The Grand Tournament

Discussion in 'Hearthstone' started by Laurasia, Sep 7, 2015.

Share This Page

  1. Laurasia

    Laurasia Miss Kekki

    Messages:
    1,159
    Likes Received:
    201
    Trophy Points:
    63
    So what do you guys think of this expansion? I don't really care for the "inspire" mechanic.
     
  2. Yde

    Yde Worg

    Messages:
    2,972
    Likes Received:
    27
    Trophy Points:
    1
    I haven't formed a proper opinion yet. The expansion theme is very playful, I guess? I haven't looked at the cards beyond what I randomly got. Not sure yet if "inspire" is going to be OP, or boring, or inspired. ^^ It's probably going to be very different since it can happen every turn if a minion stays?

    I do like thinking up moves and experimenting with new cards. I think I got lucky with the few decks I bought so far. Getting a nice combo with the Murloc Knight (Paladin, summons random Murloc) or Mukla's Champion (all, +1/+1 for all other minions) has been fun.

    I've you've tested it a bit more than me, what do you dislike about the mechanic?
     
  3. OP
    Laurasia

    Laurasia Miss Kekki

    Messages:
    1,159
    Likes Received:
    201
    Trophy Points:
    63
    It just seems like a lot of focus has been put on using your hero power. It's not something that I used as much previously.
     
  4. Yde

    Yde Worg

    Messages:
    2,972
    Likes Received:
    27
    Trophy Points:
    1
    That is true, I've played a bit just now and it changes the meta a lot! Still unsure whether I like this. Possibly good in a priest deck, thats the hero power I use most to keep up the minions. :)
     
  5. youbeezy

    youbeezy Beer.

    Messages:
    610
    Likes Received:
    69
    Trophy Points:
    28
    [MENTION=1052]Bwappo[/MENTION] , [MENTION=20770]Felfiend[/MENTION]x , and I have talked about the new expansion for the past couple weeks if you want to talk a listen.

    Hearthstoned | bisnation.net
     
  6. Kirise

    Kirise Member

    Messages:
    1,654
    Likes Received:
    352
    Trophy Points:
    133
    At first I was kinda meh about it. It felt gimmicky. Playing more, now, I'm intrigued about how they made hero power a little more important, without making it dominating. I'm especially eager to see how people make use of the Sideshow Spellstealer, that lets people steal an opponent's hero power.
     
  7. Original

    Original 100% GCD Hacker

    Messages:
    634
    Likes Received:
    159
    Trophy Points:
    103
    I really like the emphasis on hero powers as well as it makes decks more interesting, although I don't care for the inspire mechanic as I find it a bit too rng. I think that that with the introduction of TGT a lot of new decks became viable and I like the game right now! A lot of people focus on the hero powers and inspire, but there were a lot of normal cards which were added which are insanely strong as well (beast hunter and secret pally), that don't use these new mechanics.
     
  8. Mazurati

    Mazurati Member

    Messages:
    1,366
    Likes Received:
    22
    Trophy Points:
    38
    It's really helped Shaman now.

    Rogue's seemed to have lost tempo if you try to use the new cards.

    But otherwise, It's a pretty good IMO.
     

Users Who Have Read This Thread (Total: 0)

Share This Page