80-89 Breakpoints

Lunsh

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  • What will this topic contain?



    This topic will consist of an entire list of "Break Points" for each individual class, it will also list all of the DoTs and HoTs that classes have which are not affected by haste, this is a very similar post to the previous post I made in the "Best in Slots" thread regarding Shadow Priests, since I received a lot of questions regarding the post I thought that I will help the rest of the community by displaying the Break Points for each and every class, I will update this with each new patch, including all of the Mists of Panderia spells, as of now this will be useful for every bracket as it will show percentages which do not change from level to level, although I do have plans to make this usable through ratings for different levels as a lot of people will find it easier to reach the specific break point if they know the rating instead of the percentage



    What are Break Points?




    A break point is a specific point in Damage over Time or a Heal over Time spell which indicates a new tick; this is one of the reasons why a lot of DoT and HoT classes favour mastery over a lot of other secondary stats as it will be a larger damage increase due to the addition of ticks.




    What will the new tick provide me with?




    The damage or healing that the new tick provides is exactly the same as your ticks without any haste

    for example, if your Seal of Truth deals 244 damage each tick with 0 haste and has 5 ticks in the DoT duration, you will do a complete total of 1220 damage, if you gain 30% haste which is a break point that would give you two additional ticks to the Seal of Truth, you will add 2 times the initial tick damage to the total of the DoT that you had with 0% haste, so with 30% haste the complete damage the DoT would deal would be 1708 compared to the original 1220.



    How do I figure out a break point?



    A break points percentage can be figured out with a very simple formula.



    The formula for finding the percentage Break Point is as follows



    (100 / T / 2 ) x ((N x 2) -1) = Nth Tick



    100% divided by the amount of ticks a dot has

    Half this amount to find the first additional tick

    multiply the halved amount by 3, 5 , 7, 9, 11 going up in 2 each time to find out the next individual breakpoint



    in terms this would be:



    (100 / T / 2) x 1 = 1st Tick

    (100 / T / 2) x 3 = 2nd Tick

    (100 / T / 2 ) x 5 = 3rd Tick



    Where 100 = 100%, T = Ticks, N = The tick that you want to find



    Updates



    1st Feburary - adding in common breakpoints for multiple classes, and editing the whole post due to errors that have happened during the switch

    9th Febuary - added all common breakpoints, going to start finding values



    Feedback



    If you see any mistakes in the calculations or any spells that i have missed please let me know



    Summary



    Click the class that you want to know more about to go directly to the post regarding that class



    Warrior

    Paladin


    Death Knight


    Shaman


    Hunter

    Druid

    Rogue


    Priest

    Mage

    Warlock
     
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    Warriors



    Neither of warriors bleeds, Deep Wounds and Rend are affected by haste; therefore they don't have any break points
     
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    Paladins:



    Seal of Truth



    5 ticks with 0% haste, therefore has a interval of 20%

    1[SUP]st[/SUP] additional tick = 10%

    2[SUP]nd[/SUP] additional tick = 30%

    3[SUP]rd[/SUP] additional tick = 50%

    4[SUP]th[/SUP] additional tick = 70%

    5[SUP]th[/SUP] additional tick = 90%

    6[SUP]th[/SUP] additional tick = 110%

    7[SUP]th[/SUP] additional tick = 130%

    8[SUP]th[/SUP] additional tick = 150%



    Holy Radiance

    3 ticks with 0% haste, therefore has a interval of 33.33%

    1[SUP]st[/SUP] additional tick = 16.67%

    2[SUP]nd[/SUP] additional tick = 50%

    3[SUP]rd[/SUP] additional tick = 83.33%

    4[SUP]th[/SUP] additional tick = 116.67%

    5[SUP]th[/SUP] additional tick = 150%



    Important haste percentages

    There are no important haste percentages for Paladins due to the fact that there is only one spell that is affected by haste for each spec, Censure for Retribution/Protection and Holy Radiance for Holy
     
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    Death Knights



    Neither of Death Knights diseases are affected by haste; therefore they don't have any break points.
     
