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Trial of Style, Pose with the Blues, SC1 Free to Play, Blue Posts, Hearthstone Art

Discussion in 'MMO-Champion' started by MMO-Champion, Apr 21, 2017.

  1. MMO-Champion

    MMO-Champion Member

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    [​IMG] PTR/Beta Patch 45113 - New Necromancer Item Passives

    [​IMG] The Stitched Dual Class Card Design Competition

    Patch 7.2.5 - Trial of Style
    Patch 7.2.5 adds the Trial of Style event! Six players enter the Mogwalk and change their transmog and haircut to match one of the themes below. Two players are teleported to the stage and the remaining players vote. First, second, and third place recieve prizes, while everyone else gets a consoolation prize. These prizes contain varying amounts of Mog Week Token, which can be exchanged for transmoggable gear in Dalaran.


    Originally Posted by MMO-Champion
    • HOLIDAY_TRANSMOG_THEME_01 (New) - Theme: Summer Styles
    • HOLIDAY_TRANSMOG_THEME_02 (New) - Theme: Winter Wear
    • HOLIDAY_TRANSMOG_THEME_03 (New) - Theme: Ready for Battle
    • HOLIDAY_TRANSMOG_THEME_04 (New) - Theme: Fun and Flirty
    • HOLIDAY_TRANSMOG_THEME_05 (New) - Theme: Mismatched Mayhem
    • HOLIDAY_TRANSMOG_THEME_06 (New) - Theme: Fire and Ice
    • HOLIDAY_TRANSMOG_THEME_07 (New) - Theme: Dark and Deadly
    • HOLIDAY_TRANSMOG_THEME_08 (New) - Theme: Faction Pride
    • HOLIDAY_TRANSMOG_THEME_09 (New) - Theme: Primal Style
    • HOLIDAY_TRANSMOG_THEME_10 (New) - Theme: Heroes of Azeroth
    • HOLIDAY_TRANSMOG_THEME_11 (New) - Theme: Make Me Laugh
    • HOLIDAY_TRANSMOG_THEME_12 (New) - Theme: Tabard Time
    • HOLIDAY_TRANSMOG_THEME_13 (New) - Theme: Everyday Heroes
    • HOLIDAY_TRANSMOG_THEME_14 (New) - Theme: Epic Purple
    • HOLIDAY_TRANSMOG_THEME_15 (New) - Theme: Champions of the Light
    • HOLIDAY_TRANSMOG_THEME_16 (New) - Theme: Freestyle!



    Pose with the Blues - April 21
    Originally Posted by Blizzard (Blue Tracker
    / Official Forums
    )
    Join us tomorrow (Friday, April 21) on the Public Test Realms and show us your moves in the Trial of Style!

    From 2 to 4 PM Pacific time (5 to 7 PM Eastern), we’ll be donning our best outfits and strutting our stuff in the brand new Trial of Style event, which is coming in patch 7.2.5. If you’re able to stop by, we’d love for you to join us! Just download the PTR, copy your character, and find Flaskataur in Stormwind or Orgrimmar. He’ll have an option to queue for “Mog Week Tournament" – select that, and you’re off!

    Note: due to the way PTR character copies work, you’ll most likely be missing some appearances on the PTR that you’ve unlocked on live realms. As the saying goes, “Make it work!”

    Of course, we’ll be participating as well. You’ll know you’re flexing for a Blizzard employee when you see someone in either the or guilds.

    See you then!

    StarCraft 1.18 Release - Free to Play
    Originally Posted by Blizzard (Blue Tracker
    )
    Greetings Commanders, Cerebrates, and Executors,

    We're proud to announce that StarCraft will be patched for the first time in over 8 years today. The patch will go live at 2:00 PM PDT.

    When patching, please use the ‘Run as Admin’ option; it is required during your first client run to migrate saves and avoid issues from Windows system admin changes.

