shredsmog
Legend
Bah, this is my third attempt to post, I keep getting returned to the log in page when I submit the content. At any rate, I'm using clunky, slow old Blacksmithing darts, nothing close to BiS, but I have nevertheless been afforded a more than substantial glimpse into how and why thrown > shoot for mele on almost every possible level. It's a Difference Maker (caps intentional) without any shadow of a doubt. I would say that the person who is getting 25 killing blows a game while using guns/bows, while another, superior rogue - who is using thrown - is only getting, let's say 15 killing blows, is wildly erroneous in thinking they are the better player. They are probably just cherry picking kb's rather than getting in the mix and dominating. Shadowstepping in and ambushing opponents at half health as your singular source of kb's has to get really stale. I'd much rather have 15 well fought kb's than 25 cherry picks, but that's just me, I wildly enjoy the combat, strategic employment of skill/experience over the mere act of finishing someone off. Not to say that I'm going to let someone run by me at half health because it's "no fun" to kill them; I'm just not basing my game around it or salivating for the "opportunity". I have to say that finishing players off with ranged or interrupting them, buying time, etc. all add up to greater enjoyment of the game, which brings us to another reason to choose thrown: it opens up an entirely new toolset (and resulting skillset), making everything more, you know, like, FUN. I think the only way guns/bows is more fun for players is if one just doesn't want to think on one's feet or use skill, etc., because, hey, it makes things "too difficult", lol.