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    Shamans



    Flame Shock


    6 ticks with 0% haste, therefore has a interval of 16.66% recurring

    1[SUP]st[/SUP] additional tick = 8.33%

    2[SUP]nd[/SUP] additional tick = 25%

    3[SUP]rd[/SUP] additional tick = 41.67%

    4[SUP]th[/SUP] additional tick = 58.33%

    5[SUP]th[/SUP] additional tick = 75%

    6[SUP]th[/SUP] additional tick = 91.67%

    7[SUP]th[/SUP] additional tick = 108.33%

    8[SUP]th[/SUP] additional tick = 125%

    9[SUP]th[/SUP] additional tick = 141.67%




    Earthliving Weapon

    4 ticks with 0% haste, therefore has a interval of 25%

    1[SUP]st[/SUP] additional tick = 12.5%

    2[SUP]nd[/SUP] additional tick = 37.5%

    3[SUP]rd[/SUP] additional tick = 62.5%

    4[SUP]th[/SUP] additional tick = 87.5%

    5[SUP]th[/SUP] additional tick = 112.5%

    6[SUP]th[/SUP] additional tick = 137.5%



    Riptide


    7 ticks with 0% haste, therefore has a interval of 14.29%

    1[SUP]st[/SUP] additional tick = 7.14%

    2[SUP]nd[/SUP] additional tick = 21.43%

    3[SUP]rd[/SUP] additional tick = 35.71%

    4[SUP]th[/SUP] additional tick = 50%

    5[SUP]th[/SUP] additional tick = 64.29%

    6[SUP]th[/SUP] additional tick = 78.57%

    7[SUP]th[/SUP] additional tick = 92.86%

    8[SUP]th[/SUP] additional tick = 107.14%

    9[SUP]th[/SUP] additional tick = 121.43%

    10[SUP]th[/SUP] additional tick = 135.71%

    11[SUP]th[/SUP] additional tick = 150%


    Important Haste Percentages


    Restoration;

    37.5% haste = 2nd additional tick of Earthliving Weapon, 3rd additional tick of Riptide
    64.29% haste = 3rd additional tick of Earthliving Weapon, 5th additional tick of Riptide


     
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    Hunter


    None of the hunters' shots, traps or stings are affected by haste; therefore they don't have any break points
     
