Tiger
Legend
Since these are the two most complained about classes, I decided to make a thread about how to beat them playing as a holy paladin.
Hunters:
You have to start the fight with bubble. This achieves two things: it clears any concussive shots and it lets you use lay on hands later on if needed. Hopefully you have bubble macro'd with swift pot too. Next you HoJ the hunter and start casting denounce. If he doesn't trinket, cancel bubble aura for the extra damage. If he trinkets, you still get three free denounces and the debuff. Your next goal is to survive for a minute with flash of light and instant heals until you can HoJ again. You generally get the kill on the second HoJ if he trinkets the first one. If he didn't trinket the first HoJ he will definitely trinket the second one in which case you have to live for another minute, which is quite possible if you have lay on hands or AGM or you stam stacked. If he is running moth and isn't a retard you lose unless you somehow find LoS and kill the moth.
Rogues:
This is a really easy match up. I am going to go with worst case scenario and assume you have no bubble, trinket and no holy power charges. When you get sapped, the only thing you need to worry about is HoJ'ing the rogue, holy shocking yourself and not freaking out. With one holy shock you are already at a 20% boost. The rogue WILL trinket or he loses. All you need to do is turn, go through the rogue and cleanse. At this point you are just kiting the rogue with holy shock, judgement and reckoning. Unless he speed pots you win. If he speed pots to you, eat some damage and keep your speed buff until you can cleanse through him again. The only reason Hpals lose to rogues is they get kicked when they try to flash of light or denounce when you don't need either of those things to win.
Hopefully that helped some people, I can do more match ups if you guys want but I feel like those two are the ones people really have trouble with.
Hunters:
You have to start the fight with bubble. This achieves two things: it clears any concussive shots and it lets you use lay on hands later on if needed. Hopefully you have bubble macro'd with swift pot too. Next you HoJ the hunter and start casting denounce. If he doesn't trinket, cancel bubble aura for the extra damage. If he trinkets, you still get three free denounces and the debuff. Your next goal is to survive for a minute with flash of light and instant heals until you can HoJ again. You generally get the kill on the second HoJ if he trinkets the first one. If he didn't trinket the first HoJ he will definitely trinket the second one in which case you have to live for another minute, which is quite possible if you have lay on hands or AGM or you stam stacked. If he is running moth and isn't a retard you lose unless you somehow find LoS and kill the moth.
Rogues:
This is a really easy match up. I am going to go with worst case scenario and assume you have no bubble, trinket and no holy power charges. When you get sapped, the only thing you need to worry about is HoJ'ing the rogue, holy shocking yourself and not freaking out. With one holy shock you are already at a 20% boost. The rogue WILL trinket or he loses. All you need to do is turn, go through the rogue and cleanse. At this point you are just kiting the rogue with holy shock, judgement and reckoning. Unless he speed pots you win. If he speed pots to you, eat some damage and keep your speed buff until you can cleanse through him again. The only reason Hpals lose to rogues is they get kicked when they try to flash of light or denounce when you don't need either of those things to win.
Hopefully that helped some people, I can do more match ups if you guys want but I feel like those two are the ones people really have trouble with.