solvogero
Legend
The following nonsense is the product of 1 lightweight (aka 'me') + 3 glasses of cheap red wine in a screw-top bottle....prepare yourself.
When I compare F2P to P2P, the major difference is that there's way more freedom in F2P.
Looking back to my 5 years of p2p, the moment I logged in (bearing in mind I've never been what I call hard-core) I felt pressure...pressure to grind dailies...pressure to run 5-man pugs for crap that I need.....pressure to accept an invite to a guild 5-man run when there's just nothing i need out of it, other than good guild karma....pressure to raid in a pug because my guild probably wouldn't invite me as an alt...pressure to NOT raid in a pug for fear my guild might invite me and I'd have to turn them down...pressure to research my green crap so I can put it on the AH and max my return to buy more crap...pressure to grind just a few more consumables for the next time that i can raid.
There's none of that when it comes to f2p and I find it extremely liberating. When I get my hat, its mine forever. When I get my trinket, its mine forever. (well, maybe not, but you know what I'm saying). There's no guild pressure...just a loose group of friends that may or may not be on. There's a few vendors I touch base with, but they don't miss me if I don't show up. There's some herbs I grind, but there's no pressure if I run a BG without the pots they make....its pretty care-free and I love it.
Someone posted a comment on my blog asking about hit stats (not 'hit' as in 'hit', but 'hit' as in, "what are the odds of me hitting a target"...like 'not miss'. Its a project I took up pre-MoP that I had fairly well [imo] answered and I had started to look into it again in MoP (the hit stat is easy---its an obvious straight-line...dodge and parry are not...i have no clue what it does when the opponent is 4+ levels above the player), but i put it on the shelf.
But when I read the guy's question, I thought to myself..."well, okay, I'll take that project back up. it'll take me a good month or two of IRL play-time to get the 15,000-20,000 data points that i want, but shit, I have nothing else pressing that i want to do in-game, so why not?"
that last thought process would never occur to me if i was P2P.
Edit: Wait, when's the next DMF? I still need my bear.
When I compare F2P to P2P, the major difference is that there's way more freedom in F2P.
Looking back to my 5 years of p2p, the moment I logged in (bearing in mind I've never been what I call hard-core) I felt pressure...pressure to grind dailies...pressure to run 5-man pugs for crap that I need.....pressure to accept an invite to a guild 5-man run when there's just nothing i need out of it, other than good guild karma....pressure to raid in a pug because my guild probably wouldn't invite me as an alt...pressure to NOT raid in a pug for fear my guild might invite me and I'd have to turn them down...pressure to research my green crap so I can put it on the AH and max my return to buy more crap...pressure to grind just a few more consumables for the next time that i can raid.
There's none of that when it comes to f2p and I find it extremely liberating. When I get my hat, its mine forever. When I get my trinket, its mine forever. (well, maybe not, but you know what I'm saying). There's no guild pressure...just a loose group of friends that may or may not be on. There's a few vendors I touch base with, but they don't miss me if I don't show up. There's some herbs I grind, but there's no pressure if I run a BG without the pots they make....its pretty care-free and I love it.
Someone posted a comment on my blog asking about hit stats (not 'hit' as in 'hit', but 'hit' as in, "what are the odds of me hitting a target"...like 'not miss'. Its a project I took up pre-MoP that I had fairly well [imo] answered and I had started to look into it again in MoP (the hit stat is easy---its an obvious straight-line...dodge and parry are not...i have no clue what it does when the opponent is 4+ levels above the player), but i put it on the shelf.
But when I read the guy's question, I thought to myself..."well, okay, I'll take that project back up. it'll take me a good month or two of IRL play-time to get the 15,000-20,000 data points that i want, but shit, I have nothing else pressing that i want to do in-game, so why not?"
that last thought process would never occur to me if i was P2P.
Edit: Wait, when's the next DMF? I still need my bear.
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