Operation Godfrey - Can F2Ps hit 21?

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Um, bad news. Seems you can't keep your exp locked once you join a group. See the thread below this one. I clearly had my exp off on my 19 warrior, and when I joined a dungeon it popped back on.
 
How much XP is awarded for completing your first random dungeon? I am guessing he got the XP as a reward for completing the first random in a day, multiplied by RaF bonus and possibly rested bonus as well. It's also unclear if the XP from last boss and random dungeon reward is awarded simultaneously or one after the other. At any rate, if this is true we should by trying to make a level 22 f2p!

easy fella! one step at a time. although that would be sick. the only perks of 21vs 20 are an extra talent pt, slightly better gear, a better healing potion, and some crazy envy from Lofi. 22 brings on some tasty new spells...especially for Feral Druids who get both a Lockout and a real opener.



/drool
 
No one gets additional skills until 22 unfortunately, and I'd be surprised if blizz left any high level quests obtainable to 19 that reward enough to RAF that high. They're generally pretty good about that sort of thing now. . I'm also not seeing any overly abuseful talents to take with the 7th point. MM hunts could max 2/2 Careful Aim for +60% crit to aimed, rogues could max imp sprint or waylay, and desto locks could finally aftermath reliably.



Would be awesome for druids and enh shamans to get their 22 skills though.



I wonder if it is possible to use scripts to turn in a bunch of quests simultaneously and overflow from multiple sources at once, I know you could use a /run command to turn in repeatable quests like runecloth turnins. It would be easy enough to set up one test to see if turnins can be done simultaneously, and another to test receiving overflow from both. However I don't know whether there are even enough quests available at 19 that can be turned in in any location, such as with cataclysm's auto-next-quest feature.
 
Um, bad news. Seems you can't keep your exp locked once you join a group. See the thread below this one. I clearly had my exp off on my 19 warrior, and when I joined a dungeon it popped back on.

Thirk's procedure calls for clearing everything but the boss on an 85. Theoretically no one needs xp lock, though getting both BoA pieces without an xp lock would be a huge PITA.
 
No one gets additional skills until 22 unfortunately, and I'd be surprised if blizz left any high level quests obtainable to 19 that reward enough to RAF that high. They're generally pretty good about that sort of thing now. . I'm also not seeing any overly abuseful talents to take with the 7th point. MM hunts could max 2/2 Careful Aim for +60% crit to aimed, rogues could max imp sprint or waylay, and desto locks could finally aftermath reliably.



Would be awesome for druids and enh shamans to get their 22 skills though.



I wonder if it is possible to use scripts to turn in a bunch of quests simultaneously and overflow from multiple sources at once, I know you could use a /run command to turn in repeatable quests like runecloth turnins. It would be easy enough to test if this can be done simultaneously and receive overflow from both. However I don't know whether there are even enough quests available at 19 that can be turned in in any location, such as with cataclysm's auto-next-quest feature.

I doubt you could generate enough lag to turn in enough quests, but 3050XP is the most you get from a level 20 quest (random dungeon).



The last quest in SFK awards 1250 XP. Combine with 3050 XP for random dungeon Queues. This totals to 12900 XP with RaF. If Godfrey awards >1234 XP when 2-manned I can try to turn in the quest at the exactly moment and ding 21.
 
Thirk's procedure calls for clearing everything but the boss on an 85. Theoretically no one needs xp lock, though getting both BoA pieces without an xp lock would be a huge PITA.





make a level 1, and 2 level 5s of the opposite faction, meet up at a graveyard, and start farming.
 
Probably not rested, started the character the same day. No heirlooms. Other than that it's correct.



Frankly I wasn't paying too much attention at the time to it, but something similar happened when my Priest entered as Random at (the start of) level 15: the group included a level 16 and a 17 but also two Heirloomed and Guilded RAF 15's who had both dinged 19 when the Dungeon ended, and to 20 when they turned in the last Quest (my Priest - no rested bonus, no looms and no RAF - went from the start of 15 to well-into 18).