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    Druids


    Moonfire


    9 ticks with 0% haste, therefore has a interval of 11.11% recurring

    1[SUP]st[/SUP] additional tick = 5.56%

    2[SUP]nd[/SUP] additional tick = 16.67%

    3[SUP]rd[/SUP] additional tick = 27.78%

    4[SUP]th[/SUP] additional tick = 38.89%

    5[SUP]th[/SUP] additional tick = 50%

    6[SUP]th[/SUP] additional tick = 61.11%

    7[SUP]th[/SUP] additional tick = 72.22%

    8[SUP]th[/SUP] additional tick = 83.33%

    9[SUP]th[/SUP] additional tick = 94.44%

    10[SUP]th[/SUP] additional tick = 105.56%

    11[SUP]th[/SUP] additional tick = 116.67%

    12[SUP]th[/SUP] additional tick = 127.78%

    13[SUP]th[/SUP] additional tick = 138.89%

    14[SUP]th[/SUP] additional tick = 150%




    Insect Swarm

    9 ticks with 0% haste, therefore has a interval of 11.11% recurring

    1[SUP]st[/SUP] additional tick = 5.56%

    2[SUP]nd[/SUP] additional tick = 16.67%

    3[SUP]rd[/SUP] additional tick = 27.78%

    4[SUP]th[/SUP] additional tick = 38.89%

    5[SUP]th[/SUP] additional tick = 50%

    6[SUP]th[/SUP] additional tick = 61.11%

    7[SUP]th[/SUP] additional tick = 72.22%

    8[SUP]th[/SUP] additional tick = 83.33%

    9[SUP]th[/SUP] additional tick = 94.44%

    10[SUP]th[/SUP] additional tick = 105.56%

    11[SUP]th[/SUP] additional tick = 116.67%

    12[SUP]th[/SUP] additional tick = 127.78%

    13[SUP]th[/SUP] additional tick = 138.89%

    14[SUP]th[/SUP] additional tick = 150%


    Lifebloom


    10 ticks with 0% haste, therefore has a interval of 10%

    1[SUP]st[/SUP] additional tick = 5%

    2[SUP]nd[/SUP] additional tick = 15%

    3[SUP]rd[/SUP] additional tick = 25%

    4[SUP]th[/SUP] additional tick = 35%

    5[SUP]th[/SUP] additional tick = 45%

    6[SUP]th[/SUP] additional tick = 55%

    7[SUP]th[/SUP] additional tick = 65%

    8[SUP]th[/SUP] additional tick = 75%

    9[SUP]th[/SUP] additional tick = 85%

    10[SUP]th[/SUP] additional tick = 95%

    11[SUP]th[/SUP] additional tick = 105%

    12[SUP]th[/SUP] additional tick = 115%

    13[SUP]th[/SUP] additional tick = 125%

    14[SUP]th[/SUP] additional tick = 135%

    15[SUP]th[/SUP] additional tick = 145%



    Regrowth


    3 ticks with 0% haste, therefore has a interval of 33.33%

    1[SUP]st[/SUP] additional tick = 16.67%

    2[SUP]nd[/SUP] additional tick = 50%

    3[SUP]rd[/SUP] additional tick = 83.33%

    4[SUP]th[/SUP] additional tick = 116.67%

    5[SUP]th[/SUP] additional tick = 150%





    Rejuvination


    4 ticks with 0% haste, therefore has a interval of 25%

    1[SUP]st[/SUP] additional tick = 12.5%

    2[SUP]nd[/SUP] additional tick = 37.5%

    3[SUP]rd[/SUP] additional tick = 62.5%

    4[SUP]th[/SUP] additional tick = 87.5%

    5[SUP]th[/SUP] additional tick = 112.5%

    6[SUP]th[/SUP] additional tick = 137.5%





    Wild Growth

    7 ticks with 0% haste, therefore has a interval of 14.29%

    1[SUP]st[/SUP] additional tick = 7.14%

    2[SUP]nd[/SUP] additional tick = 21.43%

    3[SUP]rd[/SUP] additional tick = 35.71%

    4[SUP]th[/SUP] additional tick = 50%

    5[SUP]th[/SUP] additional tick = 64.29%

    6[SUP]th[/SUP] additional tick = 78.57%

    7[SUP]th[/SUP] additional tick = 92.86%

    8[SUP]th[/SUP] additional tick = 107.14%

    9[SUP]th[/SUP] additional tick = 121.43%

    10[SUP]th[/SUP] additional tick = 135.71%

    11[SUP]th[/SUP] additional tick = 150%


    Important haste percentages:

    Balance: Important haste percentages for balance are very different to other classes, unlike every other class every single Balance damage over time spell that is affected by haste has the same amount of ticks therefore every damage over time spell gets a new tick at the same point, therefore every individual spell breakpoint is an important haste percentage for Balance.

    Restoration:

    16.67% haste = 2nd additional tick of Lifebloom, 1st additional tick of Regrowth, 1st additonal tick of Rejuvination, 1st additional tick of Wild Growth
    25% haste = 3rd additional tick of Lifebloom, 1st additional tick of Regrowth, 1st additonal tick of Rejuvination, 2nd additional tick of Wild Growth
    37.5% haste = 4th additional tick of Lifebloom, 1st additional tick of Regrowth, 2nd additional tick of Rejuvination, 3rd additional tick of Wild Growth
    50% haste = 5th additional tick of Lifebloom, 2nd additional tick of Regrowth, 2nd additional tick of rejuvination, 4th additional tick of Wild Growth
    65% haste = 7th additional tick of Lifebloom, 2nd additional tick of Regrowth, 3rd additional tick of Rejuvination, 5th additional tick of Wild Growth
     
