Things WoW taught me that school didn't\hasn't.

Volsci

Legend
For me, that would be that failure is okay - I love how there isn't really consequence to failure in WoW. You fuck up, learn from the mistake, an don't make it next time around. The GPA isn't ruined, scholarships aren't lost, etc - I learned to look at everything I do, and ask myself how I could do it better next time around.

I honestly feel like a lot of my academic success is attributable to WoW. Now that I'm getting out of the game (Oh, the void) - it's amazing how much success and enjoyment I'm finding just by transferring this mindset. Dance, [repicking up] piano, bass, guitar, art.. it sort of amazes me all the things possible when we aren't worried about failure. Just about doing, and enjoying.



Oh, also, ofc, I'm very impulsive and have a very addictive personality.


What about you all?
 
The only thing that teaches wow kids is that you can be irresposible for your actions and have no consequences (its is a game though so there arent really any morals). And that you can gank with impunity(but thats another story)

In other, old MMO's/RPGs for example i played, stupidity was severely punished

-In runescape for example 9 years ago or so(im not sure how it works now) when you died, you only kept 3 of your most expensive items, and could keep a fourth one through a special feature called Prayer.

-In Diablo 1 when you died in multiplayer, you dropped everything you had equipped/gold in your inventory and the only option was to restart in town. Then you had to make your way back to the dungeon and kill or avoid the monsters near your corpse, to reacquire your equipment. It's was hardcore, pun not intended. And when you picked up your stuff, you did not auto-equip it.

Then you had to open your inventory and put each item on individually, often in the correct order to let your strength bonuses stack up and enable your heavier armor/weapon.

-In Diablo 2 if played the Hardcore Mode and you died once, you could never play that character again, you had one life to live.

-Diablo 2 Softcore, death penalty involved losing 10% of your experience towards the next level if on hell difficulty, or 5% for Nightmare.(equivalent of heroic difficulties for WoW).The experience loss was the major deterrent to dying. You also lost a big chunk of your gold out of your stash, up to 25% I think(but in that game gold wasnt really used as currency so it wasnt a major deal).

Taking gold away from people, or taking a full level of experience away, yeah, that’s a wake up call .


I hate how wow has no punish system for stupidity. Even call of duty, another activision byproduct-when your teammates die, they ''feed'' killstreaks to the enemy team so scrubs get punished even more through killstreaks
 
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The only thing that teaches wow kids is that you can be irresposible for your actions and have no consequences (its is a game though so there arent really any morals). And that you can gank with impunity(but thats another story)

In other, old MMO's/RPGs for example i played, stupidity was severely punished

-In runescape for example 9 years ago or so(im not sure how it works now) when you died, you only kept 3 of your most expensive items, and could keep a fourth one through a special feature called Prayer.

-In Diablo 1 when you died in multiplayer, you dropped everything you had equipped/gold in your inventory and the only option was to restart in town. Then you had to make your way back to the dungeon and kill or avoid the monsters near your corpse, to reacquire your equipment. It's was hardcore, pun not intended. And when you picked up your stuff, you did not auto-equip it.

Then you had to open your inventory and put each item on individually, often in the correct order to let your strength bonuses stack up and enable your heavier armor/weapon.

-In Diablo 2 if played the Hardcore Mode and you died once, you could never play that character again, you had one life to live.

-Diablo 2 Softcore, death penalty involved losing 10% of your experience towards the next level if on hell difficulty, or 5% for Nightmare.(equivalent of heroic difficulties for WoW).The experience loss was the major deterrent to dying. You also lost a big chunk of your gold out of your stash, up to 25% I think(but in that game gold wasnt really used as currency so it wasnt a major deal).

Taking gold away from people, or taking a full level of experience away, yeah, that’s a wake up call .


I hate how wow has no punish system for stupidity. Even call of duty, another activision byproduct-when your teammates die, they ''feed'' killstreaks to the enemy team so scrubs get punished even more through killstreaks

I dont think this thread was intended to be a hangout for discussions? :/

PS: I get your point though :)
 
WoW can teach you a lot of pretty useful things if you approach it the right way. I've certainly learned a few valuable life lessons (or at least had them reinforced) through my experience with the game, that I've since applied in real life. A few of the better ones:

  1. The more time and effort you spend doing something, the better you get at it.
  2. You can learn a lot from people who are more experienced/dedicated than you are.
  3. Persistence will yield results, eventually.
  4. There are a lot of different ways to be a leader. Some work better than others.
  5. Strong coordination/teamwork tends to be more successful than individual ability/talent.

Plus plenty of other things... it's definitely expanded my vocabulary, taught me some interesting things about my personality, and (ironically) significantly improved my work ethic outside of the game.

Not bad for a video game, eh?
 
Discuss, share, whatever. It's just a topic I'm interested in.



I think that if you personally would like the stringent punishments for mistakes - go for it, it definitely can make things more exciting.
I also think that (especially for new players) it encourages them to play within a box, and never develop.

As mentioned, that's my biggest complaint with the US education system. People study to get good grades, not to learn. They pursue a career to make money, not for passion. I think if people felt free to open up and explore, wonderful things could happen.



And ahahhaha yes, I totally agree, so much of my vocabulary comes from the game.
 
how to effectively troll
 
The US is broken

dErp. for many more reasons than the education system

ps. adacdemics studying specific events in wow=/=valid academic "topic"
 

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