdy enough to function well once experience is acquired?
Thanks for the opinions,
-Volsci \ Kohes