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    Rogue

    None of the Rogues poisons and bleeds are affected by haste; therefore they don't have any breakpoints
     
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    Priest


    Vampiric Touch



    5 ticks with 0% haste, therefore has a interval of 20%

    1[SUP]st[/SUP] additional tick = 10%

    2[SUP]nd[/SUP] additional tick = 30%

    3[SUP]rd[/SUP] additional tick = 50%

    4[SUP]th[/SUP] additional tick = 70%

    5[SUP]th[/SUP] additional tick = 90%

    6[SUP]th[/SUP] additional tick = 110%

    7[SUP]th[/SUP] additional tick = 130%

    8[SUP]th[/SUP] additional tick = 150%





    Shadow Word: Pain



    6 ticks with 0% haste, therefore has a interval of 16.66% recurring

    1[SUP]st[/SUP] additional tick = 8.33%

    2[SUP]nd[/SUP] additional tick = 25%

    3[SUP]rd[/SUP] additional tick = 41.67%

    4[SUP]th[/SUP] additional tick = 58.33%

    5[SUP]th[/SUP] additional tick = 75%

    6[SUP]th[/SUP] additional tick = 91.67%

    7[SUP]th[/SUP] additional tick = 108.33%

    8[SUP]th[/SUP] additional tick = 125%

    9[SUP]th[/SUP] additional tick = 141.67%





    Devouring Plague



    8 ticks with 0% haste, therefore has a interval of 12.5%

    1[SUP]st[/SUP] additional tick = 6.25%

    2[SUP]nd[/SUP] additional tick = 18.75%

    3[SUP]rd[/SUP] additional tick = 31.25%

    4[SUP]th[/SUP] additional tick = 43.75%

    5[SUP]th[/SUP] additional tick = 56.25%

    6[SUP]th[/SUP] additional tick = 68.75%

    7[SUP]th[/SUP] additional tick = 81.25%

    8[SUP]th[/SUP] additional tick = 93.75%

    9[SUP]th[/SUP] additional tick = 106.25%

    10[SUP]th[/SUP] additional tick = 118.75%

    11[SUP]th[/SUP] additional tick = 131.25%

    12[SUP]th[/SUP] additional tick = 143.75%





    Renew



    4 ticks with 0% haste, therefore has a interval of 25%

    1[SUP]st[/SUP] additional tick = 12.5%

    2[SUP]nd[/SUP] additional tick = 37.5%

    3[SUP]rd[/SUP] additional tick = 62.5%

    4[SUP]th[/SUP] additional tick = 87.5%

    5[SUP]th[/SUP] additional tick = 112.5%

    6[SUP]th[/SUP] additional tick = 137.5%





    Holy Fire



    7 ticks with 0% haste, therefore has a interval of 14.29%

    1[SUP]st[/SUP] additional tick = 7.14%

    2[SUP]nd[/SUP] additional tick = 21.43%

    3[SUP]rd[/SUP] additional tick = 35.71%

    4[SUP]th[/SUP] additional tick = 50%

    5[SUP]th[/SUP] additional tick = 64.29%

    6[SUP]th[/SUP] additional tick = 78.57%

    7[SUP]th[/SUP] additional tick = 92.86%

    8[SUP]th[/SUP] additional tick = 107.14%

    9[SUP]th[/SUP] additional tick = 121.43%

    10[SUP]th[/SUP] additional tick = 135.71%

    11[SUP]th[/SUP] additional tick = 150%

    Important haste percentages:

    Shadow;

    10% = 1st additional tick of Devouring Plague, 1st additional tick of Shadow Word: Pain, 1st additional tick of Vampiric Touch
    31.25% = 3rd additional tick of Devouring Plague, 2nd additional tick of Shadow Word: Pain, 2nd additional tick of Vampiric Touch
    43.75% = 4th additional tick of Devouring Plague, 3rd additional tick of Shadow Word: Pain, 2nd additional tick of Vampiric Touch
    50% = 4th additional tick of Devouring Plague, 3rd additional tick of Shadow Word: Pain, 3rd additional tick of Vampiric Touch
    58.33% = 5th additional tick of Devouring Plague, 4th additional tick of Shadow Word: Pain, 3rd additional tick of Vampiric Touch
     
