With level 11 twinks being (somewhat) nerfed in timewalks, what is now the strongest non-grandfathered twink for timewalking?

ThirteenEra

New Member
Hey folks. Long time reader, first time poster.

I've made myself a very strong 11 twink that i've had plenty of fun with across the patches. I have no interest in pvp, so for me it was mostly used for timewalking. I loved being able to just rip and tear, doomguy style, and it also made it easier to farm for stuff like the timereaver or the weekly anniversary quests. Im reasonably sure that at this point he's in the top 1-5% gearing percentile.

Either way, with the new timewalking changes, i tried playing it in the BFA timewalking. While my dps was still extreme, i noticed that some mechanics literally oneshot me. There's quite a few reports about this on the reddit etc as well, seems like scaling is utter garbage for low levels, with people often getting hit for more than their max health. This might be the "norm" going forward, as blizz really hates the idea of players doing fun things such as twinking low level characters.

I was a god, and now im just a very powerful mortal with two giant swords.

With that in mind - is there any better level bracket for someone who wants to feel like a god in timewalking events? I've heard mentions that level 70 with grandfathered gear (pre-nerf mythic amir, pre-nerf tww lockboxes, etc) were now king, but i have no access to any grandfathered stuff (im also not sure how you would exp lock at 70, since you cant "Lock" it, and you cant login a high level char without sub. Do you just play without TWW?).
I would be gearing up from scratch. Is there any better option for me to start working on, or is my 11 fury warrior still "the best it can get, just not as good as it was"? Just to remind again, i have no pvp interest, this will be purely a PVE twink.

Cheers lads
 
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There's no better option.

The bosses have more health now and the meta has changed such that you want to replace primary stat with secondary stats where you can. And that's really it.

As for being one shot, that's just classic Blizzard and has been the case for years. and can go unfixed for years. It can also impact non-twinks.

In DF, i saw these issues in Gundrak. Some casters would one shot you. The second boss would hit my (10 MW monk or 11 Fury Warrior) for ~70% of their max health so my Monk would have to heal a lot to preemptively not get one shot and I'd even switch to Prot Warrior and put on a shield just for this fight.

Vazruken in Hellfire Ramparts will sometimes just hit you for 500k+ damage at level 10-11. Not sure what triggers it but you have to kill him quick. That's been the case for at least a year, possibly much longer.

And yes, what slows you down is annoying mechanics, both boss mechanics and dungeon mechanics (eg Court of Stars). It's why I tend to like earlier TW expansions. There's always at least one annoying TW dungeon that ruins it for me and that really starts in Cata (End Time). MoP is mostly OK but I don't like Shado-Pan Monastery. WoD has Grimrail Depot. Legion has Court of Stars. And some dungeons are just weirdly longer (eg Vault of the Wardens).
 
Yeh i remember the hellfire bug when i was gearing up. I know its not an intentional design, but they have also been taking steps to making low level twinking not work as well - and the chances of them fixing the ever increasing amount of "haha, your level 11 got oneshot" bugs is basically non-existant.

Guess ill stick with it for now then, as there's no better alternatives
 
level 80s, max level players are the new TW twinks, blizz claims of making TW a challenge to higher players, flat out lie, TW is a bing bing wahoo blow thru for max levels players. scaling they claimed is a lie, low levels taking reduced damage...a lie. scaling in TW is almost like Korrak AV scaling a gift only to max level paid acct players.

during BFA TW a AOE spot went down, i was at the edge when it popped, hit roll. still too late. one of the players death addons said 1.14 mil damage to my player, checked combat log. it was right. i died many times that run and almost got booted, i did 4 more runs to finished TW quest. did next 17 runs using DPS ranged,

one run we had a 80 evoker healer, only 80. carried the whole group. was like watching a 10 MW. another run three 80s, felt like i was a tag along some MDI run, could go on and on
 
level 80s, max level players are the new TW twinks, blizz claims of making TW a challenge to higher players, flat out lie, TW is a bing bing wahoo blow thru for max levels players. scaling they claimed is a lie, low levels taking reduced damage...a lie. scaling in TW is almost like Korrak AV scaling a gift only to max level paid acct players.

during BFA TW a AOE spot went down, i was at the edge when it popped, hit roll. still too late. one of the players death addons said 1.14 mil damage to my player, checked combat log. it was right. i died many times that run and almost got booted, i did 4 more runs to finished TW quest. did next 17 runs using DPS ranged,

one run we had a 80 evoker healer, only 80. carried the whole group. was like watching a 10 MW. another run three 80s, felt like i was a tag along some MDI run, could go on and on
I did minimal BFA TW runs but honestly this matches my experience.