    StarCraft will be free with this patch as well. We'll add a link here when the patch is live.

    Installers
    Win: https://battle.net/download/getInsta...gram=STARCRAFT
    Mac: https://battle.net/download/getInsta...gram=STARCRAFT

    General
    • Added windowed fullscreen or windowed mode; Alt+Enter switches between
    • Added UTF-8 support
    • Added cursor clamping in-game while windowed; unclamped in menus
    • Added Popular Maps to streamline finding games or game types
    • Added options to display actions per minute
    • Added Observer mode
    • Added opponent information when joining a game lobby
    • Added autosaving for replays
    • Added an option to display game time
    • Added UPnP support
    • Updated to a new OpenGL backend
    • Improved gameplay responsiveness during multiplayer by increasing turn rate to match LAN speeds over Battle.net
    • Improved UI layout in Battle.net sections
    • Improved behavior of available lobbies within the ‘Join Game’ section
    • Improved compatibility with Windows 7, 8.1, and 10
    • Improved anticheat capabilities
    • Improved installation and patching performance
    • Mac Beta now available for 10.11 and up

    Bug Fixes
    • Fixed palette issues to correct rainbow water, 80s Kerrigan face in the loading screen, and other graphic glitches
    • Fixed problems with LAN game discovery
    • Fixed IME support and other text artifacts in Battle.net menus
    • LAN and Legacy Battle.net fixes

    Known Issues
    • The profile section is currently unavailable
    • Some chat commands are still being updated to play nice in the updated chat system
    • Friends location is being improperly displayed
    • Password games will often return bad password trying to join

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Anduin's Questline - Where's the Horde Part?

    The Anduin quest-line and cinematic is intended to tie together the loose ends with the leadership of the Alliance following the events of the Broken Shore in 7.0.

    It's aimed to be similar in nature to the second cinematic Horde players saw following the 7.0 introduction quests which solidified Sylvanas as the new Warchief of the Horde.

    We're forwarding on the feedback that Horde players are unhappy that Alliance players have a one time source of additional Artifact Power. Thanks for the feedback. (Blue Tracker / Official Forums)

    [​IMG] Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    Affliction MG Changes - Some Transparency?
    We hear you all on Soul Effigy. We’re going to remove it in the next PTR patch. It’s concerning when the community sentiment towards a talent isn’t that it’s overpowered or underpowered, but that everyone is terrified they’re going to have to play that way if it becomes strong.

    It should be understandable how the original concept of Soul Effigy would seem fun in theory, despite it clearly not working out in practice. As an Affliction Warlock, I'm very happy to walk into a 2-target boss fight. At a basic level, you know you're going to get double value out of your DoTs. Walking into a 1-target fight with Soul Effigy just doesn't feel nearly the same. Mechanically, the gameplay of the two situations is very similar, but in the end Soul Effigy doesn't play out well. Could be any of a number of actors - the reduced damage transfer, feeling like the effigy is just there for increased soul shard generation, the usability issues, or the unnaturalness of it as a concept.

    Anyways, it’s gone. Replacement talent to come.
    Thanks for the comment Seph, can you clarify whether Affliction will be receiving the nerf to Soul Conduit or not? The notes said only demo was excluded from the SC nerf however on PTR the talent remains 20% for Aff (the tooltip at least, I have not tested the actual %).
    Soul Conduit should be unchanged for Affliction. Latest patch notes should reflect that.

    This is also further compounded by our current T20 set bonus, which puts a lot of emphasis on drain damage and complete drains - both of which are part of the MG play style, which was just effectively neutered.
    The Tier 20 set bonus for Affliction is changing soon. It won’t be so focused on Drain Soul. (Blue Tracker / Official Forums)

    [​IMG] Hearthstone Art Book Now Available for Pre-Order
    If you enjoy the art in Hearthstone, take a look at this 288 page Hearthstone art book that is now available for pre-order on Amazon.

    [​IMG]

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