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    Mage





    Living Bomb



    4 ticks with 0% haste, therefore has a interval of 25%

    1[SUP]st[/SUP] additional tick = 12.5%

    2[SUP]nd[/SUP] additional tick = 37.5%

    3[SUP]rd[/SUP] additional tick = 62.5%

    4[SUP]th[/SUP] additional tick = 87.5%

    5[SUP]th[/SUP] additional tick = 112.5%

    6[SUP]th[/SUP] additional tick = 137.5%





    Pyroblast



    4 ticks with 0% haste, therefore has a interval of 25%

    1[SUP]st[/SUP] additional tick = 12.5%

    2[SUP]nd[/SUP] additional tick = 37.5%

    3[SUP]rd[/SUP] additional tick = 62.5%

    4[SUP]th[/SUP] additional tick = 87.5%

    5[SUP]th[/SUP] additional tick = 112.5%

    6[SUP]th[/SUP] additional tick = 137.5%





    Frostfire Bolt



    4 ticks with 0% haste, therefore has a interval of 25%

    1[SUP]st[/SUP] additional tick = 12.5%

    2[SUP]nd[/SUP] additional tick = 37.5%

    3[SUP]rd[/SUP] additional tick = 62.5%

    4[SUP]th[/SUP] additional tick = 87.5%

    5[SUP]th[/SUP] additional tick = 112.5%

    6[SUP]th[/SUP] additional tick = 137.5%





    Combustion



    10 ticks with 0% haste, therefore has a interval of 10%

    1[SUP]st[/SUP] additional tick = 5%

    2[SUP]nd[/SUP] additional tick = 15%

    3[SUP]rd[/SUP] additional tick = 25%

    4[SUP]th[/SUP] additional tick = 35%

    5[SUP]th[/SUP] additional tick = 45%

    6[SUP]th[/SUP] additional tick = 55%

    7[SUP]th[/SUP] additional tick = 65%

    8[SUP]th[/SUP] additional tick = 75%

    9[SUP]th[/SUP] additional tick = 85%

    10[SUP]th[/SUP] additional tick = 95%

    11[SUP]th[/SUP] additional tick = 105%

    12[SUP]th[/SUP] additional tick = 115%

    13[SUP]th[/SUP] additional tick = 125%

    14[SUP]th[/SUP] additional tick = 135%

    15[SUP]th[/SUP] additional tick = 145%

    Important haste percentages:

    Fire;

    15% = 1st additional tick of Pyroblast, 1st additional tick of Living Bomb, 2nd additional tick of Combustion
    37.5% = 2nd additional tick of Pyroblast, 2nd additional tick of Living Bomb, 4th additional tick of Combustion
    45% = 2nd additional tick of Pyroblast, 2nd additional tick of Living Bomb, 5th additional tick of Combustion
    55% = 2nd additional tick of Pyroblast, 2nd additional tick of Living Bomb, 6th additional tick of Combustion
    65% = 3rd additional tick of Pyroblast, 3rd additional tick of Living Bomb, 7th additional tick of Combustion
     