So while I may have forgotten some of the specifics, Aty's scenario seems certainly plausible to me.



As for Class in case this works: Gag Order 100% has its charms.
 
I was envisioning standing at the turn-in npc for Cities in Dust (3100xp) while simultaneously turning in a bunch of quests like Terrible Little Creatures (2200) that just have a complete button and no npc (except that that quest requires lv 20). What I don't know is whether the auto-complete quest feature requires you to be in a certain area to complete them. Right now I'm going through the wowhead quest tabs for all the zones to see how many of these are available to lv 19.
 
I doubt it will work. That said I've thought about this in the past only I was thinking about the battleground exp. Does anyone know how much exp you get from the first BG on bonus weekend at level 19? Just a thought.
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Yeah looks like we can only get about 3k from auto-complete quests. Even adding 3100 for the simultaneous turn-in from a real npc and we're still not in the right ballpark to do skip 2 levels at once. Just not enough of those quests available to get the 10-12k pre-RAF xp I'd need.



http://www.wowhead.com/quest=27512 1350xp

http://www.wowhead.com/quest=14390 1100xp

http://www.wowhead.com/quest=14066 800xp, green at 18

possibly: http://www.wowhead.com/quest=27842 880xp, green at 19



Doubt it is possible to do these turn-ins simultaneous with a boss kill, since events generally have to end up at the server within a few ms of one another to be considered simultaneous. Hence why it's so difficult to tame hunter pets with graphic buffs using the death bug.



Now I'm sad, I wanted to make a druid with ravage and skull bash.



The last quest in SFK awards 1250 XP. Combine with 3050 XP for random dungeon Queues. This totals to 12900 XP with RaF. If Godfrey awards >1234 XP when 2-manned I can try to turn in the quest at the exactly moment and ding 21.

For that quest to become available to turn-in client side, the server has to notice you've killed godfrey and tell your client you're allowed to turn-in godfrey's quest. If you had already cleared godfrey once on a run before but not turned in, then that might be possible. Would probably be able to synchronize it if you turn off all attacks and macro the quest turn-in /run command to the killing blow. Even doing that and using with all the above quests, it's still less base xp than goes from 20 to 21, so you're obviously under the amount needed to do 21 to 22.



I'm quite disappointed at the lack of available auto-complete quests.
 
I was envisioning standing at the turn-in npc for Cities in Dust (3100xp) while simultaneously turning in a bunch of quests like Terrible Little Creatures (2200) that just have a complete button and no npc (except that that quest requires lv 20). What I don't know is whether the auto-complete quest feature requires you to be in a certain area to complete them. Right now I'm going through the wowhead quest tabs for all the zones to see how many of these are available to lv 19.

I can confirm that it does not, I usually turn it in in org after buying walnut stocks for exmple
 
what dictates the level of a boss? Like sometimes he's 20, sometimes 21, etc. (uh, i think but i may be confused. wowhead doesn't give godfrey's level since there's also an elite version, but it says hogger is 24-25).



would killing a yellow boss (char level -2 to +2) with a lowbie give more xp than killing an orange boss (char level +3 to +4) with another 20ish toon? (no additional xp is given for red mobs)
 
what dictates the level of a boss? Like sometimes he's 20, sometimes 21, etc. (uh, i think but i may be confused).



would killing a yellow boss (char level -2 to +2) with a lowbie give more xp than killing an orange boss (char level +3 to +4) with another 20ish toon? (no additional xp is given for red mobs)

thats what the level 11s are for
 
no, i'm asking if going after a higher-level boss is worth bringing higher-level party members. i think going after a 23+ boss would give you 10% more experience than going after godfrey who is level 21. i don't understand how the whole group level bonus works, but thought i'd mention it.



orange level mobs are worth more xp than yellow ones.
 
no, i'm asking if going after a higher-level boss is worth bringing higher-level party members. i think going after a 23+ boss would give you 10% more experience than going after godfrey who is level 21. i don't understand how the whole group level bonus works, but thought i'd mention it.

we need the randoms xp, its more than half of what we need.
 
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