What this tells me is for Midnight I need to not buy Midnight on one of my 2 paid accounts so I can run TW with 80s because I guarantee it'll be busted, assuming you're geared sufficiently for S3.

The only downside of this plan is... gearing for S3, particularly with Legion Remix launching. As long as Blizzard hasn't screwed it up, which is entirely possible, WoW is just a Legion Remix waiting room for me.

I miss the days when a duo in delves was busted and the mobs were weaker than if you did it solo. Great for dual-boxing. Oh well.
 
60s has been quite fun for TW if you'd ever be interested in giving it a try.
gearing is basically the same concept as normal
can get covenants
you aren't QUITE as strong as 10s or 11s, but feels super punchy, with really good survivability and toolkit
50s and 60s were a lot better at TW twinking when you scaled down and you could use Azerite gear, which was BIS for a lot of classes.

Plus I suspect low 500s gear on 70s is better than high 200s gear on 60s. But I haven't tested it.
 
not really tbh. it's more of the cost.

level 11 twinks take much more time if you are serious about farming ur bonus sockets which doesn't exist at 70. 70 is just a token for the sub, 100k-200k for boes, get your 80 friend to carry you through doti for sparks, can do it in a night.
 
the tier list looks something like this

S tier:

70 twinks of any class and spec(mage and dh are pumping)

11 fury with life stealing focusing on haste and attack power instead of primary)

And some specs at level 10-16 work too and would be classed as a tier

A tier:

12 holy priest

13 blood dk

Spinning mistweaver monk

Resto cat

Arms war

11-15 Evoker

11-15 Demon hunter
 
the tier list looks something like this

S tier:

70 twinks of any class and spec(mage and dh are pumping)
It's worth adding that you have about 6 months of this. What makes 70 work is if you're on a paid account without TWW you level cap naturally at 70 and don't have to XP lock and thus you don't incur the queueing penalties Blizzard puts on you. Come Midnight launch the meta will likely shift to 80s on paid accounts without Midnight. The projected launch date of Midnight is Feburary 2026.

Additionally, there's going to be an ilvl/stat squish in Midnight. This may screw 70s. I guess technically it may screw everyone.
A tier:

12 holy priest
For Rhapsody? Or something else? Is it really worth giving up the 10 scaling for this?
Spinning mistweaver monk
SCK and RSK are literally the only abilities you need so you only need to be level 10. I made mine before I knew about the scalijng under 11.25 is the same as 10, unfortunately. Being 11 gives you the teleport to your class hall, which 10 does not.
Resto cat
Druid is an interesting one because you can make a case for different levels from 11-13. At 13 IIRC you get Prowl. That's hard to ignore.

I might add that I've seen 10-11 Shamans just destroy dungeons with Chain Lightning too.
 
It's worth adding that you have about 6 months of this. What makes 70 work is if you're on a paid account without TWW you level cap naturally at 70 and don't have to XP lock and thus you don't incur the queueing penalties Blizzard puts on you. Come Midnight launch the meta will likely shift to 80s on paid accounts without Midnight. The projected launch date of Midnight is Feburary 2026.

Additionally, there's going to be an ilvl/stat squish in Midnight. This may screw 70s. I guess technically it may screw everyone.

For Rhapsody? Or something else? Is it really worth giving up the 10 scaling for this?

SCK and RSK are literally the only abilities you need so you only need to be level 10. I made mine before I knew about the scalijng under 11.25 is the same as 10, unfortunately. Being 11 gives you the teleport to your class hall, which 10 does not.

Druid is an interesting one because you can make a case for different levels from 11-13. At 13 IIRC you get Prowl. That's hard to ignore.

I might add that I've seen 10-11 Shamans just destroy dungeons with Chain Lightning too.
70 twinks become 80 twinks during midnight fair enough.

priest absolutely go 12 the talent is huge and mathmatically better than 11.

u can also make 11 evokers now (i can make them on NA alliance) and they're s tier
 
I personally have been currently reworking quite a few of my 10-11 toons to be 15-20 depending on talents. I'm obviously just some random twink fan and theres no real authority or background to it (and I don't pvp so there's zero data there). But having crafted options and the extra dungeon pool gives you more variety to play with scaling now that it runs off primary stat. Things like ghost iron whelpling or some of the mop crafted epics or boes seem to be a super strong way to avoid primary stat imo.

Again, no real basis, I'm sure the more vet players would have more info, but rn my 17-survival hunter feels like my strongest all around twink despite having a little bit less gear than most my 11s, 15s and 20s. To me it feels like it's become more important to stop at a good breakpoint for talents and stats while trying to stay at a low level than it is packing what you can into a 10-12 for a bit of extra scaling.
 

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