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    Warlocks

    Unstable Affliction


    5 ticks with 0% haste, therefore has a interval of 20%

    1[SUP]st[/SUP] additional tick = 10%

    2[SUP]nd[/SUP] additional tick = 30%

    3[SUP]rd[/SUP] additional tick = 50%

    4[SUP]th[/SUP] additional tick = 70%

    5[SUP]th[/SUP] additional tick = 90%

    6[SUP]th[/SUP] additional tick = 110%

    7[SUP]th[/SUP] additional tick = 130%

    8[SUP]th[/SUP] additional tick = 150%


    Immolate

    5 ticks with 0% haste, therefore has a interval of 20%

    1[SUP]st[/SUP] additional tick = 10%

    2[SUP]nd[/SUP] additional tick = 30%

    3[SUP]rd[/SUP] additional tick = 50%

    4[SUP]th[/SUP] additional tick = 70%

    5[SUP]th[/SUP] additional tick = 90%

    6[SUP]th[/SUP] additional tick = 110%

    7[SUP]th[/SUP] additional tick = 130%

    8[SUP]th[/SUP] additional tick = 150%



    Shadow Flame

    3 ticks with 0% haste, therefore has a interval of 33.33%

    1[SUP]st[/SUP] additional tick = 16.67%

    2[SUP]nd[/SUP] additional tick = 50%

    3[SUP]rd[/SUP] additional tick = 83.33%

    4[SUP]th[/SUP] additional tick = 116.67%

    5[SUP]th[/SUP] additional tick = 150%


    Corruption

    6 ticks with 0% haste, therefore has a interval of 16.66% recurring

    1[SUP]st[/SUP] additional tick = 8.33%

    2[SUP]nd[/SUP] additional tick = 25%

    3[SUP]rd[/SUP] additional tick = 41.67%

    4[SUP]th[/SUP] additional tick = 58.33%

    5[SUP]th[/SUP] additional tick = 75%

    6[SUP]th[/SUP] additional tick = 91.67%

    7[SUP]th[/SUP] additional tick = 108.33%

    8[SUP]th[/SUP] additional tick = 125%

    9[SUP]th[/SUP] additional tick = 141.67%



    Curse of Agony

    12 ticks with 0% haste, therefore has a interval of 8.33%

    1[SUP]st[/SUP] additional tick = 4.17%

    2[SUP]nd[/SUP] additional tick = 12.5%

    3[SUP]rd[/SUP] additional tick = 20.83%

    4[SUP]th[/SUP] additional tick = 29.17%

    5[SUP]th[/SUP] additional tick = 37.5%

    6[SUP]th[/SUP] additional tick = 45.83%

    7[SUP]th[/SUP] additional tick = 54.17%

    8[SUP]th[/SUP] additional tick = 62.5%

    9[SUP]th[/SUP] additional tick = 70.83%

    10[SUP]th[/SUP] additional tick = 79.17%

    11[SUP]th[/SUP] additional tick = 87.5%

    12[SUP]th[/SUP] additional tick = 95.83%

    13[SUP]th[/SUP] additional tick = 104.17%

    14[SUP]th[/SUP] additional tick = 112.5%

    15[SUP]th[/SUP] additional tick = 120.83%

    16[SUP]th[/SUP] additional tick = 129.17%

    17[SUP]th[/SUP] additional tick = 137.5%

    18[SUP]th[/SUP] additional tick = 145.83%


    Immolation Aura

    15 ticks with 0% haste, therefore has a interval of 6.66% recurring

    1[SUP]st[/SUP] additional tick = 3.33%

    2[SUP]nd[/SUP] additional tick = 10%

    3[SUP]rd[/SUP] additional tick = 16.67%

    4[SUP]th[/SUP] additional tick = 23.33%

    5[SUP]th[/SUP] additional tick = 30%

    6[SUP]th[/SUP] additional tick = 36.67%

    7[SUP]th[/SUP] additional tick = 43.33%

    8[SUP]th[/SUP] additional tick = 50%

    9[SUP]th[/SUP] additional tick = 56.67%

    10[SUP]th[/SUP] additional tick = 63.33%

    11[SUP]th[/SUP] additional tick = 70%

    12[SUP]th[/SUP] additional tick = 76.67%

    13[SUP]th[/SUP] additional tick = 83.33%

    14[SUP]th[/SUP] additional tick = 90%

    15[SUP]th[/SUP] additional tick = 96.67%

    16[SUP]th[/SUP] additional tick = 103.33%

    17[SUP]th[/SUP] additional tick = 110%

    18[SUP]th[/SUP] additional tick = 116.67%

    19[SUP]th[/SUP] additional tick = 123.33%

    20[SUP]th[/SUP] additional tick = 130%

    21[SUP]st[/SUP] additional tick = 136.67%

    22[SUP]nd[/SUP] additional tick = 143.33%

    23[SUP]rd[/SUP] additional tick = 150%


    Bane of doom does not scale with haste; therefore it does not have any break points

    Although Seed of Corruption scales with haste, the detonation will occur on the first tick therefore no matter how much haste you have, all you will change is how fast the seed of corruption will explode

    Important haste percentages:


    Affliction;

    12.5% haste = 2nd additional tick of Curse of Agony, 1st additional tick of Corruption, 1st additional tick of Unstable Affliction

    25% haste = 3rd additional tick of Curse of Agony, 2nd additional tick of Corruption, 1st additional tick of Shadow Flame, 1st additional tick of Unstable Affliction

    30% haste = 4th additional tick of Curse of Agony, 2nd additional tick of Corruption, 1st additional tick of Shadow Flame, 2nd additional tick of Unstable Affliction

    41.67% haste = 5th additional tick of Curse of Agony, 3rd additional tick of Corruption, 1st additional tick of Shadow Flame, 2nd additional tick of Unstable Affliction

    50% haste = 6th additional tick of Curse of Agony, 3rd additional tick of Corruption, 2nd additonal tick of Shadow Flame, 3rd additional tick of Unstable Affliction

    58.33% haste = 7th additional tick of Curse of Agony, 4th additional tick of Corruption, 2nd additional tick of Shadow Flame, 3rd additional tick of Unstable Affliction

    70.83% haste = 9th additional tick of Curse of Agony, 4th additional tick of Corruption, 2nd additional tick of Shadow Flame, 4th additional tick of Unstable Affliction



    Demonology;

    12.5% haste = 2nd additional tick of Curse of Agony, 1st additional tick of Corruption, 1st additional tick of Immolate, 2nd additional tick of Immolation Aura

    25% haste = 3rd additional tick of Curse of Agony, 2nd additional tick of Corruption, 1st additional tick of Shadow Flame, 1st additional tick of Immolate, 4th additional tick of Immolation Aura

    30% haste = 4th additional tick of Curse of Agony, 2nd additional tick of Corruption, 1st additional tick of Shadow Flame, 2nd additional tick of Immolate, 5th additional tick of Immolation Aura

    37.5% haste = 5th additional tick of Curse of Agony, 2nd additional tick of Corruption, 1st additional tick of Shadow Flame, 2nd additional tick of Immolate, 6th additional tick of Immolation Aura

    45.83% haste = 6th additional tick of Curse of Agony, 3rd additional tick of Corruption, 1st additional tick of Shadow Flame, 2nd additional tick of Immolate, 7th additional tick of Immolation Aura

    50% = 6th additional tick of Curse of Agony, 3rd additional tick of Corruption, 2nd additional tick of Shadow Flame, 3rd additional tick of Immolate, 8th additional tick of Immolation Aura

    58.33% = 7th additional tick of Curse of Agony, 4th additional tick of Corruption, 2nd additional tick of Shadow Flame, 3rd additional tick of Immolate, 9th additional tick of Immolation Aura

    70.83% = 9th additional tick of Curse of Agony, 5th additional tick of Corruption, 2nd additional tick of Shadow Flame, 4th additional tick of Immolate, 11th additional tick of Immolation Aura



    Destruction;

    10% = 1st additional tick of Corruption, 1st additional tick of Immolate

    16.67% = 1st additional tick of Corruption, 1st additional tick of Immolate, 1st additional tick of Shadow Flame

    25% = 2nd additional tick of Corruption, 1st additional tick of Immolate, 1st additional tick of Shadow Flame

    30% = 2nd additional tick of Corruption, 2nd additional tick of Immolate, 1st additional tick of Shadow Flame

    41.67% = 3rd additional tick of Corruption, 2nd additional tick of Immolate, 1st additional tick of Shadow Flame

    50% = 3rd additional tick of Corruption, 3rd additonal tick of Immolate, 2nd additional tick of Shadow Flame
     
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    requesting this singular post be deleted as it has fulfilled its purpose, same with falkors post below, thanks.
     
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